World Feats are how you level up Manhattan in Control Resonant, since your zones earn XP instead of Dylan, and there are 97 World Feats across seven zones that pay XP, Source, and materials. Only 19 don’t depend on beating a Resonant, and each boss you beat adds a new wave across the city. If you remember the game as Control 2, the Downtown map of the Oldest House security office has the quiz that’s usually your first feat.

Vlad Susanu cleared all 97 while mapping each zone for Map Master, and the Control Resonant zone maps and guides show where each one starts. Together they pay about 26,000 Source, so they’re one of your biggest Source supplies as well as your fastest way to level a zone.
The Dancer and the Physicist unlock the most, 20 feats each. The Dancer’s are spread across Downtown, Central, the Evacuation Zone, and the West Incursion Zone, and the Physicist’s reach the Underpass too. The Deserter opens 9, the Collective 10, the Co-Director 6, The Hedron Link 6, and the last 7 only appear after The End, mostly in the Unknown.
So after every Resonant fight, go back through the zones you’ve cleared. New feats will be waiting in places you’ve swept before, and the Resonant boss fights that trigger each wave set the pace. Only one early feat needs a power: Downtown’s Hiss Hive asks for Reach, which you get from The Subway Fault.
Hold the Line and Apex Hunt are the most common, with 13 each, followed by 11 Mockery fights, 10 Suspended Exterminations, 10 Hiss Hives, and 9 Pattern Breaks. Air Drops, Altered Tracking chases, Mold Infestations, Bureau Aptitude Tests, and three Firebreak Jobs make up the rest.
Apex Hunts and Mockery fights pay best. Apex Hunts pit you against a named Hiss or Mold, like Adam above the Spire, and Mockery has you destroy an enemy copying an object before a stronger Hiss spawns, so hit every floating object fast. The Apex and Mockery enemies show what you’re up against before you start.
Six zones have a Bureau Aptitude Test, a computer quiz where your answers don’t change the reward. Downtown’s, in the Oldest House security office, is usually your first feat and unlocks the Up to the Task trophy, and Central’s is on a desk in the building outside the Field Office, which the Central map of the Field Office block shows.
The other four are in buildings you’ll visit anyway: the Evac Building lobby, the House of Mirrors, the office on the FBC Base roof, and a Staging Lab outside the Unknown’s Patterned Field Office. The Evacuation Zone map of the Evac Building lobby computer places the one you’ll reach during Evacuation Procedures.
Most feats pay 200 to 300 Source, plus one Aberrant material and one or two Echoes that match the zone’s tier. The late Apex Hunts in the Unknown pay the most, between about 600 and 650 Source each, and the Unknown map of the Patterned Evac Building plaza has one of them.
Hold the Line and the Firebreak Job can be farmed. Kill their heavy enemies for Source and materials, then let the event fail, and those enemies come back for another round. The Park map of the parking lot Firebreak Job has one, and the Vendors whose stock grows with your zone level are where to spend what you earn.
Central and the West Incursion Zone have 16 feats each, Downtown 15, The Park 14, the Evacuation Zone 13, the Unknown 12, and the Underpass 11, with none in the Watchtower. The West Incursion Zone map of the House of Mirrors has the zone’s quiz, and two of its Mockery fights open as soon as you arrive.
Feats drive two big trophies: Zone Warden for 40 Zone Upgrades and Field Control for Zone Level 5 everywhere, and the Control Resonant trophy list explains both. The Underpass map of the Tubes Island Apex fight has one of the feats that only opens after the Physicist, so save the Underpass for a sweep after that fight.
| Name | Map Location | Details | Found |
|---|---|---|---|
| Altered Tracking 1 (Downtown)DowntownAltered Tracking 1 (Downtown) | Downtown | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Rewards:
| |
| Suspended Extermination 2 (Evacuation Zone)Evacuation ZoneSuspended Extermination 2 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone. Objectives:
Rewards:
| |
| Suspended Extermination 1 (Evacuation Zone)Evacuation ZoneSuspended Extermination 1 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone. Objectives:
Rewards:
| |
| Hiss Hive 1 (Evacuation Zone)Evacuation ZoneHiss Hive 1 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone underground parking lot. Objectives:
Rewards:
| |
| Hold The Line 1 (The Park)The ParkHold The Line 1 (The Park) | The Park | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Hold The Line 2 (The Park)The ParkHold The Line 2 (The Park) | The Park | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Apex Hunt 1 (The Park)The ParkApex Hunt 1 (The Park) | The Park | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Apex Hunt 2 (Underpass)UnderpassApex Hunt 2 (Underpass) | Underpass | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Altered Tracking (Underpass)UnderpassAltered Tracking (Underpass) | Underpass | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Pattern Break 2 (Underpass)UnderpassPattern Break 2 (Underpass) | Underpass | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Pattern Break 3 (West Incursion Zone)West Incursion ZonePattern Break 3 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Hold The Line 2 (West Incursion Zone)West Incursion ZoneHold The Line 2 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| Bureau Aptitude Test (Evacuation Zone)Evacuation ZoneBureau Aptitude Test (Evacuation Zone) | Evacuation Zone | Prerequisite: Progress the Evacuation Procedures Main Quest, reach the Evacuation Zone, and interact with the computer at the front desk in the Evac Building lobby. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Hiss Hive (Downtown)DowntownHiss Hive (Downtown) | Downtown | Prerequisite: Unlock the Reach Ability by completing The Subway Fault Main Quest in the Evacuation Zone. Objectives:
Rewards:
| |
| Altered Tracking 2 (Downtown)DowntownAltered Tracking 2 (Downtown) | Downtown | Prerequisite: Complete The Hedron Link Quest. Objectives:
Rewards:
| |
| Apex Hunt 3 (The Park)The ParkApex Hunt 3 (The Park) | The Park | Prerequisite: Complete The Hedron Link Quest. Objectives:
Rewards:
| |
| Apex Hunt 2 (The Park)The ParkApex Hunt 2 (The Park) | The Park | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Rewards:
| |
| The Firebreak Job (The Park)The ParkThe Firebreak Job (The Park) | The Park | Prerequisite: Complete The Hedron Link Main Quest. Objectives:
Note: There are three panels he must fix, and from time to time he will ask for help. When this happens, hit the panels to jump-start them. Rewards:
| |
| Mold Infestation 3 (The Park)The ParkMold Infestation 3 (The Park) | The Park | Prerequisite: Complete The Hedron Link Main Quest. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Mold Infestation 2 (The Park)The ParkMold Infestation 2 (The Park) | The Park | Prerequisite: Defeat The Collective Resonant in the Park. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Mold Infestation 1 (The Park)The ParkMold Infestation 1 (The Park) | The Park | Prerequisite: Reach The Park. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Mockery (The Park)The ParkMockery (The Park) | The Park | Prerequisite: Complete The Hedron Link Main Quest. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Air Drop (The Park)The ParkAir Drop (The Park) | The Park | Prerequisite: Complete The Hedron Link Main Quest. Objectives:
Rewards:
| |
| Bureau Aptitude Test (West Incursion Zone)West Incursion ZoneBureau Aptitude Test (West Incursion Zone) | West Incursion Zone | Prerequisite: Reach the West Incursion Zone and interact with the computer on the desk inside the House of Mirrors. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Mockery 1 (West Incursion Zone)West Incursion ZoneMockery 1 (West Incursion Zone) | West Incursion Zone | Prerequisite: Complete Welcome to Manhattan and reach the West Incursion Zone. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Mockery 2 (West Incursion Zone)West Incursion ZoneMockery 2 (West Incursion Zone) | West Incursion Zone | Prerequisite: Complete Welcome to Manhattan and reach the West Incursion Zone. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Bureau Aptitude Test (The Unknown)UnknownBureau Aptitude Test (The Unknown) | Unknown | Prerequisite: Progress The Unknown Resonant Quest, reach the Patterned Field Office, and interact with the computer in the eastern Staging Lab. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Apex Hunt 3 (Underpass)UnderpassApex Hunt 3 (Underpass) | Underpass | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Rewards:
| |
| Pattern Break (The Unknown)UnknownPattern Break (The Unknown) | Unknown | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Rewards:
| |
| Altered Tracking (The Unknown)UnknownAltered Tracking (The Unknown) | Unknown | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Rewards:
| |
| Suspended Extermination 1 (West Incursion Zone)West Incursion ZoneSuspended Extermination 1 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Pattern Break 1 (West Incursion Zone)West Incursion ZonePattern Break 1 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hiss Hive 1 (West Incursion Zone)West Incursion ZoneHiss Hive 1 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Suspended Extermination 1 (Downtown)DowntownSuspended Extermination 1 (Downtown) | Downtown | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Rewards:
| |
| Pattern Break 2 (West Incursion Zone)West Incursion ZonePattern Break 2 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Mockery 3 (West Incursion Zone)West Incursion ZoneMockery 3 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Air Drop 2 (Central Manhattan)CentralAir Drop 2 (Central Manhattan) | Central | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Altered Tracking (Central Manhattan)CentralAltered Tracking (Central Manhattan) | Central | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hold The Line 2 (Central Manhattan)CentralHold The Line 2 (Central Manhattan) | Central | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hold The Line 3 (Central Manhattan)CentralHold The Line 3 (Central Manhattan) | Central | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Note: If there is a bus nearby, focus on it first. Rewards:
| |
| Hiss Hive 1 (Central Manhattan)CentralHiss Hive 1 (Central Manhattan) | Central | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Pattern Break (Downtown)DowntownPattern Break (Downtown) | Downtown | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hold The Line 2 (Downtown)DowntownHold The Line 2 (Downtown) | Downtown | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Suspended Extermination 2 (Downtown)DowntownSuspended Extermination 2 (Downtown) | Downtown | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Apex Hunt (Downtown)DowntownApex Hunt (Downtown) | Downtown | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Apex Hunt (Evacuation Zone)Evacuation ZoneApex Hunt (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hold The Line 1 (Evacuation Zone)Evacuation ZoneHold The Line 1 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| The Firebreak Job (Evacuation Zone)Evacuation ZoneThe Firebreak Job (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Note: There are three panels he must fix, and from time to time he will ask for help. When this happens, hit the panels to jump-start them. Rewards:
| |
| Hold The Line 2 (Evacuation Zone)Evacuation ZoneHold The Line 2 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Hiss Hive 2 (Evacuation Zone)Evacuation ZoneHiss Hive 2 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Air Drop 1 (Evacuation Zone)Evacuation ZoneAir Drop 1 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Dancer Resonant in the West Incursion Zone. Objectives:
Rewards:
| |
| Mockery (The Unknown)UnknownMockery (The Unknown) | Unknown | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Apex Hunt 1 (The Unknown)UnknownApex Hunt 1 (The Unknown) | Unknown | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Rewards:
| |
| Apex Hunt 2 (The Unknown)UnknownApex Hunt 2 (The Unknown) | Unknown | Prerequisite: Defeat the Co-Director Resonant in the Unknown area. Objectives:
Rewards:
| |
| Suspended Extermination (The Unknown)UnknownSuspended Extermination (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Rewards:
| |
| Apex Hunt 3 (The Unknown)UnknownApex Hunt 3 (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Rewards:
| |
| Hiss Hive 1 (The Unknown)UnknownHiss Hive 1 (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Rewards:
| |
| Mold Infestation (The Unknown)UnknownMold Infestation (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Hiss Hive 2 (The Unknown)UnknownHiss Hive 2 (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Rewards:
| |
| Apex Hunt 4 (The Unknown)UnknownApex Hunt 4 (The Unknown) | Unknown | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Rewards:
| |
| The Firebreak Job (West Incursion Zone)West Incursion ZoneThe Firebreak Job (West Incursion Zone) | West Incursion Zone | Prerequisite: Complete The End Main Quest and defeat the Hedron. Objectives:
Note: There are three panels he must fix, and from time to time he will ask for help. When this happens, hit the panels to jump-start them. Rewards:
| |
| Mockery 1 (Underpass)UnderpassMockery 1 (Underpass) | Underpass | Prerequisite: Progress the Recursions and Iterations Quest, and reach the Underpass. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Hiss Hive (Underpass)UnderpassHiss Hive (Underpass) | Underpass | Prerequisite: Progress the Recursions and Iterations Quest and reach the Underpass. Objectives:
Rewards:
| |
| Pattern Break 1 (Underpass)UnderpassPattern Break 1 (Underpass) | Underpass | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Apex Hunt 1 (Underpass)UnderpassApex Hunt 1 (Underpass) | Underpass | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Mold Infestation 1 (Underpass)UnderpassMold Infestation 1 (Underpass) | Underpass | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Mold Infestation 2 (Underpass)UnderpassMold Infestation 2 (Underpass) | Underpass | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Air Drop 1 (Downtown)DowntownAir Drop 1 (Downtown) | Downtown | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Air Drop 2 (Downtown)DowntownAir Drop 2 (Downtown) | Downtown | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Mockery 2 (Downtown)DowntownMockery 2 (Downtown) | Downtown | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Hold The Line 3 (Downtown)DowntownHold The Line 3 (Downtown) | Downtown | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Bureau Aptitude Test (Downtown)DowntownBureau Aptitude Test (Downtown) | Downtown | Prerequisite: Start Welcome to Manhattan and interact with the computer in the security office in the Oldest House Lobby. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Mockery 1 (Evacuation Zone)Evacuation ZoneMockery 1 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Suspended Extermination 3 (Evacuation Zone)Evacuation ZoneSuspended Extermination 3 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Air Drop 2 (Evacuation Zone)Evacuation ZoneAir Drop 2 (Evacuation Zone) | Evacuation Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Hold The Line 1 (West Incursion Zone)West Incursion ZoneHold The Line 1 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Suspended Extermination 2 (West Incursion Zone)West Incursion ZoneSuspended Extermination 2 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Hold The Line 1 (Downtown)DowntownHold The Line 1 (Downtown) | Downtown | Prerequisite: Start Welcome to Manhattan and visit the southern area of Downtown. Objectives:
Rewards:
| |
| Hiss Hive 2 (West Incursion Zone)West Incursion ZoneHiss Hive 2 (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Altered Tracking (West Incursion Zone)West Incursion ZoneAltered Tracking (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Air Drop (West Incursion Zone)West Incursion ZoneAir Drop (West Incursion Zone) | West Incursion Zone | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Hiss Hive 2 (Central Manhattan)CentralHiss Hive 2 (Central Manhattan) | Central | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Pattern Break (Central Manhattan)CentralPattern Break (Central Manhattan) | Central | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Hold The Line 4 (Central Manhattan)CentralHold The Line 4 (Central Manhattan) | Central | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Rewards:
| |
| Mockery 2 (Underpass)UnderpassMockery 2 (Underpass) | Underpass | Prerequisite: Defeat The Physicist Resonant in the Underpass. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Pattern Break (The Park)The ParkPattern Break (The Park) | The Park | Prerequisite: Reach The Park. Objectives:
Rewards:
| |
| Bureau Aptitude Test (Central Manhattan)CentralBureau Aptitude Test (Central Manhattan) | Central | Prerequisite: Progress Welcome to Manhattan, reach Central, and interact with the computer on a desk in the building outside the Field Office. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Air Drop 1 (Central Manhattan)CentralAir Drop 1 (Central Manhattan) | Central | Prerequisite: Complete Welcome to Manhattan and get the Level 1 Security Card. Objectives:
Rewards:
| |
| Apex Hunt (Central Manhattan)CentralApex Hunt (Central Manhattan) | Central | Prerequisite: Complete Welcome to Manhattan. Objectives:
Rewards:
| |
| Bureau Aptitude Test (The Park)The ParkBureau Aptitude Test (The Park) | The Park | Prerequisite: Reach the Park and interact with the computer on the desk in the office on the roof of the FBC Base. Objectives:
Note: The answers you give do not affect the rewards you'll receive. Answer however you want. Rewards:
| |
| Altered Tracking (The Park)The ParkAltered Tracking (The Park) | The Park | Prerequisite: Reach The Park. Objectives:
Rewards:
| |
| Suspended Extermination 1 (Central Manhattan)CentralSuspended Extermination 1 (Central Manhattan) | Central | Prerequisite: Complete Welcome to Manhattan. Objectives:
Rewards:
| |
| Mold Infestation (Central Manhattan)CentralMold Infestation (Central Manhattan) | Central | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Tip: Target the smaller mold formations first to isolate the large one. Rewards:
| |
| Suspended Extermination 2 (Central Manhattan)CentralSuspended Extermination 2 (Central Manhattan) | Central | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Rewards:
| |
| Mockery 1 (Downtown)DowntownMockery 1 (Downtown) | Downtown | Prerequisite: Start Welcome to Manhattan and visit the southern area of Downtown. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Mockery (Central Manhattan)CentralMockery (Central Manhattan) | Central | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Hint: Destroy all flying objects on the ground before the powerful Mockery Hiss spawns. Otherwise, you'll have to deal with him. Keep hitting all objects as fast as you can. Rewards:
| |
| Hold The Line 1 (Central Manhattan)CentralHold The Line 1 (Central Manhattan) | Central | Prerequisite: Defeat The Deserter in Central Manhattan. Objectives:
Rewards:
|
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