How to Use Radios in Silent Hill Townfall

Switch on a radio in Silent Hill Townfall, and nearby enemies drift toward the noise instead of toward you. There are 11 across three maps, and ten radio distractions unlock Static Distractions. The detailed Shorefront District North map for Silent Hill Townfall has five, the most of any map.

Silent Hill Townfall Radio guide location screenshot


Eleven is the full count from Alexandru Popescu’s PS5 playthrough for Map Master, and the Silent Hill Townfall interactive maps link every other way to get past an enemy without a fight. Two of those radios share one house, and they’re the quickest route to the trophy.


Silent Hill Townfall Radio Basics: Switch On, Step Back, Slip Past


Switch a radio on and the noise pulls nearby enemies toward it. That’s your window to move past, reach a door, or take another route while they investigate. Radios first come into play in Chapter 5, during Zoe’s part of the story in Shorefront District North.


Raise the CRTV before you flip the switch, since it shows enemies through walls as red lines and lets you lure the one actually in your way. The guide to how the CRTV tracks enemies covers the rest of what it picks up, and a radio you turn on in an empty room is a wasted lure.


The Fastest Static Distractions: Two Silent Hill Townfall Radios in Mr. Stewart’s House


Mr. Stewart’s house has the most useful pair of radios in the game. One is on the drawer cabinet by the living room window and the other is next to the microwave in the kitchen, and with a single enemy patrolling between them, you can switch them on in turn until the count reaches ten.


Let the enemy fully commit to one radio before you switch on the other, because firing both too fast can break the loop. Wait behind the stacked boxes near the dining table or in one of the house’s two Hiding Spots near each radio, and grab Zoe’s own number from the index by the living room phone for Cold Calling’s 13 numbers.


Silent Hill Townfall Radios for Simon in the Otherworld and in St. Amelia


Simon gets three radios in Shorefront District North’s Otherworld: one in a small wooden structure, one in a shed, and one on a wooden table, all on his way to reach Zoe at the Medical Centre. They only work in that section, so check where all three are before Simon sets out.


St. Amelia Medical Centre has four radios across both floors: one behind the large desk in Chapman Ward, two in the Staff Room, and one in Bay 1 upstairs. The complete St. Amelia Medical Centre map for Silent Hill Townfall shows the Staff Room pair, a second room with two radios close together, so you can try the same trick there.


Clara Woods Radios and Pairing a Silent Hill Townfall Radio With a Bottle


Clara Woods has only two radios, both in kitchens: one on a ground-floor counter and one on the table in an upper-floor apartment kitchen. The complete Clara Woods Estate map for Silent Hill Townfall shows which buildings they’re in, and on every other street there, one of the throwable Equipment like Bottles does the same job.


A Bottle moves with you, while a radio stays where it is, so use radios to clear a room you need to work in and Bottles to clear a path. Bottle throws count toward Lured Off Track, which needs 20, so the two distraction trophies build side by side.


Silent Hill Townfall Radio Progress, Kills, and New Game Plus


Static Distractions count across playthroughs and into New Game Plus, so you don’t need all ten in one run. With 11 radios and the option to reuse them, a single visit to Mr. Stewart’s house is usually enough, and the Static Distractions and the other distraction trophies cover Lured Off Track and Alarmingly Effective too.


A radio lure never adds to your kill count, and kills decide which ending you can reach. Several radios only matter in one section, with Mr. Stewart’s pair belonging to Zoe and the Otherworld three to Simon, so switch those on while an enemy is near instead of leaving them for later.

Name Details
RadioSt. Amelia Medical Centre

Found on the cabinet behind the large desk in Chapman Ward Ground Floor.

RadioSt. Amelia Medical Centre

Found on the cabinet by the window in the Staff Room.

RadioSt. Amelia Medical Centre

Found next to the sink in the Staff Room.

RadioClara Woods Estate

Found on the counter in the corner of the kitchen, on the ground floor.

RadioClara Woods Estate

Found on the table in the kitchen on the upper floor of the apartment building.

RadioShorefront District North

Found on the drawer cabinet by the window in Mr. Stewart's living room.

RadioShorefront District North

Found next to the microwave on the counter in Mr. Stewart's kitchen.

RadioShorefront District North

Found on the shelf in the small wooden structure. It can be used while playing as Simon in the Otherworld and while working on reaching Zoe at the Medical Centre.

RadioShorefront District North

Found on a shelf inside a shed. It can be used while playing as Simon in the Otherworld.

RadioShorefront District North

Found on a wooden table. It can be used while playing as Simon in the Otherworld.

RadioSt. Amelia Medical Centre

Found on the drawer cabinet between the chair and the bed in Bay 1 on the upper floor.

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