Encampments in Days Gone Remastered are the 5 surviving human settlements that serve as Deacon St. John's bases of operation, economy, and weapon supply across Oregon — each running a Trust economy that gates access to better weapons, bike upgrades, and services behind relationship-building through missions, sales, and regional clearance.
All 5 are visible and can be tracked on our Days Gone Remastered free Oregon interactive map.
The Five Encampments and Their Specialties
- Copeland's Camp (Cascade region) — the first camp encountered in the story. Run by survivalist prepper Copeland, who distrusts NERO but keeps a tight operation. Best early investment for bike upgrades — Copeland's mechanic has the widest early upgrade path for performance and handling.
- Hot Springs Camp (Belknap region) — run by the no-nonsense Ada Tucker. The strongest early source of weapons, with Tucker's quartermaster stocking a reliable mid-game arsenal earlier than most camps.
- Iron Mike's Camp (Lost Lake region) — run by Iron Mike, the idealist. The most balanced camp for both weapons and bike upgrades mid-game, and the location of the Camp Guitarist who performs nightly between 7–10 PM at the gazebo.
- Diamond Lake Encampment (Crater Lake region) — one of the two final camps, unlocking access to the best weapons in the game and premium bike parts unavailable anywhere earlier.
- Wizard Island Encampment (Crater Lake region) — the second Crater Lake camp, also stocking top-tier weapons and upgrades. Between Diamond Lake and Wizard Island, the Crater Lake region provides every elite purchase available in Days Gone Remastered.
Trust: Three Levels, Four Ways to Earn
Every camp runs on the same three-tier Trust system. Reaching Allied Trust (Level 3) with any camp unlocks its full inventory. Trust is earned by:
- Completing Encampment Jobs — side Missions assigned from the camp's Jobs Board, yielding the highest per-task Trust returns
- Selling resources — Meat, Herbs, and Mushrooms at the Kitchen Vendor; Freaker Ears at the Bounty Collector; both give Credits and Trust simultaneously
- Clearing the surrounding region — taking down Ambush Camps, burning Infestations, and powering NERO Checkpoints in a camp's region automatically gives Trust to that camp's faction
Four Encampment Achievements
- "Kitchen Courier" — sell any Meat or Herbs to any Encampment. Unlocks within minutes of reaching Copeland's Camp during the story.
- "Best Friends Forever" — reach Allied Trust status with any one Encampment. Focus resources on whichever camp's inventory suits the current playstyle.
- "Best Friends Forever (For Life)" — reach Allied Trust with 3 of the 5 Encampments. The most time-intensive camp achievement — the Crater Lake camps (Diamond Lake and Wizard Island) are best saved until late-game when Trust resources accumulate faster from a fully explored map.
- "Make It Rain" — spend 20,000 Credits at a single Encampment. Easiest to target at Wizard Island with the late-game weapon and upgrade inventory absorbing large purchases naturally.