Code Vein 2 Interactive Maps & Completion Hub

The world in Code Vein 2 is already ending when you arrive. The Luna Rapacis has corrupted most Revenants into mindless Horrors, civilization has collapsed, and a cataclysm called The Resurgence threatens to finish what's left.


Your only advantage is Lou MagMell — a Revenant girl who revives you with her own heart and can send you 100 years into the past. What you do there changes the present.


MapMaster's Code Vein 2 interactive maps track everything across both timelines — 34 maps covering MagMell Island, The Continent, and dungeon instances — built for players going for 100% completion on PS5, Xbox Series X|S, and PC.


Two Timelines, 34 Maps


Code Vein 2 is a single-player action RPG developed by Bandai Namco Studios. Unlike its predecessor, there is no co-op — every run through the dungeons, every Drain Attack, every Blood Code you unlock is yours alone.


The world is split across two open-world maps and over 30 dungeon instances, all connected through Lou's time-travel ability.


MapMaster covers both: the past and present versions of every explorable area are mapped separately, so you can track collectibles, Mistles, and Bosses without switching between incomplete resources.


The Hand-Drawn MagMell Hub


MapMaster's MagMell Hub map is unique — the only hand-drawn map in the Code Vein 2 resource, built from scratch because the hub doesn't conform to a standard top-down satellite layout.


Use it to track every NPC, Merchant, and service point available between expeditions.


What the Maps Cover


Every location across all 34 maps is documented with the following:



  • Story — All Main Quests and Requests documented with objectives, walkthrough-style instructions, and the map location for every step.






Start with the two primary open-world areas — MagMell Island and The Continent — then follow the dungeon maps below as the story takes you deeper.

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