Control Resonant has 11 Sketchbook Drawings, small staging puzzles where Dylan gathers props, sets them on highlighted spots, and then draws the scene. They’re spread over seven zones, from two props in the easiest to six in the hardest, and each one pays an Undefined Reading plus a sketchbook page. For anyone who knew the sequel as Control 2 before launch, the Downtown map of the eastern construction yard has Beach Day, the simplest scene to learn on.

Vlad Susanu, Map Master’s chief editor and mapper, staged and drew all 11, and the Control Resonant activity maps for every zone cover the scenes outside Downtown. The questions players get stuck on are how the puzzle works, which scenes need more than legwork, and why a drawing won’t finish.
Every scene follows the same four steps. Focus on the setting to start it, pick up each prop nearby, put it on a highlighted spot, then focus again so Dylan draws it. Drawing before everything is placed does nothing, and the props are nearly always in the same building, rooftop, or yard as the setting.
The props are close, but a few are hidden on purpose. In several scenes one piece waits on a higher level, like a balcony, an overhead structure, or an upper roof, or in a side room. Live on Stage spreads across two rooms of the Collector’s Apartment, which the Central map of the Collector’s Apartment places in the southwest.
Beach Day needs two props and Cat Picnic three, so both are quick wins early in the game. Halloween Party and Art Exhibition take four, while Live on Stage, Cool Robot, and Spaceship Landing take five, and the Evacuation Zone map of the southern warehouse puts Cool Robot’s parts on three levels.
Four scenes need six props: Dream House, Birdwatcher’s Paradise, Game Night, and the Dragon. The Dragon is the odd one out, built around a large mold instead of furniture or a stage, and the Park map of the Park Valley Station platforms places that underground scene.
Birdwatcher’s Paradise is on a rooftop you can only reach with Shift, east of Downtown’s West Supply Route Station. Game Night and Art Exhibition are in the Unknown, and Game Night also needs props from nearby shops and progress in Pope’s Research, one of the late side quests, so the Unknown map of the southeastern construction site is a late stop.
Spaceship Landing is on a stone pillar near the Halfway Trail Fast Travel Door, and the Underpass map of the Halfway Trail pillars shows the climb. Halloween Party opens as soon as you cross the West Incursion Zone Checkpoint, and the West Incursion Zone map of the Checkpoint rooftops has the roof just north of it.
Each drawing gives an Undefined Reading and a page, and four pages are titled differently from the scene that unlocks them, which the Dylan’s Sketchbook page list matches up. All 11 add up to the Work-Life Balance sketchbook trophy, and Undefined Readings also come from the Freeze Camera side activity.
If the final drawing won’t trigger, a prop is missing or off its spot. Walk around the scene and check that every highlight is filled, since one piece left on a balcony or in a side room is the usual cause. No scene is missable, because every zone stays open after the credits.
There are 11 Sketchbook Drawings: two each in Downtown, Central, the Evacuation Zone, and the Unknown, and one each in the West Incursion Zone, The Park, and the Underpass. Together they use 52 props, and only Birdwatcher’s Paradise and Game Night have a requirement beyond reaching their zone.
Do Beach Day, Cat Picnic, and Live on Stage first, since those three use ten props between them and need nothing but the early game. Pick up the rest zone by zone as the story opens them, and leave Game Night for last, since it’s the one scene that depends on a side quest.
| Name | Map Location | Details | Found |
|---|---|---|---|
| Dream House DrawingEvacuation ZoneDream House Drawing | Evacuation Zone | Found southeast of the Railyard Street Station in the Evacuation Zone, the Dream House Drawing activity requires you to solve yet another puzzle. Start by focusing on the wooden house setting on the roof of the building, so Dylan can draw another sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need:
Now, focus on the setting and draw it. Rewards:
| |
| Birdwatcher's Paradise DrawingDowntownBirdwatcher's Paradise Drawing | Downtown | Found east of the West Supply Route Station in Downtown, the Birdwatcher's Paradise Drawing activity requires you to solve yet another puzzle. Start by focusing on the terrace setting on the roof of the building you can reach using the Shift Ability, so Dylan can draw another sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
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| Game Night DrawingUnknownGame Night Drawing | Unknown | Found on the ground floor of the building under construction on the southeastern side of the Unknown, the Sketchbook Drawing activity requires you to solve yet another puzzle. Start by focusing on the wooden table so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
| |
| Dragon DrawingThe ParkDragon Drawing | The Park | Found in the underground Park Valley Station, the Sketchbook Drawing activity requires you to solve a puzzle. Start by focusing on the large mold in the station so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
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| Art Exhibition DrawingUnknownArt Exhibition Drawing | Unknown | Found in the Könstig Museum in the central area of the Unknown, the Art Exhibition Sketchbook Drawing activity requires you to solve another puzzle. Start by focusing on the large wall in the back of the museum so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
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| Halloween Party DrawingWest Incursion ZoneHalloween Party Drawing | West Incursion Zone | Found on the roof of the building north of the West Incursion Zone Checkpoint, the Halloween Party Drawing activity requires you to solve a puzzle. Start by focusing on the party setting so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
| |
| Cool Robot DrawingEvacuation ZoneCool Robot Drawing | Evacuation Zone | Found on the southern side of the Evacuation Zone, inside a warehouse, the Cool Robot Drawing activity requires you to solve a puzzle. Start by focusing on the vending machine on the ground floor of the warehouse so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them by the vending machine in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need:
Now, focus on the setting and draw it. Rewards:
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| Spaceship Landing DrawingUnderpassSpaceship Landing Drawing | Underpass | Found on the roof of the stone pillar southwest of the Halfway Trail Fast Travel Door, the Spaceship Landing Drawing activity requires you to solve a puzzle. Start by focusing on the scene setting so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need: Now, focus on the setting and draw it. Rewards:
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| Cat Picnic DrawingCentralCat Picnic Drawing | Central | Found east of the Field Office, the Sketchbook Drawing activity requires you to solve a puzzle. Start by focusing on the picnic setting by the bushes so Dylan can draw a sketch. Next, interact with the items nearby. Your objective is to pick them up and place them on the picnic blanket in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need:
Now, focus on the setting and draw it. Rewards:
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| Beach Day DrawingDowntownBeach Day Drawing | Downtown | Found in eastern Downtown, the Sketchbook Drawing activity requires you to solve a puzzle. Start by focusing on the beach setting in the construction yard so Dylan can draw a sketch of a day at the beach. Next, interact with the following items nearby. Your objective is to pick them up and place them on the blue tarp in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot.
Now, focus on the setting and draw it. Rewards:
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| Live on Stage DrawingCentralLive on Stage Drawing | Central | Found in the Collector's Apartment on the southwestern side of Central Manhattan, the Sketchbook Drawing activity requires you to solve a puzzle. Start by focusing on the one-man band setting in the living room to trigger the activity. Next, interact with the items nearby. Your objective is to pick them up and place them in the highlighted spots. Make sure they are placed in the correct position, as you can see in our screenshot. Here are the items you'll need:
Now, focus on the setting and draw it. Rewards:
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