Assassin's Creed Shadows: Temple Locations & Interactive Tracking Guide

Climb the pagoda at a Temple in Assassin's Creed Shadows, and two useful things happen at once: you usually unlock a fast travel point, and from up there, Focus Mode reveals every Lost Page on the grounds below.

Assassin's Creed Shadows Temple guide location screenshot


There are 36 Temples across Japan, each holding two to five pages, and the pagoda-first approach turns most of them into a five-minute stop. All are marked on our Assassin's Creed Shadows Japan map.


How Temple Activities Work


Temples appear as white question marks that resolve into orange temple icons as you approach. Enter the grounds and a counter tells you how many Lost Pages are hidden there — anywhere from two to five.


Find every one and the temple completes for 500 XP and 1 Knowledge Point. Find some of them, and you get nothing at all until you return for the rest. Progress does carry between visits, so there's no penalty for leaving and coming back later.


Either character can complete a Temple, but Naoe is meaningfully faster. A large share of pages sit on rooftops, wooden scaffolding, tree branches, and elevated pedestals — her grappling hook reaches all of it while Yasuke goes looking for stairs.


Climb the Temple Pagoda First


The single best habit for temple sweeps. Most temples have a pagoda or tall hall that doubles as a fast travel point — Toji Pagoda, Shokokuji Pagoda, Sokenji Pagoda, and others all sync like a Viewpoint.


Climb it, sync it, then hold L2 or LT from the top. Lost Pages resolve as white dots across the entire complex, visible from far away.


You'll know before you drop down whether the last page is in a pond, on a roof, or out past the western wall.


Yamashiro Has 10 Temples, Iga Has None


  • Yamashiro carries by far the heaviest concentration with 10 Temples — unsurprising given it contains Kyoto. Toji, Tofukuji, Honnoji, Tenryuji, Kiyomizudera, and Shokokuji are all here, most of them recommended around level 17.


  • Kii is second with six, though it's a much higher-level region — level 35 or above is sensible before working through them.


  • Izumi Settsu, the starting province, has three: Gansenji, Tennoji, and Makinoodera. Makinoodera is where Naoe wakes after Wake Up Call, so you'll already have been there.


  • Iga has no Temples at all — the one province most tied to Naoe's past contains none, which is worth knowing before you go looking.


Some Temples Are Hostile


Not every temple is a peaceful garden. Several are patrolled by guards, Warrior Monks, and samurai who attack on sight.


Tenryuji Temple in eastern Kyoto is fully restricted — its third page sits in the middle of a body of water encircled by enemies, and the best approach is from outside the temple wall entirely: grab it and vault back out.


Tennoji Temple in Osaka keeps enemies inside its walls. Dojoji Temple on Kii's southwest coast is guarded by soldiers worth clearing before you start hunting.


And regardless of how quiet a temple looks, roaming ronin will still engage you anywhere on the map.


By contrast, Isakiji Temple on Lake Biwa's eastern shore in Omi is entirely enemy-free and recommended at level 18 — one of the cleanest Knowledge Point stops in the game if you don't mind the ride.


Snow Makes Temple Pages Hard to See


Worth planning around. In snow-covered regions, the white Focus Mode dot competes with a white background, and pages become genuinely difficult to pick out. Daikichiji Temple in northeastern Omi is the clearest example.


If a temple sits somewhere that goes heavily snowbound, sweeping it in another season saves real frustration.


Temples Hide More Than Lost Pages


A few carry extras worth the detour. Daikichiji Temple also hosts the Godai of Void, a former student of Shotei — defeating him drops Call of the Void, a Legendary Tanto for Naoe.


Temple grounds also hold ordinary resources and chests, and Kura storehouses at the larger complexes are worth tagging with Scouts while you're there.


Temples and the Six Knowledge Ranks


Temple sweeps sit alongside Shrines as the lowest-risk Knowledge Point sources in the game — most involve no combat at all.


Ranks 2, 3, and 4 cost 10 Knowledge Points each, Rank 5 costs 15 and unlocks the strongest skills, and Rank 6 is the ceiling. Temples and Shrines are open to both characters, as are Kofun tombs, while Kuji-kiri belongs to Naoe and Kata to Yasuke.


Nothing is missable. Every Temple remains available in post-story free roam.

Name Details
Gokurakuji TempleJapan
Myoshoji TempleAwaji Island

Related Quests:


Activities:

  • 3 Lost Pages


Approach from the east and head straight up the westbound pathway to reach the main temple entrance!


Rewards:

  • 500 XP
  • 1 Knowledge Point


Sukyoji TempleJapan
Saifukuji TempleJapan
Annonji TempleJapan
Saika Temple GroundsJapan
Dojoji TempleJapan
Jison-in TempleJapan
Kongobuji TempleJapan
Koyasan Danjo Garan TempleJapan
Nyoirinji TempleJapan
Kofukuji TempleJapan
Todaiji TempleJapan
Miidera TempleJapan
Enryakuji TempleJapan
Negoroji Temple GroundsJapan
Kannoji TempleAwaji Island

Related Quest:


Activities:

  • 3 Lost Pages
Makinoodera TempleJapan

Makinoodera Temple is found in Izumi Settsu Province and it is unlocked during an Unpayable Debt quest.


Completion Requirement:


Rewards:

  • 500 XP
  • Knowledge Point
Gansenji TempleJapan

Gansenji Temple is found on the western side of Izumi Coast in Izumi Settsu Province.


Completion Requirement:


Rewards:

  • 500 XP
  • Knowledge Point
Tennoji TempleJapan

Tennoji Temple is found in Izumi Settsu Province, southeast of Osaka Castle. Tennoji Temple is a hostile area.


Completion Requirement:


Rewards:

  • 500 XP
  • Knowledge Point
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