Revenge of the Savage Planet is the 2025 third-person action-adventure sequel from Raccoon Logic — the Montreal studio that reformed from the remains of Typhoon Studios after Google's shutdown, built by a team of 30 people, and released on May 8, 2025, for PS5, PS4, Xbox Series X/S, and PC.
The premise is a pitch-perfect satire of late-stage capitalism: you've just woken up after 107 years in cryosleep to find that Alta Interglobal, your former employer, has declared your interstellar colonisation mission too costly and left you stranded on a hostile alien planet with no gear and no plan.
The goal is to scan everything, capture creatures, build a base, craft gear, and find your way home — across four vibrant alien worlds.
Play solo or with a friend via online crossplay or local split-screen. Map Master's Revenge of the Savage Planet interactive maps cover all 31 zones across every planet.
The spine of 100% completion in Revenge of the Savage Planet is the Kindex — an in-game encyclopaedia requiring 436 individual scan entries to complete.
Map Master documents every single one, organised across six Kindex categories: Regions, Resources, Tech, Hazards, Flora, and Fauna, alongside every Corrupt Creature variant.
Each entry's exact location is marked on the interactive map — no guesswork, no hours of YouTube.
Completing the Kindex is only part of the full picture.
Our maps also track every Capturable Creature for your Habitat, every Orange Goo health upgrade, every Printer Slurry, Supply Crate, and Alta Coupon Crate needed for Habitat spending, along with every Selfie Spot, Teleporter, and Mission objective across the campaign.
Our maps have been fully updated to reflect the latest game changes. We are proud to announce that this accuracy was possible thanks to the direct help we received from Steven Masters, the Game Design Director at Raccoon Logic. Thank you so much, Steven, for your support!
And a special thank you to every Pro Subscriber—your support made this project possible. We hope you enjoy using these maps as much as we enjoyed creating them.
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