Clair Obscur Expedition 33: Weapon Locations & Interactive Tracking Guide

In Clair Obscur: Expedition 33, weapons are the heart of your combat efficiency. Beyond base damage, weapons define your character's Elemental Affinity and provide Passive Traits that unlock as you level them up using Catalysts.


Remember that Gustave and Verso share the same weapon pool. Since they are never in the party at the same time, any investment you make in Gustave’s gear early on will directly benefit Verso’s powerhouse build in the late game.


When a weapon reaches S-tier scaling in an attribute, every point you spend in that stat provides a massive exponential return on damage. If using the Medalum, focus almost entirely on Defense to maximize its power.


Weapons gain new passives at Level 4, 10, and 20. Use your Bronze and Silver Catalysts freely, but save your Gold and Perfect Catalysts for weapons like the Simoso or Choralim.


Always keep an Ice and Fire weapon upgraded in your inventory. Even a lower-tier weapon will outperform a legendary one if it hits a boss's elemental weakness.


It goes without saying that if you wish to collect every weapon in the game, our Clair Obscur Expedition 33 100% completion maps cover every location. Furthermore, for your convenience, we have also listed them below.

Name Details
Brulerum (Maelle OnlyFlying Waters

The Brulerum is a weapon you can obtain by defeating the 2 Brulers in Flying Waters.

Cruleram (Gustave/Verso Only)Flying Waters

Cruleram is a weapon you will receive as a reward for dealing with the Cruler and Bruler in the Flying Waters cave.

Lunerim (Lune Only)Spring Meadows

Lunerim is Lune's starting weapon. You'll receive it automatically after reuniting with her inside the Spring Meadows cave.

Lanceram (Gustave/Verso Only)Spring Meadows

The Lanceram is obtained after defeating the two Lanceliers in the Meadows Corridor.

Delaram (Gustave/Verso Only)Stone Wave Cliffs

Found inside the Stone Wave Cliffs Paint Cage.

Lighterim (Lune Only)Spring Meadows

The Lighterim is obtained by defeating the two Abbests in Spring Meadows.

Sakaram (Gustave/Verso Only)Ancient Sanctuary

The Sakaram is a weapon dropped by the Robust Sakapatate in Ancient Sanctuary.

Saperim (Lune)Continent

Obtained by defeating a group of enemies on the Continent.


Level: 10


Stats:

  • 399 Power
  • Lightning Element
  • B Defense
  • C Luck
  • Level 4 - Using a Gradient Attack generates 1 additional Light Stain.
  • Level 10 - When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn.
  • Level 20 - Gradient Attacks and Gradient Counters deal 50% more damage.
Elerim (Lune)Continent

Next to a glowing statue inside Sinister Cave. To reach it, advance on the main path and go to the left when you get to the fork.


Level: 13


Stats:

  • 692 Power
  • Earth Element
  • B Vitality
  • C Defense
  • Level 4 - Consuming an Earth Stain applies 1 Shield to self.
  • Level 10 - 20% increased Earth damage with Skills.
  • Level 20 - Base Attack generates an Earth Stain.


Location Submitted By: Gamer0364

Corderon (Sciel)Continent

Next to a dead merchant on a rock inside Sinister Cave. To reach it, advance on the main path, go to the right when you get to the fork, head up the small slope with the lamp (at another fork), grapple up (to the cliff in front), grapple again to another cliff, head on the path until you reach a lamp on the edge of a cliff and drop down to the dead merchant (yet standing).


Level: 13


Stats:

  • 828 Power
  • Dark Element
  • B Defense
  • C Luck
  • Level 4 - Curse self on battle start. Deal 50% more damage while Cursed.
  • Level 10 - Reset Curse duration when entering Twilight state.
  • Level 20 - Play again when entering Twilight state.


Location Submitted By: Gamer0364

Braselim (Lune)Continent

Obtained by defeating a group of enemies on the edge of a cliff. To reach them, head forward on the main path from the Tainted Hearts Expedition Flag, and after you approach the large golden archway, turn around and go up the hill to the right.


Level: 15


Stats:

  • 808 Power
  • Fire Element
  • C Vitality
  • B Luck
  • Level 4 - 30% increased Critical Chance per Ice Stain.
  • Level 10 - +5% of a Gradient Charge on Critical hit.
  • Level 20 - 20% increased Fire damage with Skills.
Liteso (Verso)Continent

Obtained by defeating some members of Expedition 32 in Lumiere Act III. To reach them, head forward on the path next to the Central Plaza Expedition Flag and go down the rope.


Level: 16


Stats:

  • 923 Power
  • Physical Element
  • B Defense
  • C Agility
  • Level 4 - Base Attack consumes all Shields to deal 100% increased damage per Shield.
  • Level 10 - +1 Shield on Counterattack.
  • Level 20 - Base Attack gives 4 Perfection.
Confuso (Verso)Continent

On a sidepath, guarded by a Contorsionniste enemy. To reach it, head on the main path towards the floating giant mask, northwest of the Joyful Vale Expedition Flag, and go to the left when you approach the mask.


Level: 11


Stats:

  • 611 Power
  • Light Element
  • C Agility
  • B Luck
  • Level 4 - Light damage can Burn on Critical hits.
  • Level 10 - Apply 3 Burn instead of Mark.
  • Level 20 - Increase Burn damage by 50% per Rank, up to 300% on Rank S.
Glaisum (Maelle)Continent

Obtained by defeating the three enemies (Moissonneuse, Glaise, and Benisseur) on the Continent.


Level: 23


Stats:

  • 1,736 Power
  • Physical Element
  • A Defense
  • B Agility
  • Level 4 - Allies recover 20% Health on switching to Virtuose Stance.
  • Level 10 - Gain Shell when switching out of Virtuose Stance.
  • Level 20 - Cleanse self Status Effects when switching to Virtuose Stance.
Nusaro (Monoco)Continent

On the roof of a mostly buried building. To reach it, move forward from the Right Street Expedition Flag until you reach the open field and go through the door on the right side.


Level: 10


Stats:

  • 650 Power
  • Dark Element
  • C Vitality
  • B Agility
  • Level 4 - Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel.
  • Level 10 - Upgraded Skills deal 30% more damage.
  • Level 20 - +1 AP on Mask change.
Battlum (Maelle)Continent

Can be obtained by defeating two Chevaliere enemies on the main path in Old Lumiere, not far from the Right Street Expedition Flag.


Level: 10


Stats:

  • 399 Power
  • Physical Element
  • B Defense
  • C Luck
  • Level 4 - Double Gradient generation while in Defensive Stance.
  • Level 10 - If Stanceless, Base Attack switches to Defensive Stance.
  • Level 20 - +5% of a Gradient Charge on Parry.
Corpeso (Verso)Continent

Can be obtained by defeating the two Noirs on the left side in Dark Shores.


Level: 23


Stats:

  • 1,706 Power
  • Fire Element
  • B Vitality
  • A Agility
  • Level 4 - Base Attack applies 2 Burn stack per Rank.
  • Level 10 - +1 AP on Rank Up.
  • Level 20 - Increase Burn damage by 50% per Rank, up to 300% on Rank S.
Ballaro (Monoco)Continent

Obtained by defeating two Ballets on the stairs west of the Dancing Classes Expedition Flag in Sirene.


Level: 13


Stats:

  • 598 Power
  • Light Element
  • C Defense
  • B Agility
  • Level 4 - Reverse Bestial Wheel order.
  • Level 10 - Using an Upgraded Skill gives 1 AP to all other allies.
  • Level 20 - Almighty Mask gives 2 AP to all allies.
Litheson (Sciel)Continent

Obtained by defeating some Expedition 32 members behind a large fountain in Lumiere Act III. To reach them, head forward on the path next to the Central Plaza Expedition Flag, go down the rope, and head behind the large fountain.


Level: 16


Stats:

  • 730 Power
  • Physical Element
  • C Agility
  • B Luck
  • Level 4 - During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow.
  • Level 10 - During Twilight, all allies have Greater Rush and all enemies have Greater Slow.
  • Level 20 - +3 AP on applying a Buff or Debuff. Once per turn.
Stalum (Maelle)Continent

Obtained by defeating a group of enemies (Chapelier, Stalact, and Benisseur) on the Continent.


Level: 29


Stats:

  • 2,127 Power
  • Fire Element
  • A Defense
  • B Luck
  • Level 4 - Apply Burn on self on turn start. 10% increased damage for each self Burn stack.
  • Level 10 - Base Attack applies 2 Burn.
  • Level 20 - While in Defensive Stance, receive Heal instead of Burn damage.


Location Submitted By: Gamer0364

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