In Stellar Blade, Safehouses are the Tetrapod landing points scattered across the campaign — Adam's flying ship serves as both a fast travel hub and the staging ground for several of EVE's most important ability unlocks.
There are 5 Safehouses total, each tied to a specific region and story milestone. All five locations are marked on MapMaster's interactive Stellar Blade game maps.
Every Safehouse functions as a fast travel point to Adam's other unlocked Tetrapod locations, letting EVE skip long traversal between major regions once both ends of the trip have been visited.
Several Safehouses also double as story checkpoints — major ability unlocks, narrative scenes, and side mission triggers all happen at the Tetrapod rather than at standard Camps.
Two of the game's most significant permanent upgrades trigger at Safehouse locations rather than during standard exploration:
Several Side Missions, Bulletin Board Requests, and new map destinations only unlock after speaking to Adam at the relevant Tetrapod.
Revisiting each Safehouse after a major story beat is the most reliable way to confirm whether new content has become available in a previously cleared region.
| Name | Map Location | Details |
|---|---|---|
| Atelier TetrapodEidos 9Atelier Tetrapod | Eidos 9 | Found outside the Atelier. After clearing Eidos 9, speak to Adam in front of the Tetrapod to leave the region. |
| Tetrapod CampGreat DesertTetrapod Camp | Great Desert | Found on the landing pad. |
| Eidos 9 TetrapodEidos 9Eidos 9 Tetrapod | Eidos 9 | Unlocked automatically after landing on Eidos 9. Speak to Adam if you want to leave the area. |
| Tetrapod CampXion CityTetrapod Camp | Xion City | Unlocked automatically after landing in Xion City and reaching Xion's Memory Square via story progression. |
| Great Desert TetrapodGreat DesertGreat Desert Tetrapod | Great Desert | Unlocked automatically while following the story after completing Matrix 11. |
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