Control Resonant Power Core Stations and How to Charge Them

Control Resonant has 76 Power Core Stations: 28 Active ones you charge your weapon from and 46 Inactive ones you bring that charge to, plus two quest stations in the Oldest House. They open doors, start elevators, and drive several quests, and Central has the most at 23. For Control 2 searchers, the Downtown map of the Welcome to Manhattan relay shows the first puzzle the story makes you solve.

Control Resonant Power Core Station guide location screenshot


Vlad Susanu charged every core himself while mapping Control Resonant for Map Master, and the Control Resonant puzzle and route maps cover the rest of Manhattan. Which core powers which is in the list below. Read on for the rule, the quests built on it, and what all that charging actually unlocks.


How to Solve Power Core Station Puzzles: Charge an Active Core, Hit an Inactive One


Every Power Core puzzle uses one rule. Hit an Active station to charge your weapon, then take the charge to an Inactive station and hit it before the charge fades, which takes about 20 seconds. A charge parked in a core waits there, so on long routes you can rest at a powered core before the next leg.


The twists come from the route, not the rule. Some puzzles keep you on the rooftops, some need a fast run across a gap, and the hardest ask you to open a door first so the way back is clear in time. If a charge keeps fading, look for a shorter path or an open door before you try again.


Downtown Power Core Stations: The Welcome to Manhattan Relay and More


The story’s first relay uses six stations: one Active core by the gate to the Deserted Area and five Inactive ones leading to the Central Checkpoint, the crossing out of Downtown. The charge changes direction several times, so read the Power Core Servicing Diagram first, since it numbers every core in order.


Downtown has 11 stations in all. Two more serve a Freeze Camera south of the Deserted Area, and the Freeze Camera solutions show the cameras that use a Power Core trick instead of the usual freeze. The House in Distress adds two stations and a pattern puzzle in the Interactions Lab, where the solution is a sequence of shapes on a wall of cores.


Power Core Stations Built Into Quests


Power Lines has eight, spread across the underground stations Dylan reroutes, and the Central map of the Vanished Station and Perimeter Station places both. In Vanished Station, powering the right cores also shuts off the lights the Mold grows from, which matters for the calibration steps.


The Underpass has six, all tied to quests. Three Active cores in Recursions and Iterations restore power to the Research Site office near Ayad, reached with Shift, and three Inactive cores take part in fixing the Electrosensitive Bulb in Maintenance Protocol. The Underpass map of the Research Site offices shows both groups.


Power Core Stations in the Testing Facilities


Sixteen stations are inside the Testing Facilities, where moving charge between cores for 60 seconds is how three of the six labs are shut down: Central has four, The Park five, and the Unknown five. The Testing Facility Power Core balance explains the pillar colors that tell you where to move it next.


The Unknown lab has two more in the tunnel beyond it, on the way to the Threshold at the end of Unsupervised Science. The Unknown map of the security gates also has three open-world stations behind a jump you can only make with Shift, tied to a locked security door and gate.


Power Core Stations That Open Loot, Shortcuts, and Elevators


The best payoffs come from optional cores. Under the Watchtower, the Watchtower map with the sewer shortcut has five stations, and two of their iron doors hide a Power Upgrade crate and a tunnel back to the elevator. In Central, cores open the Patterned Factory’s Generator Room and start the elevator up to the Dig Site Threshold.


The Park has 14 stations, and the Park map of the Mold Colony shows the elevators they power, including the one up to the Mysterious Dog’s toy. The Evacuation Zone map with the Hiss Node garage has a rooftop core that unlocks that garage, and several of these doors guard Large Resource Crates behind powered doors.


Power Core Station Locations by Zone and What’s Optional


There are 76 Power Core Stations: 23 in Central, 14 in The Park, 11 in Downtown, ten in the Unknown, six in the Underpass, five each in the Evacuation Zone and the Watchtower, and two in the West Incursion Zone. The West Incursion Zone map of the House of Mirrors lobby has that pair, one inside and one up the street.


42 of the 76 belong to quests or labs, and the other 34 are optional puzzles in the open world. None of them are missable, since every station stays in place after the credits, and a puzzle you can’t finish early usually just needs Shift or a shorter route.

Name Details
Active Power Core StationCentral

Found in the lower area of the Central FBC Testing Facility, the Core Station must be used to shut down the experiments, after interacting with the nearby terminal.

Active Power Core StationCentral

Found in the lower area of the Central FBC Testing Facility, the Core Station must be used to shut down the experiments after interacting with the nearby terminal.

Active Power Core StationCentral

Found on the upper ledge of the Central FBC Testing Facility, the Core Station must be used to shut down the experiments after interacting with the nearby terminal.

Active Power Core StationCentral

Found by the large metal door in the upper section of the Central FBC Testing Facility, the Core Station must be used to shut down the experiments after interacting with the nearby terminal.

Active Power Core StationEvacuation Zone

Found at the intersection southwest of the Evac Building. Use it to charge your weapon and activate all nearby Inactive Power Cores.

Inactive Power Core StationEvacuation Zone

Found on the roof of the building. You can activate it from the northeastern Active Power Core Station. After you activate the power core, head to the southern back alley to find a garage that is unlocked. Inside, you'll find one of the Hiss Nodes you'll need to destroy.

Inactive Power Core StationEvacuation Zone

Found on the street. You can activate it from the eastern Active Power Core Station.

Inactive Power Core StationEvacuation Zone

Found on the wall of the building by the street. You can activate it from the eastern Power Core Station.

Inactive Power Core StationEvacuation Zone

Found by the locked door on the roof. You can activate it from the southeastern Power Core Station to open the locked door.

Interactions Lab Power Core Station PuzzleDowntown

The Power Core Station Puzzle must be solved as part of the House in Distress Quest, while visiting the Interactions Lab in the Prime Candidate Training area of the Oldest House.


To start the puzzle, first activate the Power Core Station by the door of the room with multiple Power Cores, then get inside the room and hit one of the active stations. Eventually, you'll be locked inside, and you'll have to find a way to get out. Here is how to deal with this:

  • Look around, and you'll see 5 active cores as well as a wall with inactive cores.
  • For the first phase, you must activate 3 cores. The first two on the top row. Make sure you don't activate the one in the middle. Then activate the one in the middle of the bottom row. If done correctly, you'll hear a beep.
  • For the second phase, activate the four cores in the corners of the square. Again, you'll hear a beep.
  • For the last phase, activate all cores in the middle row and all cores in the middle column to form a cross. Again, you'll hear another beep, and you'll be able to exit the room.
Power Core Station x2Downtown

The Power Core Stations are found in the Interactions Lab area of the Prime Candidate Training. You'll discover them while playing the House in Distress Quest, and you'll have to power both of them to progress the quest.


To do so, start by carrying the energy from the active core to the door that you'll have to enter to solve the Interactions Lab Power Core Station Puzzle; then, once the puzzle is complete, carry the energy back to power both cores.

Inactive Power Core StationDowntown

Found on the roof of the building. Activate it from the northwestern Power Core while working on disabling the Downtown Freeze Camera.

Active Power Core StationDowntown

Found at the intersection east of the Lookout Point. Use it to charge your weapon and activate all nearby Inactive Power Cores.

Inactive Power Core StationDowntown

Found by the door at the back of the office where the Freeze Camera is located. Activate from the northern Power Core.

Active Power Core StationCentral

Found on the ground floor of the office on the street east of the Southeast Gate. To reach the station, you need the Level 2 Security Card from the Evacuation Zone. Use the Power Core to activate the one outside on the upper floor.

Inactive Power Core StationCentral

Found on the upper floor of the office on the street east of the Southeast Gate.


You can activate it using the Core on the ground floor, but to get inside, you need the Level 2 Security Card from the Evacuation Zone. Once activated, you'll be able to enter the office.

Inactive Power Core StationWest Incursion Zone

Found at the end of the street northwest of the House of Mirrors. You can charge it from the Active Power Core Station inside the House of Mirrors.

Active Power Core StationWest Incursion Zone

Found in the lobby of the House of Mirrors. You can use it to charge the northwestern Inactive Power Core Station.

Inactive Power Core StationUnderpass

Found halfway up the stone block. Charge it while working on fixing the Electrosensitive Bulb.

Inactive Power Core StationUnderpass

Found halfway up the stone block. Charge it while working on fixing the Electrosensitive Bulb.

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