Castlevania: Belmont's Curse Sub-Areas by Region

Step into a new part of Castlevania Belmont’s Curse and both the HUD and the in-game map give it a name: that’s a Sub-Area, the landmark every route on this site is built from. Our maps name 104 of them across 11 regions, from the Docks of the River Seine, where Rose arrives, to the Library’s Observatory. The Castlevania Belmont’s Curse Paris Streets map of the Docks of the River Seine is where that journey starts.

Castlevania Belmont’s Curse Sub-Area guide location screenshot


Map Master’s Castlevania Belmont’s Curse area map uses these names on every marker, and Alexandru Popescu checked each one room by room during his run.


What Are Sub-Areas in Castlevania Belmont’s Curse?


Each region is split into Sub-Areas, like the Court of Justice in Paris Streets or the Grand Hall in the Main Hall, and the name on screen changes as you cross from one to the next. A few open into separate maps through a door: the Palace of Justice and the Bishop’s Office from the Court of Justice, the Seer’s Hovel from the Burned District, and the Morgue from the upper Street of the Tomb Masons.


Every main boss waits in a named Sub-Area. The Fallen guards the Gate to the Catacombs, Medusa the Serpents’ Lair, Joan the Roof of the Tower, and Death the Altar of Bones, while Isaac and Carmilla wait in the Castle Drawbridge and the Observatory. The boss arenas by Sub-Area cover how each fight plays out.


Castlevania Belmont’s Curse Sub-Areas in Paris and the Prison Tower


Paris Streets has 19 Sub-Areas, and the sewers form their spine. The Sewers lead up to the Undercity and the Ruined Market, where the Hidden Lever that opens the well drops you into the Central Sewer Drain. From there, the Sewer Reservoir, the Path of the Rat, and the Gate to the Catacombs run east toward the Abandoned Sewers, where you learn the Arcane Whip.


North of that chain, the Bridge of the Millers links the Court of Miracles to the Court of Justice, with the Justice District Sewers, home to the city’s Ferryman’s Wharf dock, just south. The Docks and the Gate to the Stone Bridge lead on to the castle, and the Prison Tower climbs through four floors, from the Guard Level to the Roof of the Tower.


Castlevania Belmont’s Curse Sub-Areas in the Cemetery and the Catacombs


The Cemetery’s 11 Sub-Areas circle the Fountain of the Innocents. You enter from the east, pass the Cloister and the Sepulcher of the Knight, and reach the fountain by way of the Holy Innocents’ Cemetery map of the Memorial for the Dead. The Pillaged Tombs and the Serpents’ Lair are south of it, and the Roman Baths, Hot Springs, and Ancient Sewers branch off the lair.


The Catacombs run 17 Sub-Areas deep, from the Catacomb Entrance in the north to the Collapsed Path of Orpheus beside the Altar of Bones. The Crossroads of the Dead is the hub, with galleries on both sides, and the Blood Pits have the most Hidden Areas sorted by Sub-Area. The Catacombs of Paris map of the Altar of Bones helps you plan the descent.


Castlevania Belmont’s Curse Sub-Areas in Dracula’s Castle


The Main Hall’s 23 Sub-Areas start at the Notre-Dame Bridge and run east through the Castle Drawbridge, the Inner Courtyard, and the Entrance Corridor to the Grand Hall. That hall is the castle’s crossroads, with the Old Gallery, Ballrooms, and Bridge of Knowledge to the east and the Gallery of Eternal Night, Brauner’s Atelier, and Elevator Tower to the west. The Main Hall map of the Inner Courtyard helps you keep those branches straight.


The Library’s 18 Sub-Areas begin east of the Bridge of Knowledge and rise to the Observatory, with Lisa’s Laboratory and the Curiosity Cabinet on the eastern side of the Library map of the Library Entrance. The Clock Tower adds eight more, from the Foundry Apex to the Clock Tower map of the Path of the Builder.


How Many Sub-Areas Are in Castlevania Belmont’s Curse?


Our maps name 104 Sub-Areas, and the Main Hall is the largest region at 23, ahead of Paris Streets at 19 and the Library at 18. The four side maps each count as a single Sub-Area, while Notre-Dame, the Hall of Mirrors, and the Master’s Quarters add their own later in the story.


Save rooms follow the same names, so the Mirror of Life save rooms by Sub-Area are easy to match to a route. If a room name you see in the game isn’t covered here, flag it in the Belmont’s Curse community chat so it can be checked against the maps.

Name Details
ReliquaryNotre-Dame

Found east of the Path of the Penitent Sub-Area.

Secret PassagewayNotre-Dame

Found north of the Path of the Penitent Sub-Area.

ApseNotre-Dame

Found north of the Secret Passageway Sub-Area.

East GalleyNotre-Dame

Found north of the Apse Sub-Area.

ChapelNotre-Dame

Found east of the East Gallery Sub-Area.

Middle GalleryClock Tower

Found west of the Eastern Steps Sub-Area.

Daedalus CrossingClock Tower

Found west of the Middle Gallery Sub-Area.

Western Maintenance ShaftClock Tower

Found south of the Daedalus Crossing Sub-Area.

Upper GalleryClock Tower

Found east of the Daedalus Crossing Sub-Area.

The Way of the FistClock Tower

Found east of the Upper Gallery Sub-Area.

Clock Keeper's AtriumClock Tower

Found west of the Clock Tower Bridge after you break the spell.

Bridge of HasteClock Tower

Found east of the Clock Keeper's Atrium Sub-Area.

Eastern SummitClock Tower

Found east of the Bridge of Haste Sub-Area.

The GauntletClock Tower

Found west of the Eastern Summit Sub-Area.

Steps of TimeClock Tower

Found west of the Gauntlet Sub-Area.

Clock Tower BridgeClock Tower

Found west of the Way of the Fist Sub-Area.

Builder's Secret ElevatorClock Tower

Found south of the Way of the Fist Sub-Area.

Court of JusticeParis Streets

Found east of the Bridge of the Millers.

Justice District SewersParis Streets

Found south of the Court of Justice.

Cemetery EntranceHoly Innocents' Cemetery

Found on the eastern side of the Holy Innocents' Cemetery.

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