Revenge of the Savage Planet: Teleporter Locations & Interactive Tracking Guide

Teleporters in Revenge of the Savage Planet are the fast-travel backbone across all four planets — 31 in total, split between standard Teleporters that anchor each region and the hidden Slappi Teleporters that lead to the Pentaforce shrines.


Activating every one of them completes the Worlds Traveller Mission, and given the game's multi-layered maps, the network saves hours of backtracking. All 31 are documented alongside everything else on our Revenge of the Savage Planet interactive maps.


The Network Needs a First Node


Teleporters activate on foot, and the system only becomes usable once a second pad joins the network — the pad in the starting area of Pfyzzich Beach sits dormant until the first Teleporter in Slarragon Forest comes online.


Nu Florida ends up with three pads of its own: one inside the Habitat, one built out front alongside the Creature Pen during the Museum of Life upgrade, and a hidden Slappi pad beneath a Fragile Floor, smashed open with the Stomp Booster from the nearby pointed rock.


The Five Slappi Teleporters: Shrine Doors in Disguise


The hidden Slappi Teleporters are the entrances to the five Pentaforce shrines, and each hides behind a different piece of kit:


  • Cactus Valley — halfway up the mountain behind a crystal barrier, removed with the Magnetic Fork
  • Nu Florida — under the Fragile Floor, requiring the Stomp Booster
  • Bilodeau's Floating Isle — in an underwater cave north of the region's standard pad, reached with the Franx Underwater Scooter by following the long mushroom spore
  • Cliffs of Abaddoon — behind a barrier that only the Remote Drone Controller removes, close to the end of the game
  • Summit — at the base of the mountain peak, the final door on the road to Slappi's Den of Fun


Finding all five is effectively the spatial half of the Interstellar Enigma questline — the shrines behind them hold the Pentaforce pieces.


Standard Pads With Strings Attached


A few of the ordinary Teleporters carry their own puzzles: the Frangipane Drifts pad only powers on after luring a Scorpio Puffer next to the Dormant Fungal Receptor and shooting it — the same absurd mechanic behind the Ferrous Petals Kindex scan — while the upper-plateau pad at Cliffs of Abaddoon waits on the Whip Tether, and the Pillars of Turpitude pad sits on an island in the middle of a tar pit.


One Scan for the Kindex


The Teleportation Pad carries its own entry in the Tech Kindex — a single scan of any standard pad covers it permanently, so make the first activation a scan-then-touch.

Name Details
TeleporterSavannah Lake

Found in the clearing.

TeleporterBabutt Kingdom

Found on top of a plate rock.

TeleporterGreat Oasis

Found on top of the large island.

TeleporterSummit

Found in the open.

Slappi TeleporterSummit

Found at the base of the mountain peak.

TeleporterCaves of Miranyth

Found on a ledge inside the cave.

TeleporterSlarragon Forest

Found in the clearing on the hill.

TeleporterNu Florida

Found inside the habitat.

TeleporterFlorian's Fuchsia Festivus

Located in a clearing on a small hill.

TeleporterG'Nortt's High Rise

Found on top of the mountain plateau.

TeleporterSouthern Rocks

Found on a plateau in the clearing.

TeleporterChuggler's Swamp

Found on a small hill.

Slappi TeleporterCliffs of Abaddoon

Found behind the barrier that you can remove after unlocking the Remote Drone Controller, close to the end of the game.

TeleporterCrash Site

Found next to the landing spot.

TeleporterThe Depths of Trrn

Found in the central cave.

TeleporterPlyxors Shaft

Found on a ledge in the cave.

TeleporterBilodeau's Floating Isle

Found on the upper plateau.

TeleporterCliffs of Abaddoon

Found in the clearing on the upper plateau you can reach after unlocking the Whip Tether.

TeleporterSummit of Ruin

Found on the plateau on top of the hill.

TeleporterGreater Sand Sea

Found near the landing spot.

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