Silent Hill Townfall Interactive Map and 100% Guide

Silent Hill Townfall spreads 85 Discoveries, 15 Strange Postcards, 19 CRTV Signals, and 37 trophies across seven maps of St. Amelia, and the Shorefront District South interactive zone map is where it all begins. The Platinum takes more than one playthrough, and the three main endings come down to a single score of Discoveries against kills, so what you collect changes how the story ends.


Every pin on these maps went in during Alexandru Popescu’s PS5 playthroughs for Map Master, from the Town Square phone booth to the last pipe maze in SWDP (Different). Pick a map for where you are, or a guide for what you’re stuck on, and each one links back to the rest.


Silent Hill Townfall Interactive Maps: Seven Zones From Shorefront to SWDP (Different)


The first half of the game stays close to the shore and the hospital. Zoe’s escape and Simon’s Otherworld route cross the interactive zone map of Shorefront District North, Zoe’s Rounds and The Patient fill the St. Amelia Medical Centre zone map, and the blood bag puzzle takes Simon through the zone map of the Medical Centre (Different).


Clara Woods has the longest puzzle chain in the game, with 32 Key Items, five Postcards, and seven CRTV Signals, and the Clara Woods Estate zone map covers all of it. The CEG HQ zone map has 57 Equipment pickups and not one Hiding Spot, and the SWDP (Different) zone map closes the story with three VHF sets and the last Postcard.


Silent Hill Townfall Collectibles, Discoveries, and Trophy Sets


Clues and Documents make up the 85 Discoveries that steer your ending: 34 Clues give puzzle answers and 51 Documents fill in the story. The Clue locations by map and every Document in St. Amelia cover both halves, and trophy progress on each stays logged between runs even though your ending score only counts what you read in the current one.


Three more sets count toward their own trophies: 15 Strange Postcards for Blur Your Eyes, 19 CRTV Signals for Sweeping Signals, and 13 phone numbers for Cold Calling. The Strange Postcard locations and missables and the CRTV Signal and channel guide list every one, and nine of those signals need the VHF Transceiver calibration guide.


How to Survive Silent Hill Townfall: Phones, Revives, and Cover


Dial 100 at any of the 31 phones to save, but stop once you meet Richard if you’re going for Reject The Help. The guide to how to save in Silent Hill Townfall lists every booth and indoor line, and the phone numbers for Cold Calling show which of those phones each number needs.


Healing comes from 62 Gauze, 34 Alcohol for Sterilized Gauze, and 14 First Aid Kits, while every revive needs one of 13 IV Fluid vials in one of 13 Empty IV Bags. The Gauze and Sterilized Gauze locations, the IV Fluid and revive guide, and the hiding spot locations across six maps keep you alive without adding to your kill count.


Silent Hill Townfall Puzzle Codes, Locks, and Weapons


The game has 124 Key Items, from the Organ Transplant Box to the SWDP consoles, and 126 of the game’s 288 doors start out locked. The puzzle solutions for every Key Item and the door codes and locked doors put each code and setting in one place.


Weapons are scarce: three guns on a first run, 15 breakable Planks and Pipes, and 74 Bottles and Bricks that work better as distractions than as kills. The weapon and ammo locations count every round, and New Game Plus adds the Axe and, after the Sci-fi ending, the Pistol-3000.


Silent Hill Townfall Endings, Ending Points, and the 37 Trophies


The three main endings use one score: 1 point per Discovery, minus 2 per kill, minus 4 per Simon revive, and minus 3 per mistake in The Patient. Finish with 0 to 19 points for Forever, 20 or more for Justice, or less than zero for Abandoned, while the Dog and Sci-fi endings only exist in New Game Plus.


Doing The Right Thing needs all 37 trophies, and 17 of them can be missed on a given run. The Silent Hill Townfall trophy guide plans the runs around the endings, the no-save and no-healing challenges, and the 30 Widows that take two playthroughs.


Where to Start in Silent Hill Townfall, and What You Can Miss


Strange Postcards 4, 9, and 14 and the early phone numbers are the collectibles most easily lost for a run, so check Shorefront South and the hospitals before the story moves on. Most other collectible progress stays counted across playthroughs, which means New Game Plus only asks you to fill the gaps.


If a pin looks wrong or a code won’t work, the Discord server is the quickest place to report it, and other fans trade puzzle help there too. Start with the zone you’re in and work outward, since every guide here points back to the maps it depends on.

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