Castlevania: Belmont's Curse The Fallen Clues and First Boss

Two ghosts in Paris know how to stop The Fallen, and speaking to them opens the first Clue trail in Castlevania Belmont’s Curse. The Fallen set has two Clues, both from Spirits in Paris Streets: one in the Ruined Market that points to a hidden lever, and one in the Path of the Rat that sends you to fight The Fallen. The Castlevania Belmont’s Curse Paris Streets map of the Path of the Rat traces the route between them.

Castlevania Belmont’s Curse The Fallen Clue guide location screenshot


These routes come from Alexandru Popescu’s own Map Master playthrough, and the rest of the city opens up through the Castlevania Belmont’s Curse map and wiki. The two Clues follow the story in order, because the lever from the first one opens the way to the second Spirit.


Where to Find The Fallen Clues in Castlevania Belmont’s Curse


A Lever for the Well comes from the Spirit in the upper section of the Ruined Market, and A Monster Terrorizes Paris comes from the Spirit on the lower side of the Path of the Rat. Both log as soon as the conversation ends, and the Spirit NPC locations cover the other four Spirits that start later trails.


The order matters because of how Paris is built. The Ruined Market is above the sewers, while the Path of the Rat lies further east beyond the Central Sewer Drain and the Sewer Reservoir. The well in the market is the story’s way down, so the second Spirit waits until the first Clue is solved.


How to Solve the First Fallen Clue: A Lever for the Well


The Spirit’s broken words say someone tried to trap the monster and hid the lever near the barrels. Drop one level below the Spirit and attack the wall on the left to break into a small hidden room, where the Hidden Lever location waits beside the barrels.


Pull the lever and the Well Cover on the eastern side of the market opens. Drop through the well into the Central Sewer Drain and head east to reach the first Mirror of Life in Paris. Solving this Clue opens the way to a save room as well as the next Spirit.


How to Beat The Fallen for the Second Fallen Clue


A Monster Terrorizes Paris warns that his unholy cross cleaves through everything, but that steel can shatter it if the strike lands true. The hint matches the fight: keep your distance and hit his spinning cross as it comes at you, which interrupts the attack before it lands. You’ll face him at the Gate to the Catacombs, and the Fallen boss fight covers the rest.


Beating The Fallen completes the set and pays out four things: The Fallen Arcana, the Holy Cross spell, the Arcane Whip, and The Fallen’s Key, the first of three keys for the sealed Catacombs door. Holy Cross costs 50 MP and throws a cross that returns to Rose, so the Holy Cross Arcana can hit the same enemy twice.


What Comes After The Fallen Clues in Castlevania Belmont’s Curse?


Both Clues count toward the Greatest Detective trophy, 2 of the 40 it asks for, and neither can be skipped since the story runs through the well and the gate. The Abandoned Sewers just east of the gate teach you the Arcane Whip, which also opens the whip-only rooms you passed in the Sewer Reservoir.


Two more Spirits wait in Paris for the next trail, on the bridge in the Burned District and past the spike walls of the Upper Tower. They start the hunt for Joan, so follow the guide to The Warrior Clues once The Fallen’s Key is in your pocket.

Name Details
A Lever for the WellParis Streets

A Lever for the Well is the first Clue in The Fallen Set. It is obtained automatically after speaking to the Spirit in the Ruined Market of the Paris Streets.


A Lever for the Well Clue Description:


The monster...hunts for souls...tried to trap it...hid the lever...near the barrels.


How to Complete:

A Monster Terrorizes ParisParis Streets

A Monster Terrorizes Paris is the second Clue in The Fallen Set. It is obtained automatically after speaking to the Spirit in the Path of the Rat Sub-Area.


A Monster Terrorizes Paris Clue Description:


It's unholy cross...it cleaves through all...steel can shatter it... if the strike lands true.


How to Complete:

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