Silent Hill Townfall Trophy Guide and Platinum Roadmap

Two playthroughs is the minimum for Silent Hill Townfall’s Platinum, because several of its 37 trophies only exist in New Game Plus. Seventeen can be missed on a given run, and the three main endings come down to one score built from your Discoveries, kills, revives, and Zoe’s mistakes. The Shorefront District South area map for Silent Hill Townfall has 16 of the 37 trophy spots, from the first save to the final endings.

Silent Hill Townfall Trophy guide location screenshot


Alexandru Popescu tied each trophy to a spot on the map during his PS5 playthrough for Map Master, and the Silent Hill Townfall completionist guides and maps cover every collectible those trophies ask for. Plan both runs before you start, since the endings, the run challenges, and New Game Plus each pull you in a different direction.


Silent Hill Townfall Ending Trophies and the Points Behind Justice, Forever, and Abandoned


Each Document or Clue you find gives you 1 point, each kill costs 2, each Simon revive costs 4, and each mistake in Zoe’s The Patient puzzles costs 3. Finish with 0 to 19 points for Here To Stay (Forever), which leaves 20 or more for For St. Amelia (Justice) and a score below zero for Just Making Things Worse (Abandoned). All three are Gold, and one run can only land one of them.


With all 85 Discoveries, you can afford up to 32 kills and still reach Justice, as long as you skip revives and mistakes, while 33 to 42 kills with the same 85 lands Forever instead. On a messier run, save in Chapter 15: Trying Again and reload, adding kills or Discoveries until the score fits its band, and the Document locations for Thorough Inspection cover the Discoveries side of the count.


New Game Plus Trophies in Silent Hill Townfall: Dog, Sci-fi, Axe, and Pistol-3000


Let’s Talk This Out (Dog) and Sci-fi-lent Hill (Sci-fi) are Silver endings that only exist in New Game Plus. The Dog ending needs the Bronze, Silver, and Gold Coins in their three Guide Dogs Donation Boxes, and the Sci-fi ending needs three Strange Books examined before the Strange Access Card goes into the Sci-Fi Panel, as the Key Items for the Dog and Sci-fi endings detail.


Reliving A Nightmare (Silver) comes from finishing any New Game Plus, and two Bronzes go with it: Here’s Simon! for the Axe, which Simon or later Zoe can pick up, and Future Hardware for the Pistol-3000, which only appears after the Sci-fi ending. The weapon and Equipment locations cover both spawns, and the Sci-Fi Door’s symbols come from all 15 Strange Postcards.


Silent Hill Townfall Run Challenges: Reject The Help, Save It, Fleeting Visit, and Creative Process


Four trophies are decided by how you play an entire run. Reject The Help (Gold) forbids saving at a phone after you meet Richard, Save It For The Patients (Silver) bans healing items in Chapter 5 (Rounds) and Chapter 7 (The Patient), and Fleeting Visit (Silver) wants the credits in under four hours. Creative Process asks for a kill with the Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle, and Brick in one run.


Fleeting Visit and Reject The Help belong on a later run where you won’t save at all, since you’ll know the route and the timer stops while you’re in menus. Save It For The Patients is easier with the Axe in New Game Plus, and the full CEG HQ map for Silent Hill Townfall is where Creative Process can finally be completed, because the Shotgun only arrives there.


Silent Hill Townfall Trick-Shot Trophies: Pull!, Long-Range Masonry, and Pinpoint Inaccuracy


Pull! comes first: grab the Bottle by the trash can in the alley beside the Pharmacy, save on the Pharmacy phone, then throw it straight up and shoot it with Richard’s Gift. The timing is tricky on a controller, so reload from the save phones near each trick shot as many times as you need.


Both Clara Woods trick shots have a phone close by. Save in the CEG Employee Lockers once you have the Flare Gun, then head north and shoot the monster hanging on a light pole from beside the slide. For Long-Range Masonry, the Clara Woods Estate area map for Silent Hill Townfall shows the sidewalk spot in front of a Hiding Spot, where you aim at the nearest light and throw a brick at the enemy on the ground.


Silent Hill Townfall Trophies That Count Across Playthroughs


Lured Off Track, Static Distractions, From Scratch, and Missing The Point Entirely all build across runs. You need 20 Bottle distractions, 10 radio distractions, and 20 crafts, which 13 Filled and five Enhanced IV Bags plus two Sterilized Gauze cover. Missing The Point Entirely asks for 30 Widows, Richard’s enemies in CEG Tower, and one playthrough doesn’t have enough of them.


Collectible trophies keep their progress between runs too: Blur Your Eyes for 15 Strange Postcards, Sweeping Signals for all 19 CRTV Signals, Cold Calling for 13 numbers, Resourceful for every small metal lock box, and Observation and Thorough Inspection for half and all of the Documents. The SWDP (Different) area map for Silent Hill Townfall places Blur Your Eyes, Sweeping Signals, and Resourceful, and the Silent Hill Townfall interactive Medical Centre (Different) map places Observation.


Story Trophies and the Silent Hill Townfall Platinum Plan


Nine story trophies unlock on their own, from Welcome to St. Amelia after the Haldane Hotel to Eraser for defeating the Weight. The St. Amelia Medical Centre area map for Silent Hill Townfall places The Patient in the surgery room, and the Silent Hill Townfall interactive Shorefront District North map shows the streets outside Mr. Stewart’s house, where Zoe’s scripted car alarm makes Alarmingly Effective possible.


Make your first run the thorough one, with every collectible, one main ending, and a Chapter 15 save you can reload to push the score into a neighbouring band. Use New Game Plus for the Dog and Sci-fi endings, Save It For The Patients with the Axe, and the remaining Widows, then keep Fleeting Visit and Reject The Help for a no-save run that also picks up the Pistol-3000.

Name Details
The PatientSt. Amelia Medical Centre

Requirement: Tend to the Patient.


How to Unlock:


The trophy unlocks automatically through story progression after intubating the patient in the surgery room in the Medical Centre.

ObservationMedical Centre - Different

Requirement: Collect 50% of all documents.


How to Unlock:


The trophy unlocks after obtaining 50% of all document types. Note that some clues count as documents.

Isolating ExperienceMedical Centre - Different

Requirement: Wait in a hiding spot for 60 seconds.


How to Unlock:


The trophy unlocks by just finding a Hiding Spot using our maps and sitting in it for 60 seconds.

From ScratchMedical Centre - Different

Requirement: Create 20 new items by combining others.


How to Unlock:


The trophy unlocks automatically after creating 20 items by combining items like Gauze with Alcohol, IV Fluid with an Empty IV Bag, or Antibiotics with a Filled IV Bag.

Many Into OneMedical Centre - Different

Requirement: Accept the transfusion in the Alternate Medical Centre.


How to Unlock:


The trophy unlocks automatically through story progression after going through the Room 204 Door in the Medical Centre - Different.

Long-Range MasonryClara Woods Estate

Requirement: Hit any enemy in the head with a brick from over 15 meters away.


How to Unlock:


The trophy can be unlocked from this spot (on the sidewalk, in front of the Hiding Spot) after picking up the nearby brick if you don't have any, and throwing the brick at the enemy lying on the ground by aiming at the light above (the one closest to you). You should do it from this spot because there is a Phone nearby you can use to load until you succeed, so make sure you save before you try.

Pinpoint InaccuracyClara Woods Estate

Requirement: Land a head shot on any enemy with the Flare Gun from over 10 meters away.


How to Unlock:


The trophy can be unlocked as soon as you get the Flare Gun in the CEG Employee Lockers building. First, save at the Phone in the same building, then head outside, go a little to the north, and look up to see a monster hanging on a light pole. Position yourself next to the slide and shoot the head of the monster. You might require a couple of tries because the Flare Gun is not very precise, but luckily, you can load the previous save as many times as you need.

Lured Off TrackClara Woods Estate

Requirement: Distract 20 Enemies with a bottle.


How to Unlock:


The trophy can be unlocked by throwing bottles close to enemies to distract them. You can do this starting with Chapter 4 – Zoe: Rounds. There are plenty of bottles in the game, so you can unlock the Trophy in your first playthrough.

Key To The CastleClara Woods Estate

Requirement: Unlock the path to CEG Tower.


How to Unlock:


The trophy unlocks automatically through story progression after opening the Strange Gate in Clara Woods Estate.

Creative ProcessCEG HQ

Requirement: Kill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough.


How to Unlock:


The trophy unlocks after getting at least one kill with each weapon available in the first playthrough. It is recommended to do the kills with the brick and bottle in the Clara Woods Estate area on enemies that are lying on the ground. Otherwise, you should damage the enemies first and land the finishing blow with the brick or bottle.

Welcome to St. AmeliaShorefront District South

Requirement: Escape the Otherworld and return to the town square.


How to Unlock:


The trophy unlocks automatically after your first visit to the Otherworld and exiting the Haldane Hotel.

Find YourselfCEG HQ

Requirement: Make it back to the office on the 10th Floor.


How to Unlock:


The trophy is unlocked automatically through story progression, right after obtaining the CEO Access Card.

Blur Your EyesSWDP - Different

Requirement: Collect all of the strange postcards.


How to Unlock:


Use our Strange Postcards list to find all 15 of them and unlock the trophy.

ResignationShorefront District South

Requirement: At the Shorefront Family Clinic, show Zoe you understand.


How to Unlock:


The trophy unlocks automatically after you put the Broken Stethoscope, Prescription Dosage Error Note, and Zoe’s Lanyard on the Scales in the Clinic, in the correct order.

Sweeping SignalsSWDP - Different

Requirement: Tune into all signals on the CRTV.


How to Unlock:


Use our CRTV Signals list to find all 19 of them and unlock the trophy.

Alarmingly EffectiveShorefront District North

Requirement: Successfully distract an enemy by setting off a car alarm.


How to Unlock:


The trophy unlocks by throwing a bottle or a brick at a car to start its alarm and distract the nearby enemies. You can even use a melee weapon on a car, but make sure you run away afterward. You can apply this method to any car with at least one enemy next to it.


Also, you can only obtain this trophy after automatically triggering the alarm of a car while playing as Zoe on your way to the Medical Center after escaping from Mr. Stewart's house.

ResourcefulSWDP - Different

Requirement: Unlock all resource containers.


How to Unlock:


The resource containers are the small metal lock boxes you can open with the lock box keys.

Can’t Change ThingsSWDP - Different

Requirement: Exhaust the options in the Alternate Facility.


How to Unlock:


The trophy unlocks automatically through story progression.

EraserSWDP - Different

Requirement: Defeat the Weight.


How to Unlock:


The trophy unlocks automatically through story progression after defeating the final boss.

Thorough InspectionShorefront District South

Requirement: Collect all of the documents.


How to Unlock:


Use our Documents list and Clues list to find all of them and unlock the trophy.

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