Silent Hill Townfall Weapon and Ammo Locations

Three guns, two kinds of melee weapons, and two kinds of throwable weapons make up nearly everything you’ll fight with in Silent Hill Townfall, spread across 184 Equipment pickups on all seven maps. Ammo is the real limit, since the whole game has 105 Pistol Rounds, 80 Shotgun Rounds, and nine Flare Cartridges, and the CEG HQ map in Silent Hill Townfall has 57 of the pickups, nearly a third.

Silent Hill Townfall Equipment guide location screenshot


When Alexandru Popescu played Townfall on PS5 for Map Master, he picked up and pinned all 184 pieces, and the Silent Hill Townfall strategy guide and maps cover the healing, puzzles, and collectibles around them. Planks and Pipes break after a few swings, and no box of rounds comes back once it’s empty, so plan each fight around what’s in your hands right now.


Every Weapon in Silent Hill Townfall’s Equipment: Three Guns, Planks, and Pipes


The Pistol, Flare Gun, and Shotgun are the only guns on a first run. The Shorefront District South map puts Richard’s Gift, the Pistol, in a box in the Town Square after you regain control of Simon in the Clinic, and it takes two shots to drop a standard enemy. The Flare Gun is in Locker 75 in Clara Woods, and the Shotgun comes automatically through CEG HQ’s Meeting Room Door.


The Flare Gun and Shotgun both drop a standard enemy in one hit, but flares veer after a short straight flight, so fire them up close. When you’re not shooting, you’ll swing ten Planks and five Pipes, and both wear down with every hit. Pipes turn up only in Clara Woods, SWDP (Different), and the Medical Centre (Different) map in Silent Hill Townfall, where one is jammed in an iron gate near the start.


Silent Hill Townfall Bottles and Bricks: Equipment for Distraction, Not Kills


Bottles (47) and Bricks (27) are the most common Equipment in the game, and their main job is noise. Throw one past an enemy to pull it off your path, or hit a parked car with a Bottle to set off its alarm, then slip by while it investigates. The hiding spots to duck into after a throw turn a distraction into a clean escape.


A thrown Bottle or Brick only kills an enemy that’s badly hurt, so weaken it with a Plank or Pipe first if you want the kill. Every kill also pushes your ending, so sneaking past is often the better use. Twenty Bottle distractions unlock Lured Off Track, and the count builds across playthroughs rather than resetting, just like the Radios that lure enemies without a throw do for Static Distractions.


How Much Ammo Is in Silent Hill Townfall? Equipment Counts for Every Gun


The game has 105 Pistol Rounds across 41 pickups, so at two shots per standard enemy that’s about 52 Pistol kills in a whole run. CEG HQ has 49 of those rounds and Clara Woods 24, while Shorefront District South and the St. Amelia Medical Centre map have none. Simon’s first loose rounds are on the Otherworld side of the Shorefront District North map, 11 of them in four boxes.


Shotgun Rounds exist only in CEG HQ (69) and SWDP (Different) (11), so every shell turns up after the Shotgun itself, most of them on CEG HQ’s floors. Flare Cartridges are the scarcest of all: nine in total, seven in Clara Woods and two in SWDP (Different), so each flare is a shot to plan rather than spray. The SWDP (Different) map puts one of those two in a Control Room lock box.


Silent Hill Townfall Equipment in Lockers, Lock Boxes, and Late Spawns


Four Clara Woods lockers open with codes you get by scanning Barcodes: Locker 75 (184) has the Flare Gun and two cartridges, Locker 17 (575) three Pistol Rounds, Locker 204 (971) two rounds and a cartridge, and Locker 94 (490) three rounds. The Clara Woods Estate map of Silent Hill Townfall has 39 pickups in all, more than any map but CEG HQ.


Six small metal lock boxes contain eight Pistol Rounds, three Shotgun Rounds, and a Flare Cartridge, and each box needs a Lock Box Key from the same area. The Barcode codes and Lock Box Keys cover every one. On CEG HQ’s fifth floor, three more pickups only appear once you return with the Projector Bulb and Projector Lens.


Silent Hill Townfall Story Equipment: Wristband, Scalpel, CRTV, and Zoe’s Tools


Ten pieces of Equipment are tools rather than weapons. Simon starts with his Medical Wristband, which shows the A+ blood type a hospital door puzzle needs; the CRTV arrives through the story; and the Scalpel, from a first aid kit in the Clinic, gets Simon through some of the locked doors in St. Amelia. Four Lock Box Keys and three of Zoe’s items complete the set.


Zoe’s Equipment is mostly about getting around. She builds the Flashlight from a dead one and the AA Batteries in her house, receives the Pager through the story, and takes the Community Garden Key from the locked shed. Her throwables come in Shorefront District North: seven Bottles and three Bricks, once she escapes Mr. Stewart’s house.


Silent Hill Townfall Equipment for Creative Process and New Game Plus


Creative Process needs a kill with the Plank, Pipe, Pistol, Flare Gun, Shotgun, Bottle, and Brick in one run, and the Flare Gun is the only gun you can skip, so open Locker 75 before leaving Clara Woods. Wound an enemy with melee before finishing it with a throw. The Brick by the Clara Woods iron gate suits Long-Range Masonry, and the Creative Process and weapon trophies give every distance.


New Game Plus starts you without your guns, so you collect the Pistol, Flare Gun, and Shotgun again. It adds the Axe, a one-swing kill that unlocks Here’s Simon!, behind the Wooden Door by the For Sale sign or against the shed near Mr. Stewart’s house. After the Sci-fi ending, the Pistol-3000 unlocks Future Hardware, never needs ammo, and waits in that storage room or CEG HQ’s Boardroom.

Name Details
Bottle x1St. Amelia Medical Centre

Found on the ground in the corridor, next to Patient Room F Door.

Bottle x1St. Amelia Medical Centre

Found on the tray next to the bed in Bay 3 Chapman Ward Ground Floor.

Bottle x1St. Amelia Medical Centre

Found on the circular table by the notice board in the Staff Room.

Bottle x1St. Amelia Medical Centre

Found on the table in the Kitchen.

PipeMedical Centre - Different

A Pipe melee weapon is found in the lock of an iron gate in the starting area of the Medical Centre - Different, after going through the vent, then the door, and heading to the left. As you use the Pipe, it will get damaged; be aware of its condition before entering a fight.

Pistol Round x2Medical Centre - Different

Two Pistol Rounds are found on the ledge in room S04 on the S level of the Medical Centre - Different.

Pistol Round x2Medical Centre - Different

Two Pistol Rounds are found on the wooden boards in the tub, in room S08.

Brick x1Medical Centre - Different

Found on the small cabinet by the stairs leading to the W level.

Brick x1Medical Centre - Different

Found on the small table by the wall in room W05.

Brick x1Medical Centre - Different

Found on the ledge by the water basin.

Lock Box KeyMedical Centre - Different

A Lock Box Key is found in the small key cabinet in room W11, on the W level in the Medical Centre - Different.

Pistol Round x2Medical Centre - Different

Two Pistol Rounds are found inside the small metal lock box on the ground in room S01, on the S level of the Medical Centre - Different.

Brick x1Medical Centre - Different

Found on the stone, by the rubble.

Brick x1Medical Centre - Different

Found on a chair close to the D08 room.

Brick x1Medical Centre - Different

Found between the stone railing and the vent.

Pistol Round x3Medical Centre - Different

Three Pistol Rounds are found in the cabinet by the bed in room P10.

Brick x1Medical Centre - Different

Found in the corner, on the ground, in room P08.

Brick x1Medical Centre - Different

Found in the middle urinal in room P01.

Pistol Round x2Medical Centre - Different

Two Pistol Rounds are found on the crate in the corner of room P05.

PipeMedical Centre - Different

Found by the elevator in room P03. As you use the Pipe, it will get damaged; be aware of its condition before entering a fight.

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