How to Level Zones With World Feats in Control Resonant

World Feats are how you level up Manhattan in Control Resonant, since your zones earn XP instead of Dylan, and there are 97 World Feats across seven zones that pay XP, Source, and materials. Only 19 don’t depend on beating a Resonant, and each boss you beat adds a new wave across the city. If you remember the game as Control 2, the Downtown map of the Oldest House security office has the quiz that’s usually your first feat.

Control Resonant World Feat guide location screenshot


Vlad Susanu cleared all 97 while mapping each zone for Map Master, and the Control Resonant zone maps and guides show where each one starts. Together they pay about 26,000 Source, so they’re one of your biggest Source supplies as well as your fastest way to level a zone.


How World Feats Unlock: A New Wave After Each Resonant


The Dancer and the Physicist unlock the most, 20 feats each. The Dancer’s are spread across Downtown, Central, the Evacuation Zone, and the West Incursion Zone, and the Physicist’s reach the Underpass too. The Deserter opens 9, the Collective 10, the Co-Director 6, The Hedron Link 6, and the last 7 only appear after The End, mostly in the Unknown.


So after every Resonant fight, go back through the zones you’ve cleared. New feats will be waiting in places you’ve swept before, and the Resonant boss fights that trigger each wave set the pace. Only one early feat needs a power: Downtown’s Hiss Hive asks for Reach, which you get from The Subway Fault.


The Eleven Kinds of World Feat


Hold the Line and Apex Hunt are the most common, with 13 each, followed by 11 Mockery fights, 10 Suspended Exterminations, 10 Hiss Hives, and 9 Pattern Breaks. Air Drops, Altered Tracking chases, Mold Infestations, Bureau Aptitude Tests, and three Firebreak Jobs make up the rest.


Apex Hunts and Mockery fights pay best. Apex Hunts pit you against a named Hiss or Mold, like Adam above the Spire, and Mockery has you destroy an enemy copying an object before a stronger Hiss spawns, so hit every floating object fast. The Apex and Mockery enemies show what you’re up against before you start.


Bureau Aptitude Tests: The Easiest World Feats


Six zones have a Bureau Aptitude Test, a computer quiz where your answers don’t change the reward. Downtown’s, in the Oldest House security office, is usually your first feat and unlocks the Up to the Task trophy, and Central’s is on a desk in the building outside the Field Office, which the Central map of the Field Office block shows.


The other four are in buildings you’ll visit anyway: the Evac Building lobby, the House of Mirrors, the office on the FBC Base roof, and a Staging Lab outside the Unknown’s Patterned Field Office. The Evacuation Zone map of the Evac Building lobby computer places the one you’ll reach during Evacuation Procedures.


World Feat Rewards: Where the Big Source Is


Most feats pay 200 to 300 Source, plus one Aberrant material and one or two Echoes that match the zone’s tier. The late Apex Hunts in the Unknown pay the most, between about 600 and 650 Source each, and the Unknown map of the Patterned Evac Building plaza has one of them.


Hold the Line and the Firebreak Job can be farmed. Kill their heavy enemies for Source and materials, then let the event fail, and those enemies come back for another round. The Park map of the parking lot Firebreak Job has one, and the Vendors whose stock grows with your zone level are where to spend what you earn.


World Feats by Zone and the Trophies They Count Toward


Central and the West Incursion Zone have 16 feats each, Downtown 15, The Park 14, the Evacuation Zone 13, the Unknown 12, and the Underpass 11, with none in the Watchtower. The West Incursion Zone map of the House of Mirrors has the zone’s quiz, and two of its Mockery fights open as soon as you arrive.


Feats drive two big trophies: Zone Warden for 40 Zone Upgrades and Field Control for Zone Level 5 everywhere, and the Control Resonant trophy list explains both. The Underpass map of the Tubes Island Apex fight has one of the feats that only opens after the Physicist, so save the Underpass for a sweep after that fight.

Name Details
Altered Tracking 1 (Downtown)Downtown

Prerequisite: Defeat The Deserter in Central Manhattan.


Objectives:

  • Chase down the elusive stroller across the rooftops.


Rewards:

  • Aberrant Splinter x1
  • Nostalgic Echo x2
  • Source x200
Suspended Extermination 2 (Evacuation Zone)Evacuation Zone

Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone.


Objectives:

  • Destroy the volatile Suspended Hiss.


Rewards:

  • Aberrant Fragment x1
  • Mourning Echo x1
  • Source x225
Suspended Extermination 1 (Evacuation Zone)Evacuation Zone

Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone.


Objectives:

  • Destroy the volatile Suspended Hiss.


Rewards:

  • Aberrant Fragment x1
  • Mourning Echo x1
  • Source x225
Hiss Hive 1 (Evacuation Zone)Evacuation Zone

Prerequisite: Defeat The Deserter in Central Manhattan and reach the Evacuation Zone underground parking lot.


Objectives:

  • Find and destroy the Hiss-possessed Object.


Rewards:

  • Aberrant Shard x1
  • Violent Echo x1
  • Source x225
Hold The Line 1 (The Park)The Park

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Help the Rangers protect the FBC supply cargo and do not allow the Mold to destroy it.


Rewards:

  • Aberrant Fragment x1
  • Violent Echo x1
  • Source x454
Hold The Line 2 (The Park)The Park

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Help the Rangers protect the FBC supply cargo and do not allow the Mold to destroy it.


Rewards:

  • Aberrant Fragment x1
  • Mourning Echo x1
  • Source x334
Apex Hunt 1 (The Park)The Park

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Defeat the Apex Mold on the roof.


Rewards:

  • Fungal Growth x2
  • Mourning Echo x1
  • Source x265
Apex Hunt 2 (Underpass)Underpass

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Defeat Adam, the Apex Hiss, on the roof of the stone block north of The Spire.


Rewards:

  • Aberrant Remnant x1
  • Panicked Echo x1
  • Source x576
Altered Tracking (Underpass)Underpass

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Chase down the elusive stroller across the stone blocks. Make sure you stay close to it.


Rewards:

  • Aberrant Remnant x1
  • Odd Echo x1
  • Source x300
Pattern Break 2 (Underpass)Underpass

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Break the Patterning on top of the stone block by hitting the objects that are out of sync with the rest.


Rewards:

  • Aberrant Cut x1
  • Odd Echo x1
  • Source x300
Pattern Break 3 (West Incursion Zone)West Incursion Zone

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Break the Patterning on the street by hitting the objects that are out of sync with the rest.


Rewards:

  • Aberrant Shard x2
  • Violent Echo x1
  • Source x200
Hold The Line 2 (West Incursion Zone)West Incursion Zone

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Help the Rangers protect the FBC supply cargo and do not allow the Hiss to destroy it.


Rewards:

  • Aberrant Shard x1
  • Mourning Echo x1
  • Source x213
Bureau Aptitude Test (Evacuation Zone)Evacuation Zone

Prerequisite: Progress the Evacuation Procedures Main Quest, reach the Evacuation Zone, and interact with the computer at the front desk in the Evac Building lobby.


Objectives:

  • Answer all quiz questions.


Note: The answers you give do not affect the rewards you'll receive. Answer however you want.


Rewards:

  • Aberrant Shard x1
  • Mourning Echo x1
  • Source x225
Hiss Hive (Downtown)Downtown

Prerequisite: Unlock the Reach Ability by completing The Subway Fault Main Quest in the Evacuation Zone.


Objectives:

  • Find and destroy the Hiss-possessed Object (the forklift).


Rewards:

  • Aberrant Sliver x1
  • Quiet Echo x1
  • Source x200
Altered Tracking 2 (Downtown)Downtown

Prerequisite: Complete The Hedron Link Quest.


Objectives:

  • Chase down the elusive stroller across the rooftops.


Rewards:

  • Aberrant Splinter x1
  • Quiet Echo x2
  • Source x200
Apex Hunt 3 (The Park)The Park

Prerequisite: Complete The Hedron Link Quest.


Objectives:

  • Defeat the Apex Mold on the roof.


Rewards:

  • Fungal Growth x2
  • Mourning Echo x1
  • Source x289
Apex Hunt 2 (The Park)The Park

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Defeat the Apex Mold in the facility.


Rewards:

  • Fungal Growth x2
  • Mourning Echo x1
  • Source x526
The Firebreak Job (The Park)The Park

Prerequisite: Complete The Hedron Link Main Quest.


Objectives:

  • Speak to the FBC Ranger on the lower floor of the parking lot and protect him while he fixes the machinery.


Note: There are three panels he must fix, and from time to time he will ask for help. When this happens, hit the panels to jump-start them.


Rewards:

  • Aberrant Shard x1
  • Mourning Echo x1
  • Source x250
Mold Infestation 3 (The Park)The Park

Prerequisite: Complete The Hedron Link Main Quest.


Objectives:

  • Clear the dangerous mold growth.


Tip: Target the smaller mold formations first to isolate the large one.


Rewards:

  • Aberrant Shard x1
  • Violent Echo x1
  • Source x250
Mold Infestation 2 (The Park)The Park

Prerequisite: Defeat The Collective Resonant in the Park.


Objectives:

  • Clear the dangerous mold growth.


Tip: Target the smaller mold formations first to isolate the large one.


Rewards:

  • Aberrant Shard x1
  • Violent Echo x1
  • Source x250
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