Doom: The Dark Ages: Mission Locations & Interactive Tracking Guide

The campaign of Doom: The Dark Ages unfolds across 22 chapters set on Argent D'Nur — an alien world locked in a centuries-long war with the forces of Hell. The Doom Slayer serves as the Night Sentinels' ultimate weapon, but fights under the influence of the Tether, an implant placed by his Maykr master Kreed that suppresses his free will and restricts him to pure aggression.


Breaking free of the Tether — and stopping Prince Ahzrak from claiming the Heart of Argent — is the through-line of the entire story. Every mission starting point, prerequisite, and objective set is marked chapter by chapter across the Doom: The Dark Ages game maps on MapMaster.


Three Gameplay Types Across 22 Chapters


Missions in The Dark Ages are not uniform. Three distinct combat formats alternate through the campaign:


  • On-foot combat — the core of every chapter. Shield Saw parries, melee weapons, and the full Arsenal of 16 weapons define encounters at ground level.




The Story in Three Arcs


  • Arc 1: The Siege (Chapters 1–7) — The Slayer defends Argent D'Nur's cities from Prince Ahzrak's invasion, fights for control of the Heart of Argent, and rides the Mecha Dragon into aerial combat for the first time above the Holy City of Aratum. The Siege chapters climax with the two-part defence of the Sentinel Stronghold.

  • Arc 2: Ahzrak's Fortress (Chapters 8–13) — After King Novik is wounded, the Slayer is sent to the Ancestral Forge to power up the Shield Saw with its first Rune. The Atlan is deployed against Ahzrak's hellish fortress. Kreed betrays the Sentinels — revealing that Commander Thira is the Heart's true power source — and Ahzrak kidnaps her. The arc ends with the Mecha Dragon fighting a cosmic creature in the void.

  • Arc 3: Rescuing Thira (Chapters 14–22) — The Slayer is killed and resurrected by Commander Valen through a demonic ritual, fights through the cosmic realm, escapes the Belly of the Beast after being swallowed, steals a barge in the Harbor of Souls, kills Kreed Maykr, defeats the Old One and Enhanced Ahzrak in Chapter 21: Final Battle, and finishes Ahzrak aboard his ship in Chapter 22: Reckoning.


All 26 Named Mission Objectives



Difficulty, Replay, and Mission Challenges


Difficulty can be adjusted freely at any time without resetting mission progress — including switching to and from Pandemonium and Ultra-Nightmare before those modes lock the campaign.


Once a chapter is complete, Chapter Select unlocks it for replay from the main menu, making it straightforward to return for missed Collectible Toys, Codex Entries, or Demonic Essences.


Each chapter comes with 2–3 Mission Challenges — optional objectives with Gold, Ruby, and Weapon Skin rewards. Four chapters have no challenges: Chapters 1, 2, 3, and 21.


All other chapters have a full challenge set trackable from the Challenges tab in the Dossier menu.

Name Details
Confront the CouncilProving Grounds - Revelations DLC Chapter 1

Prerequisite: Start the Revelations DLC.


Objectives:

  • Obtain the Oracle.
  • Make your way to the Council Chamber.
  • Open the door.
  • Enter the chamber.
  • Confront the Council.
Acquire the First Ascension StoneHell's Core - Revelations DLC Chapter 2

Prerequisite: Start the first trial in the Purgatory by going through the portal.


Objectives:

  • Reach the Excavation Zone.
Seek the 1st Ascension StonePurgatory - Revelations DLC

Prerequisite: Complete Chapter 1: Proving Grounds.


Objectives:

  • Insert the Oracle.
  • Start the first trial.
Cover the EscapeChapter 1: Village of Khalim

Prerequisite: Start the game.


Objectives:

Defend HebethChapter 2: Hebeth

Prerequisite: Complete Chapter 1: Village of Khalim.


Objectives:

Defend Hebeth BarrierChapter 3: Barrier Core

Prerequisite: Complete Chapter 2: Hebeth.


Objectives:

Defend the BarracksChapter 4: Sentinel Barracks

Prerequisite: Complete Chapter 3: Barrier Core.


Objectives:

Get to the AratumChapter 4: Sentinel Barracks

Prerequisite: Complete Defend the Barracks.


Objectives:

Get to AratumChapter 5: The Holy City of Aratum

Prerequisite: Complete Chapter 4: Sentinel Barracks.


Objectives:

  • Fly through the Dragon's Den.
  • Perform 3 Dodges.
  • Destroy 3 Tanks.
Break the Cathedral ForcefieldChapter 5: The Holy City of Aratum

Prerequisite: Complete Get to Aratum.


Objectives:

  • Destroy the 4 Hell Carriers.
Retrieve the Heart of ArgentChapter 5: The Holy City of Aratum

Prerequisite: Complete Break the Cathedral Forcefield.


Objectives:

Defend the CityChapter 6: Siege – Part 1

Prerequisite: Complete Chapter 5: The Holy City of Aratum.


Objectives:

Defend the City Part 2Chapter 7: Siege – Part 2

Prerequisite: Complete Chapter 6: Siege – Part 1.


Objectives:

  • Get to the Turret.
  • Fall Back to the Hangar.
  • Rescue Novik.
Get to the ForgeChapter 8: Abyssal Forest

Prerequisite: Complete Chapter 7: Siege - Part 2.


Objectives:

Kill AhzrakChapter 10: The Forsaken Plains

Prerequisite: Complete Chapter 9: Ancestral Forge.


Objectives:

Use the Ancestral ForgeChapter 9: Ancestral Forge

Prerequisite: Complete Chapter 8: Abyssal Forest.


Objectives:

  • Charge the Ancestral Heart.
  • Enter the Ancestral Forge.
Defend the Command StationChapter 12: Sentinel Command Station

Prerequisite: Complete Chapter 11: Hellbreaker.


Objectives:

  • Find A Way Out.
  • Get to Serrat.
  • Unlock the Hangar.
  • Find the Hangar Key Card.
  • Unlock the Hangar.
Kill Ahzrak Part 2Chapter 11: Hellbreaker

Prerequisite: Complete Chapter 10: The Forsaken Plains.


Objectives:

  • Reach Ahzrak's Castle.
  • Open the Castle Gate.


Fight Off The CreatureChapter 13: From Beyond

Prerequisite: Complete Chapter 12: Sentinel Command Station.


Objectives:

  • Destroy the Tentacle Weak Spots.
  • Close the Demonic Portals.
Rescue ThiraChapter 14: Spire of Nerathul

Prerequisite: Complete Chapter 13: From Beyond.


Objectives:

  • Drain Water Levels.
  • Deactivate the Stasis Emitters.
  • Obtain the B.F.C.
  • Release the Old One.
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