Code Vein 2: Jail Locations & Interactive Tracking Guide

Jails are Code Vein 2's most important equipment category — the Drain Tools worn on your character's back that replaced the Blood Veils from the original game.


Where Blood Veils were armour, Jails are active combat systems: each one shapes your Drain Attack animation, determines how Ichor is extracted from staggered enemies, and provides its own passive stat profile.


There are 6 Jails to find, all tracked on MapMaster's Code Vein 2 interactive maps.


What Jails Do in Code Vein 2


Jails serve three simultaneous roles.


First, they execute Drain Attacks — press R2/RT to initiate, hold to charge for more damage and more Ichor gained, and release for the animation. Charged Drain Attacks give no poise during the wind-up, making them boss-safe only when the enemy is already staggered.


Second, they provide passive defensive stats — Balance (stagger resistance) and elemental resistances — making Jail selection relevant to survival, not just Ichor income.


Third, each Jail has a unique trait: the Bat offers a free dodge during its startup and passive Ichor regeneration; the Reaper negates an incoming physical hit before the drain executes.


Jail Drain Attack damage scales with your character's attributes, using the same S-through-E scaling tiers as weapons. The relevant stat depends on the Jail — match your Jail's scaling to your active Blood Code's strongest attribute for maximum Drain output.


Switch Jails when you change Blood Code or Bequeathed Formae — the Jail that fits a Willpower build won't fit a Strength one.


Upgrade Jails with Pure Platinum at Jadwiga's forge in MagMell — not Tender Crimson Stones. Maxing any Jail to its highest level unlocks the Demon Eater trophy.


The Ichor Cycle: How Drain Attacks Work


Ichor is spent on weapon skills and runs out quickly without active management. Drain Attacks are the primary recovery method — but they require a staggered or Bleeding enemy.


Attacking enemies normally builds up Bleed status. Once sufficient Bleed is on the enemy, your next Drain Attack extracts significantly more Ichor.


The efficient loop: attack normally to build Bleed, fire off a Drain Attack when Ichor drops low, spend Ichor on Combat Formae, repeat. Your Ichor capacity is primarily set by your Blood Code, but Jail selection influences the rate of recovery per Drain.


Jail Passive Stats: More Than Just Drain


Every Jail adds to your passive defensive profile regardless of whether you're draining anything. Balance — the stat that affects how easily enemies stagger you — is present on all Jails at varying values.


Some provide higher elemental resistances suited to specific regions. Because of this, Jail selection is a trade-off: a Jail optimised for Drain damage may sacrifice Balance, making you more vulnerable to interruption.


Check the Jail's full stat panel before committing, not just the Drain scaling column.


The Bat Jail: The Most Commonly Missed


Five of the six Jails are world pickups. The Bat Jail isn't — it sits on a desk with a mirror inside The Confluence, an area accessible only by selecting "Talk to Lou" at any Mistle.


If the Bat isn't on the desk when you arrive, progress further into Josée's story and speak to Lou again.


It can be collected very early, but many players skip the Confluence entirely and only find it later by chance.


All 6 Jail Locations in Code Vein 2


  • Ogre — Starting equipment, obtained automatically in MagMell Hub at the beginning of the game.
  • Bat — Lou's dressing table in The Confluence, accessed via "Talk to Lou" at any Mistle. Located on The Continent map.
  • Reaper — Chest by the wall in the large hall of the Water Treatment Plant on MagMell Island.
  • Stinger — Floor pickup on the lower level of Josée's Outpost, between two train carts.
  • Ivy — Chest in the roof control room of the Seized Substation — only accessible after defeating the Darkborn Leader boss in the same location.
  • Hound — Top floor of the Sunken Pylon mall, reached by taking the elevator from the middle floor.
Name Details
BatThe Continent

Found on Lou's dressing table in The Confluence. You can enter The Confluence from any Mistle by selecting "Talk to Lou".

ReaperWater Treatment Plant

Found inside the chest by the wall in the large Water Treatment Plant hall.

OgreMagMell Hub

The Ogre Jail is obtained automatically at the start of the game in the MagMell Island Hub.

StingerJosee's Outpost

Found on the lower floor of Josee's Outpost, between two train carts.

IvySeized Substation

The Ivy Jail is found in the third chest found on the roof, in the control room of the Seized Substation. The room becomes available after defeating the Darkborn Leader.

HoundSunken Pylon

Found on the top floor, after taking the elevator from the middle floor in the Sunken Pylon mall.

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