Control Resonant has 8 SHÜM III Arcade Cabinets: one in every zone except the Watchtower, plus a second in the Unknown that only opens after the credits. Each one unlocks at a Zone Level between 3 and 6, and five also need a power, a keycard, or a quest step. The machines return from the original Control in the sequel once rumored as Control 2, and our interactive map of Central leads to the easiest, at Zone Level 4.

Looking for the rest of Manhattan’s side activities? Our Control Resonant 100% checklist page puts them all in one place, and every cabinet on this page was tracked down by Vlad Susanu during his Map Master playthrough. The table has each machine’s score to beat, so the sections below focus on unlocking them and what winning is worth.
Each cabinet opens once its zone reaches a set level. The West Incursion Zone interactive map has the lowest bar at Zone Level 3, Central and The Park follow at 4, the Underpass and Unknown at 5, and the Control Resonant Downtown map and the Evacuation Zone at 6. Zone XP comes fastest from the Control Resonant World Feats in each zone.
Five cabinets add a second lock. Downtown’s needs Reach from The Subway Fault; the one in the Evacuation Zone interactive map is behind a door opened by Arish’s Level 2 Keycard, and West Incursion’s also wants Shift and Reach. The Control Resonant Park map has its machine past a fire-gated Ability Barrier, and the Underpass cabinet opens during Maintenance Protocol.
Start with Central, since it and the Unknown’s Parkour machine are the only story cabinets with no gate beyond Zone Level, and Central’s needs the lower Zone Level of the two. For first place on the combat machines, give the zone a few more levels first, because the enemy waves get noticeably tougher than the Parkour courses.
Three cabinets run Entropy, a long fight with random events where speed raises your score. Two are Parkour courses with a 56-second target, and Downtown’s Defend run, the Underpass Clocked run on the Underpass map, and the post-game Severed Circle 2 are one of a kind.
Each mode rewards a different habit. Parkour adds a time penalty for every hit, so a clean run beats a fast, sloppy one. Clocked adds time for kills and executions, which makes aggression the way to finish with more than its 34 seconds left, and Defend scores the shipment’s remaining health rather than Dylan’s.
Severed Circle 2 plays differently from the rest. It’s a fixed set of encounters in Dylan’s Apartment, opened by finishing The End and defeating Hedron, and taking fewer turns to clear them raises the score, so plan each fight instead of rushing it.
The seven story cabinets share one prize ladder: a cosmetic for third, a Power Upgrade Point for second, and a Reset Item for first. A first-place finish also pays the two prizes below it, and the cosmetics range from the Stubble beard to the Armored Helmet M1.
Severed Circle 2 raises the stakes, with the Novelty Magnet Artifact for first, a Health Upgrade Point for second, and a Power Upgrade Point for third. The Unknown interactive map is the only zone with two cabinets, so the post-game sweep there pays twice.
Winning all eight adds up to 8 Power Upgrade Points, two-thirds of the 12 the Astral trophy asks for, plus 7 Reset Items and a Health Upgrade Point. The other points come from crates in our Power Upgrade locations.
No. The SHÜM! trophy only asks you to play one level on any cabinet, so a losing run still counts, and placing on a leaderboard is purely for the prizes. Central’s machine, at Zone Level 4 with no other gate, is the quickest way to earn it, and the rest of the activity trophies are in our full list of Control Resonant achievements.
No arcade cabinet is missable. You can return to any machine to beat your own score, and the Unknown’s post-game cabinet only appears once the story is over, so every leaderboard stays open for a full cleanup run. That makes Severed Circle 2 a natural last stop on the way to 100%.
| Name | Map Location | Details | Found |
|---|---|---|---|
| Evacuation Zone Entropy Arcade CabinetEvacuation ZoneEvacuation Zone Entropy Arcade Cabinet | Evacuation Zone | Found inside the office on the right side of the front desk in the lobby of the Evac Building. It is behind a locked door that you can open only after you retrieve the Level 2 Keycard from Arish (story-related event). Objective & Rewards:Make it through a particularly long and challenging encounter with powerful enemies and random events. Take advantage of power-ups and the environment. The quicker you are the higher you score. The score you must beat is 78897.
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| Central Parkour Challenge Arcade CabinetCentralCentral Parkour Challenge Arcade Cabinet | Central | Found inside the northern Urban Fresh Mart store in Central Manhattan. Objective & Rewards:Survive the obstacle course and get to the finish line as fast as possible. Make sure you hit all checkpoints. The faster you are, the higher your score. The time you must beat is 00:56. Keep in mind that if you take damage, you'll receive a time penalty.
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| Downtown Defend Challenge Arcade CabinetDowntownDowntown Defend Challenge Arcade Cabinet | Downtown | Found inside the Southern Wear'em & Wash'em Dry Cleaning in Downtown. You can access it after you unlock the Reach Ability by completing The Subway Fault Main Quest in the Evacuation Zone. Objective & Rewards:Enemies are trying to destroy a number of valuable FBC deliveries. Protect the shipment at all costs. The shipment's remaining health directly influences your score. The score you must beat is 192523.
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| Underpass Clocked Arcade CabinetUnderpassUnderpass Clocked Arcade Cabinet | Underpass | Found at the end of the tunnel past the "Old" Oldest House Locked Door you can open once you start the Maintenance Protocol. Objective & Rewards:Finish the challenge before the time runs out. Kill and execute enemies to add time. The faster and more lethal you are, the better your chance of getting into the top 3 on the leaderboard. The remaining time you must beat is 00:34.
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| The Unknown Parkour Challenge Arcade CabinetUnknownThe Unknown Parkour Challenge Arcade Cabinet | Unknown | Found inside the mess hall in the factory on the southwestern side of the Unknown area. Objective & Rewards:Survive the obstacle course and get to the finish line as fast as possible. Make sure you hit all checkpoints. The faster you are, the higher your score. The time you must beat is 00:56. Keep in mind that if you take damage, you'll receive a time penalty.
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| West Incursion Zone Entropy Arcade CabinetWest Incursion ZoneWest Incursion Zone Entropy Arcade Cabinet | West Incursion Zone | The Control Resonance Arcade Cabinet in the West Incursion Zone is found by the door inside the Atlantis Cafe near the Empire Avenue Fast Travel Door. Objective & Rewards:Make it through a particularly long and challenging encounter with powerful enemies and random events. Take advantage of power-ups and the environment. The quicker you are, the higher you score. The score you must beat is 80654.
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| The Unknown Severed Circle 2 Challenge Arcade CabinetUnknownThe Unknown Severed Circle 2 Challenge Arcade Cabinet | Unknown | Found inside Dylan's Apartment in the Unknown area. It can be accessed only after completing The End Main Quest and after defeating The Hedron. Objective & Rewards:There is a finite number of encounters. It is possible to defeat all of them. The more enemies you defeat, the higher your score. Your score is also increased when you take fewer turns defeating them. The score you need to beat to place first is 19524.
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| The Park Entropy Arcade CabinetThe ParkThe Park Entropy Arcade Cabinet | The Park | Found inside the corridor of the Burris & Co. Reliable Adhesives Factory, past the Ability Barrier. Objective & Rewards:Make it through a particularly long and challenging encounter with powerful enemies and random events. Take advantage of power-ups and the environment. The quicker you are, the higher you score. The score you must beat is 60325.
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