Control Resonant Central Factory Investigation Files

Control Resonant’s Central Factory Investigation set has 7 Archive collectibles, all in Central, and together they reveal who the Deserter was before he became Central’s Resonant. One waits at the Field Office, six are inside the Patterned Factory’s tunnels, and three only appear after you clear the pipes or beat the boss. In the sequel fans once shorthanded as Control 2, the Control Resonant Central map follows this trail from the Field Hospital to the Furnace Room.

Control Resonant Central Factory Investigation Collectible guide location screenshot


Map Master’s pins for this set were placed by Vlad Susanu on his way down to the Furnace Room, and the remaining Archive sets start from our Control Resonant interactive map page. Use the table for exact spots and this page for the order, the gates, and the man behind the tapes.


Central Factory Investigation Collectibles: Oscar Brook and the Deserter


The documents point to Oscar Brook, a former FBC employee who cut himself off from the Bureau and lived in the tunnels beneath the Patterned Factory before becoming the Deserter. The set opens with a medical report on FBC staff with severe burns and closes with a partly burned ID badge, so the fire theme runs from the first page to the last.


Three Factory Logs form the core of the set: one voice, recorded underground, with the third tape made eight years after the first. Log #2 finds the narrator reaching for some hope, which makes the final recordings land harder once you know where he ends up.


Four Central Factory Investigation Collectibles Before the Pipes


The Injury Report: Factory Accident is one of the first Central collectibles you can pick up, at the entrance to the Field Hospital inside the FBC Field Office. Nothing gates it, so take it on your first visit before heading underground.


In the early tunnels, Factory Logs #1 and #2 wait on tables, but City Maintenance Observations is different: you loot it from one of the workers’ bodies rather than picking it up. Search the bodies in the side tunnels near the second Orientation Point, because the prompt is easy to miss if you’re only scanning desks.


Central Factory Investigation Collectibles Behind the Pipes and the Boss


Factory Log #3 and An Old Journal share one room that only opens after you clear the pipes during The Central Resonant. Grab both in one visit, and open the Large Resource Crate beside them, since every one of the Control Resonant Large Resource Crates has a Health Upgrade Point or a Power Upgrade Point.


The FBC ID badge is the last piece, and it only appears in the Furnace Room after the Deserter falls. Leave the factory without it and you’ll have to walk back down, so check the floor before you head out. Beating the Deserter also earns a choice of Ignite or Inferno, and either fire power burns through the mold walls and nets in our Ability Barrier guide, opening 10 barriers across Manhattan.


Central Factory Investigation Set: Best Order and Missables


The quickest order is the Injury Report on your first Field Office visit, then City Maintenance Observations and Logs #1 and #2 in the early tunnels, Log #3 and An Old Journal once the pipes are clear, and the ID badge after the boss. That route needs only one descent into the factory.


None of the seven are missable, because the Deserter is required for the main story and Central stays open after the credits. The fight also unlocks Thermal Termination in our Control Resonant trophy roadmap, and Central’s other Archive sets, such as the Dig Site Threshold collectibles, are close by for the rest of the sweep.

Name Details
Injury Report: Factory AccidentCentral

The Injury Report: Factory Accident is a medical report on FBC personnel suffering severe burns and a collectible in the Central Factory Investigation Set. It is found on a table by the entrance to the FBC Field Office Field Hospital.

Factory Log #1Central

The Factory Log #1 is a recording made by someone living in the tunnels after abandoning their job, and a collectible in the Central Factory Investigation Set. It is found on a table in the room at the end of the left-side tunnel past the second Orientation Point in the underground section of the Patterned Factory.

Factory Log #2Central

The Factory Log #2 is a second recording made by someone living in the tunnels, trying to muster some hope for their future. It is found on a table in the large room past the third Orientation Point. After dealing with the Hiss, remain on the ground floor and look for a dead-end tunnel. Jump over the pipes to spot the table.

City Maintenance ObservationsCentral

The City Maintenance Observations is a voice recording from two NYC maintenance workers and a collectible in the Central Factory Investigation Set. It is obtained by looting one of the workers found at the end of the tunnel on the right side before reaching the second Orientation Point in the underground Patterned Factory.

Factory Log #3Central

Factory Log #3 is a third recording made by someone living in the tunnels, eight years after their first tape, and a collectible in the Central Factory Investigation Set. It is found by the Large Resource Container in the room past the sixth Orientation Point in the underground Patterned Factory tunnel. You can access it only after clearing the pipes while playing The Central Resonant Side Quest.

An Old JournalCentral

An Old Journal is a collectible in the Central Factory Investigation Set. It is found on a table in the room past the sixth Orientation Point in the underground Patterned Factory tunnel. You can access it only after clearing the pipes while playing The Central Resonant Side Quest.

FBC ID badgeCentral

The FBC ID badge is a partly burned ID badge of an FBC employee and a collectible in the Central Factory Investigation Set. It is found in the underground Furnace Room of the Patterned Factory. Look for it on the ground after you defeat the Deserter. It is the final collectible in the set.

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