Recovered from the grievous wound and able to walk freely, it is now time for you to search for your scattered comrades.
How To Complete:
Locate Sebastian, the man standing directly behind the group of fishermen by the river.
As you draw near, he will begin to walk away from the area; to keep up with him, press and hold X/A, which will cause your character to match his walking speed automatically.
Once the cutscene concludes, you will be immediately ambushed by two guards. You must engage them in combat and successfully defeat both enemies to clear the area and proceed.
Continue following the man until you reach the area where the horses are stationed.
Once there, mount your horse by pressing Square/X and proceed to follow Sebastian by holding X/A again to maintain his pace.
Accompany him as he leads you up through the hills toward House Celeste, where a new cutscene will automatically trigger upon your arrival.
The Black Bears’ ambush scattered the Greymanes before anyone could count the survivors.
How To Complete:
Defeat the 5 enemies using light and heavy attacks.
After defeating the enemies, head to the northernmost circle on your minimap. Approach Naira to trigger a cutscene and engage the 8 enemies attacking her.
Gemini said Head to the eastern highlighted area and approach Oongka for a cutscene, then defeat the remaining enemies.
Go to the western highlighted area for Yann’s cutscene, clear the enemies, then face the boss Myurdin.
You’ve awoken in an unknown place. Find a way forward.
How To Complete:
Walk forward to the gap with the rising platform.
Sprint by tapping X/A and jump by pressing Square/X to cross the gap.
Advance toward the following platform, noting the pillar that stands between your current position and the destination.
Move to the edge and hold L1/LB to bring up your targeting reticle. Aim directly at the pillar and then press Square/Xto jump onto it.
Follow the same procedure to jump from the pillar to the next platform. Repeat these steps until you arrive at the opposite side.
After you have finished climbing the platforms, look for a low wall straight in front of you that can be scaled using Square/X.
Make your way through the doorway on the right-hand side to find a climbable wall.
Approach the wall and, while maintaining forward momentum, press X/A to jump onto the surface. Use the left stick to guide your character upward, but act swiftly to avoid running out of stamina before you reach the top.
After climbing to the top, proceed to the right, where you will encounter a small gap. Pass through it by either crouching through or rolling through the space using O/B.
Continue along the path of platforms ahead until you reach the very last ledge. At this point, the game will introduce you to the Blinding Flash – Concentrate Light technique.
Once you are positioned on the bottom platform, activate the ability by pressing L1+R1 (LB+RB). While maintaining your hold on R1/RB, press L1/LB once more to concentrate the light.
Keep the light focused on the symbol until the door below unlocks.
Pass through the entrance and prepare to cross the water. You will see several platforms in motion; wait until they form a straight line, then sprint-jump to cross the gap.
Head forward into the entrance ahead, where it will be dark. Press L1/LB to use the lantern.
Advance along the linear path directly ahead. Make your way to the exit door located at the far end of this corridor.
Once through, continue toward the diamond-shaped platform in the distance, which will trigger a cinematic sequence as you approach.
Explore the town. You might find something interesting.
How To Complete:
Make your way to the mission marker indicated on your map and speak with the woman standing outside the house.
While the couple engages in conversation, your character will automatically move toward a nearby broom.
Press Square/X to pick it up. Afterward, head to the rear of the building and use the stacked boxes to scale the wall and reach the roof.
Open your inventory menu, locate the broom in your item list, and press to equip it.
To bring the broom into your hands, hold D-pad Left to open the item wheel and use R2/RT to select the broom icon in the top-left corner.
If your character doesn't appear to be holding it immediately, try selecting it from the wheel a second time.
Make your way to the very top of the chimney and stand directly on it.
Once positioned, use L1/LB to aim your view downward into the flue; keep an eye on the bottom-right corner of your screen for a button prompt to appear.
As soon as it flashes, press R1/RB to begin cleaning the chimney.
The wooden key given by the old beggar emitted a bright light and transformed into an intricate iron key.
How To Complete:
Access your inventory menu and locate the Shabby Wooden Key among your collected items.
Once you have it highlighted, press X/A to enter the examination view for a closer look. From there, use L1/LB to zoom the camera in, focusing your attention specifically toward the tip of the key.
To gain entry into Hernand Castle, you must first open your inventory and equip the purple Hernandian Attire, which is added to your collection automatically when the quest starts.
Once you have your disguise ready, walk up to any of the castle gates, and the sentries on duty will pull them open to grant you passage.
Once inside the courtyard, follow the path until you encounter a second locked gate; simply wait for the soldiers to open it for you as well.
From there, proceed into the main castle building. Locate the very first doorway on your right and use it to ascend to the second floor.
After reaching the top, turn into the next hallway situated on your right-hand side.
Pass through the very first door on your left as you move down the corridor.
Once you are inside the room, you will witness a section of the wall shift to reveal a glowing, radiant gate. Approach this shining portal and press Square/X to step through it and proceed to the next area.
Make your way to the Hernand Tavern and head through the entrance to gather the intel you need.
Find the arm-wrestler at his table, look directly at him with L1/LB, and use X/A to start the mini-game.
You can win the struggle by mashing Square/X as fast as possible to fill your power meter.
Periodically, you will need to press X/A during brief QTEs shown on the screen; successfully passing these and filling the meter to the red mark will secure your win.
Bandits have taken control of both the floodgate and bridge, the lifelines of Hernand. They are travelers and obstructing the water flow, causing the entire town to suffer.
Upon donning a strange helmet, the form of a man materialized. He referred to the helmet a “visione.” After a cryptic and rambling explanation, he vanished like a phantom. Just what is this object?
To pick it up and automatically equip it, focus your attention on the item by pressing L1+Square / LB +X. Once equipped, you’ll need to access your first memory fragment using the Visione helmet's interface.
Press D-pad Right and select the Armor category.
Highlight the helmet and press X/A to open its options, then select ‘Play’ at the top.
From the menu, choose Delysia, scroll down to the fragment titled "Visione," and press X/A to view it.
Defeat all goblin bandits in the Lioncrest Watchtower courtyard.
As you regain control of Kliff, step forward a short distance until you are prompted to clear the shrubbery blocking the doorway.
To do this, press and hold L2/LT to nock an arrow; while keeping the string taut, move the tip of the arrow into one of the nearby torches to ignite it.
Once the arrow is visibly flaming, release your shot at the overgrown plants to burn them away and reveal the entrance.
After the cutscene, start following the black cat.
To track your feline guide, press and hold X / A; your character will then automatically move to stay with the cat.
After reaching the Ancient Ruins, you’ll see a holographic projection of a child.
Focus on the figure by pressing L1/LB and remain still until the "Learning in Progress" notification reaches completion. Once the process is finished, you will successfully master the Nature’s Grasp ability.
Use Nature’s Grasp by pressing Triangle + O / Y+ B on the rock wall.
Make your way inside the ruins where the child is deep in meditation.
Just as you did before, center your attention on the child by pressingL1/LB to begin the learning process and unlock the Focus technique.
True to the Marshal’s word, the mood in the village is tense. A string of suspicious incidents seems to be at the root of it all. Check the notice board to get the full picture.