Silent Hill f Interactive Maps & Completion Hub

Silent Hill f takes Konami's legendary horror franchise to 1960s Japan — a haunted fog-drenched version of the fictional town of Ebisugaoka, where high school student Hinako Shimizu must unravel a dark family conspiracy while surviving without a single firearm.


MapMaster's 8 interactive maps cover every area of the game across all three required playthroughs, with every collectible, puzzle solution, locked door, and hidden secret tracked in one guide.


The Treasure Hall map is hand-drawn by MapMaster's team — an original resource available on our site. Every other map is built on the in-game layout, extended with every marker the game itself doesn't show you.


Silent Hill f — Game Overview


Developed by NeoBards Entertainment and published by Konami Digital Entertainment, Silent Hill f launched on September 25, 2025, for PlayStation 5, Xbox Series X/S, and PC via Steam, with a two-day early access for Deluxe Edition pre-orders.


It sold over 1 million copies on its first day — the fastest-selling entry in the Silent Hill franchise history — and surpassed 2 million units by April 2026.


The game is set in 1960s Ebisugaoka, a fictional Japanese town consumed by the series' signature fog. Players control Hinako Shimizu, a high school student navigating the town after it falls into a nightmarish alternate reality.


The story was written by Ryukishi07, acclaimed creator of the "When They Cry" visual novel series, and the soundtrack was composed by Akira Yamaoka alongside Kensuke Inage — Silent Hill's iconic composer returning to the franchise.


Silent Hill f breaks sharply from series tradition: there are no firearms. Combat is exclusively melee, with a weapon durability system — every weapon breaks permanently with enough use, except the Sacred Sword and PP-8001, which degrade in power when damaged.


8 Interactive Maps of Ebisugaoka and the Spiral


MapMaster's maps cover every region of Ebisugaoka across its three required playthroughs:


  • Ebisugaoka — the town itself, Hinako's home environment. The largest single area in the game and the one players return to most across multiple runs.
  • Shrine Path — the path leading to Ebisugaoka's shrine network, connecting the town to the supernatural structures beyond it.
  • Corridors — the connecting passages between major areas. Every hidden room, locked door, and transition marker is documented here.
  • Ebisugaoka Middle School — the school where Hinako's story begins. Several documents and Omamoris tied to specific endings are found here.
  • Worship Hall — a ritual space with the game's most complex puzzle sequences and several Inari-sama door locks.
  • Main Hall — the central hub connecting the game's later areas, with significant NG+ and NG++ content changes documented separately.
  • Shimizu Residence — Hinako's family home, revisited across all three playthroughs. The Shimizu Residence II and III variants are documented with full puzzle solutions and collectible changes per run.
  • Treasure Hall — a labyrinthine area with invisible walls, hidden rooms, and the game's most disorienting layout. MapMaster's Treasure Hall map is hand-drawn from scratch — no in-game map exists for this area, and no other interactive resource has mapped it. Every invisible wall, hidden collectible, and secret passage is recorded here.


What the Silent Hill f Maps Track


Silent Hill f's 93 collectibles and interactive elements span 31 guide categories — covering survival items, lore collectibles, upgrades, and NG+/NG++ variants:








Three Playthroughs to 100%: The Completion Roadmap


Silent Hill f requires a minimum of three complete playthroughs to unlock every trophy and achievement.


Playthrough 1 — set Action difficulty to Story and Puzzles to Story. Use this run to collect everything available in the base game, learn area layouts, and unlock the First Ending. Track progress on the interactive maps from the start — missing collectibles in early areas before accessing later ones means backtracking through locked areas.


NG+ (Second Playthrough) — set Puzzles to Hard. Focus on NG+-exclusive Documents, Omamoris, and Upgrades that replace or supplement first-run collectibles, and unlock the remaining three story endings. Puzzle solutions change on Hard difficulty — the Puzzle guide documents solutions for all three settings.


NG++ (Third Playthrough) — set both Action difficulty and Puzzles to Lost in the Fog. This is the survival run: weapon management becomes critical, puzzle solutions change again, and the Fifth Ending requires specific choices documented in the Trophy guide. The NG++ collectible variants are tracked in their own guide categories.


How to Use the Maps and Progress Tracker


Select any area map below to open the interactive view. Every collectible type is toggleable as a separate layer — survival items, lore collectibles, puzzle solutions, locked doors, and upgrade items can each be filtered independently.


Create a free account to activate the progress tracker — every item checked saves to your profile across all three playthroughs, so returning to any area immediately shows what remains without re-searching.

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