Silent Hill Townfall Clue Locations and Puzzle Answers

Silent Hill Townfall hides its puzzle answers in Clues, and the game has 34 of them across all seven maps. Each one you read also counts as a Discovery, so Clues decide your ending as well as your door codes. The Silent Hill Townfall Clara Woods Estate map has ten, more than any other map.

Silent Hill Townfall Clue guide location screenshot


Each Clue pin comes from Alexandru Popescu’s own PS5 playthroughs for Map Master, and the Silent Hill Townfall puzzle guides and maps cover the doors and boxes they open. Check every screen and printer you pass, since about a third of the Clues come from them.


Silent Hill Townfall Clues vs Documents: What Counts Toward 85 Discoveries


Clues and Documents are both readable pickups, but only Clues solve puzzles. Clues give you codes, box solutions, a phone number, or the spot where an item waits, while Documents fill in the story. The game counts 85 Discoveries in all, so the 51 Documents that complete the count outnumber Clues three to two.


Both count the moment you examine them, and both appear in your inventory. On Hinted puzzle difficulty, the game highlights the key text inside each Clue, which helps with the poem and tape puzzles without changing the answers. Every Clue you read helps a Justice run, but a Forever run has to watch its lead, since too many Discoveries can tip you past it.


Clue Locations by Map in Silent Hill Townfall: Clara Woods Has the Most


Clara Woods Estate has 10 Clues and Shorefront District South eight, the two maps with the most puzzle work, and 18 of the 34 between them. The CEG HQ map for Silent Hill Townfall adds seven, and the Silent Hill Townfall SWDP (Different) map five.


The Silent Hill Townfall Shorefront District South map keeps its eight close together, in Zoe’s house, the Clinic, and the hotel. The St. Amelia Medical Centre map in Silent Hill Townfall has two, and Shorefront District North and the Medical Centre (Different) one each.


Silent Hill Townfall Clues on Computers and Printers: The Ones You Can Walk Past


Eleven Clues come from computers and printers rather than tables and floors, about a third of the set. Emails, files, and printouts only appear when you use the machine, and two need a disk inserted first, so a computer you walk past costs you a Clue and a Discovery.


One black safe in Clara Woods needs four Clues, three notes that appear after playing tapes plus a computer file. In CEG HQ, two Grid of Codes pages combine into a third Clue, and the locked doors these Clues open cover the locks at the end of each chain.


Zoe’s Clues and How Silent Hill Townfall Clues Shape Your Ending


Two Clues tie to Zoe. She reads the Medical Security Note in Shorefront District North for Silent Hill Townfall during her section, and her Patient List in the Silent Hill Townfall Medical Centre (Different) map highlights key locations on your map when you pick it up.


Every Clue counts toward your ending. Justice needs far more Discoveries than kills, Forever a small lead of about three to five, and Abandoned comes from killing more than you discover, with more than 60 kills reported to force it. The hidden Dog and Sci-fi endings in New Game Plus ignore this balance.


Silent Hill Townfall Clue Trophies: Observation, Thorough Inspection, and New Game Plus


Observation asks for half of all Documents, 26 of the 51, and Thorough Inspection for every Clue and Document, all 85. Progress stays logged between playthroughs, so New Game Plus only needs the ones you missed, as the Thorough Inspection and ending trophies list. Thorough Inspection is one of the game’s five Golds, so it’s the Clue goal that matters most for the Platinum.


Most Clues come to you through the story, since puzzles block the way until you find them. Dr. Glenn’s number is the only Clue that leads to a call, so it belongs with the Silent Hill Townfall phone numbers to dial, and the Key Items the Clues lead you to finish each chain.

Name Details
Zoe's Patient ListMedical Centre - Different

Zoe's Patient List is found on the table by the wall. Pick it up to highlight key locations on the map.

Lost and FoundClara Woods Estate

The "Lost and Found" is a clue you can obtain from the CEG Employee Lockers Computer on the front desk in the building. Use the code (772) to open the Lost and Found locker in the back room.

CEG Employee Locker ListClara Woods Estate

The "CEG Employee Locker List" is a clue you can obtain from the CEG Employee Lockers Computer on the front desk in the building.

Gaming MagazineClara Woods Estate

The Gaming Magazine is a clue found on the bed in one of the bedrooms on the upper floor of the 5 South Brae house.

Reciprocating CompressorClara Woods Estate

The Reciprocating Compressor can be obtained from the printer after using the 5 South Brae Computer. Read it to spot the code: 956. The code can be used on the nearby black safe.

Lamenting PoemClara Woods Estate

The Lamenting Poem clue is found on the chair in one of the bedrooms on the upper floor of the 6 North Brae house. There are clues inside the poem that can help you get the code for the black safe in the same room.


Count the boats in the painting in the same bedroom, count the arches in the painting in another bedroom on the same floor, and count the children in the pictures on the ground floor to obtain the code: 736.

The Code TodayClara Woods Estate

The Code Today clue is found in the office room on the upper floor of the 5 Upper Brae house. Look for it on the desk with the black safe and the tape player.


This is the first clue for the black safe code on the desk in the office room on the upper floor of the house.

The Code BeforeClara Woods Estate

The Code Before clue is found in the kitchen on the ground floor of the house. Look for it on the dining table after playing the Tape: Yesterday.


This is the second clue for the black safe code on the desk in the office room on the upper floor of the house.

The Code AfterClara Woods Estate

The Code After clue is found in the living room on the ground floor of the house. Look for it on the pillow in the corner of the room after playing the Tape: Tomorrow.


This is the third clue for the black safe code on the desk in the office room on the upper floor of the house.

Current CountClara Woods Estate

The Current Count clue is obtained by inserting the Ammonite Disk into the drive next to the 5 Upper Brae Computer and using the computer to access it.


The clue provides the code (129) for the black safe after playing the Tape: Today.

Box IDs and NamesCEG HQ

The Box IDs and Names clue is found on the lectern in the corner of the stage.

Employee File Cover NoteCEG HQ

The Employee File Cover Note is found inside the black case #36 in front of the stage. Look for the case in row 3, starting from the stage side, chair 6, starting from the left.


The code for the case (486) is obtained from the Complete Grid of Codes. Read the Employee File Cover Note because you will need the ID: 00007820518 to print the Printed Access Card.

Grid of Codes #2CEG HQ

Grid of Codes #2 clue is found in the trash can by the large desk in the security room. Combine it with Grid of Codes #1 to obtain the Complete Grid of Codes.

Complete Grid of CodesCEG HQ

The Complete Grid of Codes clue is obtained by combining Grid of Codes #1 with Grid of Codes #2. From this clue, you can find that the code for the black case #36 is 486.

Facilities: "DONTREAD.DOC"Clara Woods Estate

The Facilities: "DONTREAD.DOC" clue can be obtained from the Visitors Building Computer after turning on the Facilities Parking Generator. Examine the clue to learn the code (147) for the locker in the second room on the left in the Visitors Building.

Grid of Codes #1CEG HQ

Grid of Codes #1 clue is found in the trash can by the desk in the maintenance room. Combine it with Grid of Codes #2 to obtain the Complete Grid of Codes.

Richard's NoteCEG HQ

Richard's Note is found next to one of the corpses in a large office in Public Relations on the third floor of CEG HQ. Read the note to obtain the codes for the following doors:


CEG Checkout SheetCEG HQ

The CEG Checkout Sheet is found in the "General Storage" cabinet in the Media Department Storeroom on the fourth floor of the CEG HQ. Along with the Access Card - Level 3/4, you require the code (2709) from this clue to open the Finance Door on the third floor of the CEG HQ.

Room Service CardShorefront District South

The Room Service Card is a clue that you'll find in the hotel room Simon gets to explore after escaping the corridors of A Different Place. Look for it on the table and notice the year, because it is the second part of the code you need to open the Bathroom Door.

Reference SheetSWDP - Different

The Reference Sheet is found on the cabinet on the right side after taking the elevator down and climbing some stairs.

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