Points of Interest in Clair Obscur: Expedition 33 are exploration markers spanning two distinct categories: the 12 underwater dive spots scattered across The Continent (most containing Colour of Lumina or dungeon access), and a set of notable landmarks pinned across the area maps.
All confirmed locations are on MapMaster's Expedition 33 interactive maps, with dive spots mapped at their exact water surface coordinates and landmarks cross-referenced with their area entries.
This guide covers two types.
Underwater dive spots are the glowing blue vortices in The Continent's ocean — not interactable until Esquie's Dive ability is unlocked, after which they yield Lumina Points or open a hidden dungeon entrance.
Landmark POIs are named locations within area maps — the Gestral Theater, Gestral Bazar, Gestral Casino, Gestral Village Arena, Chief's House, and the Boulangerie — which don't fit into other guide categories but are essential for navigation, story triggers, and specific side quest chains.
Esquie cannot dive until he reaches Relationship Level 6, which only becomes achievable at the start of Act 3.
During camp rest stops from Act 2 onward, choosing to spend time with Esquie increases his Relationship Level — each hangout increases it by 1, and Level 6 is the maximum. If earlier hangouts were missed, they can be done consecutively in Act 3 by repeatedly speaking to Esquie at camp.
At Level 6, a cutscene triggers automatically: Esquie and Verso return to Esquie's Nest to retrieve a special rock named Urrie from Francois — the same turtle-shell boss fought during Act 1, now significantly stronger (approximately 25,000 HP, opens with 5 Shields, and uses a powerful ice attack).
Defeat Francois, and Esquie learns to dive. Unlocking the Dive ability also completes the full set of Esquie traversal skills, earning the Plane, Train, and Submarine trophy and achievement.
Of the 12 dive spots on The Continent, 11 contain loot, and 1 opens a hidden dungeon:
Renoir's Drafts is accessible only via the single portal dive spot between Visages and Sirène. It is recommended to enter well into Act 3 with a fully upgraded party and Weapons — the standard enemies inside are around Level 31, matching the items they drop.
The dungeon leads to The Abyss, which contains Simon (who can reduce the entire party to 1 HP with a single ability and drops 2 Perfect Chroma Catalysts and 50 Colour of Lumina on defeat).
The six landmark POIs tracked in the guide cover the named zones of Gestral Village and Lumière - Act 1:
| Name | Map Location | Details |
|---|---|---|
| Gestral TheaterGestral VillageGestral Theater | Gestral Village | The Gestral Theater is a point of interest in Gestral Village. You can visit it to meet new Gestrals. |
| BoulangerieLumiere - Act 1Boulangerie | Lumiere - Act 1 | Found in front of the stairs. |
| Gestral CasinoGestral VillageGestral Casino | Gestral Village | The Gestral Casino is a point of interest in the Gestral Village that you'll discover while playing the story. It is the project of a disappointed Gestral, which you can find at the entrance. |
| Gestral BazarGestral VillageGestral Bazar | Gestral Village | The Gestral Bazar is a Point of Interest in the Gestral Village. You can explore it to meet merchants and other Gestrals. |
| Gestral Jousting ArenaGestral VillageGestral Jousting Arena | Gestral Village | Found on the western side of the Gestal Village, the Jousting Arena is the trendiest location according to the locals. |
| Chief's HouseGestral VillageChief's House | Gestral Village | Found in the center of the village. When visiting the Gestral Village for the first time, you'll have to speak to the Golgra inside the house. |
| Gestral Village ArenaGestral VillageGestral Village Arena | Gestral Village | Found on the northern side of the village. You'll have to visit it after speaking to Golgra. |
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