Crimson Desert Landmarks are the named locations that make up Pywel's map — every settlement, castle, ruin, farm, camp, monastery, shipwreck, and point of interest that becomes visible and labelled when you approach it.
With over 780 confirmed named locations across all five regions, this is the most comprehensive named-location database available for Crimson Desert, all indexed in the Crimson Desert guide hub and pinned on MapMaster's regional maps.
Landmarks don't require any special interaction — travel to the location and approach it for the name to appear on your map and minimap.
Once discovered, the landmark becomes a permanent reference point visible on the world map.
Discovering all named locations in a region contributes to Pywel exploration completion, and several landmarks are tied directly to Faction Quests and Bounty Notice trigger points that won't activate until you've physically found the location first.
The 780+ Landmarks span every named location type across Pywel:
Hernand leads with 240 Landmarks — the most of any region and reflecting its role as the game's starting zone with the highest service and location density. Demeniss follows with 179, the Crimson Desert region with 136, Delesyia with 115, and Pailune with 111.
All 780+ Landmark locations are pinned across the Hernand interactive map, Pailune map guide, Demeniss region map, Delesyia interactive map, and Crimson Desert region guide, with coordinates in the checklist below.
| Name | Map Location | Details |
|---|---|---|
| BatiharCrimson DesertBatihar | Crimson Desert | A village occupied by the Helms. |
| Stronghelm ForgeDemenissStronghelm Forge | Demeniss | A battle gear workshop owned by House Elemore. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Some ruins found close to the road. |
| Jungle RuinsCrimson DesertJungle Ruins | Crimson Desert | Some ruins found in the jungle. |
| NahabCrimson DesertNahab | Crimson Desert | A small village by the road. |
| Stormtalon Ridge MineHernandStormtalon Ridge Mine | Hernand | A long mine that runs across the Stormtalon Ridge. Records indicate it also serves as a passage through the mountain. |
| Tommaso BeaconCrimson DesertTommaso Beacon | Crimson Desert | A beacon at the end of the road. |
| Rockshade Bandit CampCrimson DesertRockshade Bandit Camp | Crimson Desert | A bandit camp south of the road. |
| Iguana HatcheryCrimson DesertIguana Hatchery | Crimson Desert | Occupied by the Goldenscale Bandits. |
| Makha-ram CampCrimson DesertMakha-ram Camp | Crimson Desert | A Goldenscale Bandit outpost located near the Iguana Hatchery. |
| Mustawi-jahr CampCrimson DesertMustawi-jahr Camp | Crimson Desert | A Helm outpost located at Forebearer’s Barrens. |
| Baisun-jahr CampCrimson DesertBaisun-jahr Camp | Crimson Desert | A Helm outpost located at Marauder’s Pit. |
| Sakha-jahr CampCrimson DesertSakha-jahr Camp | Crimson Desert | A Dusksong outpost located at Marauder’s Pit. |
| Sunset ValleyHernandSunset Valley | Hernand | A village at the southernmost area of Hernand. Formed by the sick and the poor, it lives independently in isolation from the outside world. |
| Rocky Creek HearthCrimson DesertRocky Creek Hearth | Crimson Desert | A small camp by the river. |
| Crumbling GateHernandCrumbling Gate | Hernand | A gate in the midst of collapse. Its origins and administrators remain unconfirmed. The structure is unstable, posing a risk of falling debris and collapsing platforms. |
| Dewhaven Logging CampDemenissDewhaven Logging Camp | Demeniss | A logging camp in Dewhaven. |
| Candle RocksDemenissCandle Rocks | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. Located within the mountain’s cliff regions, another massive ruin awaits those who climb over the cliffs. |
| Rockshard Valley RuinsCrimson DesertRockshard Valley Ruins | Crimson Desert | A village within the canyons of Rockshard Mountain. Overrun by bandits, it has long remained a desolate ruin of abandoned houses and empty jars. Some may wish to return once the area stabilizes, but there is no guarantee that the same tragedy won’t repeat itself. |
| Lonely Cliff CabinDelesyiaLonely Cliff Cabin | Delesyia | A cabin on a cliff. |
| Abyss Impact SiteDelesyiaAbyss Impact Site | Delesyia | An Abyss Impact Site on the southeast side of Delesyia. |
| Ironbarrel ArmoryDemenissIronbarrel Armory | Demeniss | An armory owned by House Elemore. |
| Drywind Valley WatchtowerDelesyiaDrywind Valley Watchtower | Delesyia | A watchtower in the Drywind Valley. |
| Waterfall DocksDemenissWaterfall Docks | Demeniss | Docks occupied by bandits by the waterfall. |
| Ancient RuinsDelesyiaAncient Ruins | Delesyia | Some ruins south of Drywind Valley. |
| ThalwyndHernandThalwynd | Hernand | A small village in Calphade. Whenever Calphade is in danger, its residents form militia units and provide crucial aid. |
| Woodrock CabinDelesyiaWoodrock Cabin | Delesyia | A cabin in Dewhaven. |
| SeniaHernandSenia | Hernand | A village built around a church perched atop a cliff. Tales of Saint Senia's miracles drew a constant stream of devout Solumen worshippers on pilgrimages. Over time, as the clergy began to take up residence, the settlement grew into a small village. Faction: Hernandian Parish of Solumen |
| Fisher's HavenDelesyiaFisher's Haven | Delesyia | Found by the water. |
| Central Guard PostHernandCentral Guard Post | Hernand | A guard post responsible for monitoring the central boundary sector. It serves as a strategic hub for maintaining the perimeter and surveillance of suspicious activity. |
| Demeniss Sentry CampDelesyiaDemeniss Sentry Camp | Delesyia | A Sentry Camp in Demeniss. |
| Hellwood Outer GateHernandHellwood Outer Gate | Hernand | The outer gate leading to Fort Hellwood. Even common merchants are permitted entry, lending the area a relatively relaxed atmosphere. Faction: House Celeste |
| Pollengarth ApiaryHernandPollengarth Apiary | Hernand | An apiary built between a flower-rich meadow and a dense forest. Situated in an ideal location for gathering diverse pollen, it blends different honeys to create a distinctive flavor. Faction: House Grace |
| Glenbright FarmHernandGlenbright Farm | Hernand | The largest farm in Hernand. It serves as a primary supplier of food and ingredients for the entire estate and House Grace. Faction: House Grace |
| Emberwind WorkshopHernandEmberwind Workshop | Hernand | A workshop that develops cloudcarts. Once a simple banner shop, it was converted into a workshop after the invention of the cloudcart. With Count Grace's support, the workshop is developing cloudcarts that can reach higher altitudes. Faction: House Grace |
| Blighted ForestDemenissBlighted Forest | Demeniss | A forest that appears to have been struck by a strange blight. Though the trunks remain intact, all the leaves have fallen, and it is recorded that nothing could grow in the barren soil. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Found southwest of Burhum. |
| Argent Peaks HearthHernandArgent Peaks Hearth | Hernand | Argent Peaks Hearth is found up on the mountain. |
| Totesmith TanneryHernandTotesmith Tannery | Hernand | A workshop where various carrying equipment is crafted throuhg tanning. They produce a wide range of items and accept custom orders. Faction: House Grace |
| Royal TombDemenissRoyal Tomb | Demeniss | The grave of the Thorel Royal Family. A sanctuary where generations of the Demeniss royalty rest in peace. Security is tight to ward off tomb raiders after the burial goods. |
| Calphade FarmhouseHernandCalphade Farmhouse | Hernand | A farm in Calphade. Given Calphade's frequent wars, its policy is to stockpile harvested crops in generous reserves. |
| Glenbright ManorHernandGlenbright Manor | Hernand | The heart of Count Grace's estate. This manor serves as the administrative hub of the surrounding towns and frequently hosts events showcasing unique local crafts. Rumors persist of an ancient secret space hidden beneath the manor. Faction: House Grace |
| Abandoned Mistveil Forest CabinDemenissAbandoned Mistveil Forest Cabin | Demeniss | An abandoned cabin in the forest. Location Submitted By: n_ut |
| Lonely Island HearthDelesyiaLonely Island Hearth | Delesyia | Found on the lonely island. |
| Hayroof FarmDemenissHayroof Farm | Demeniss | A farm owned by House Elemore. |
| Deepfog CabinHernandDeepfog Cabin | Hernand | A cabin at the Deepfog Basin. A thick blanket of moss covers the structure, suggesting it hasn't been touched by human hands for a long time. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction in the forest. |
| Abandoned Cliffside CabinDelesyiaAbandoned Cliffside Cabin | Delesyia | An abandoned cabin south of the road. |
| Calphade North GateHernandCalphade North Gate | Hernand | A mountain gate leading north from Calphade. Traffic is light due to the rugged terrain and harsh weather. Fewer travelers mean a quieter route, but it is also a stretch where reinforcements and supplies may be delayed in an emergency. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | Some Ancient Ruins east of the Sanctum of Mortification. |
| Perwin QuarryHernandPerwin Quarry | Hernand | A quarry owned by House Roberts. Abundant in rare, sturdy stone, it is a site coveted by many nobles. House Roberts is said to take great pride in the creation of this quarry. Perwin Quarry is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Mountain of Frozen Souls Ancient RuinsHernandMountain of Frozen Souls Ancient Ruins | Hernand | A remnant of ancient construction. |
| Hidden Grove RanchDemenissHidden Grove Ranch | Demeniss | A ranch owned by House Byron. It breeds prize horses for racecourses and horse markets. |
| Demeniss Wagon FenceDemenissDemeniss Wagon Fence | Demeniss | A place where stolen wagons are traded. Mainly purchases farm wagons stolen from Demeniss farms. Thieves use this channel to quickly liquidate stolen goods for cash, crippling the region’s agricultural logistics. |
| Stronghoof SaddleryDemenissStronghoof Saddlery | Demeniss | A horse tack workshop owned by House Elemore. It’s frequently visited by nobles who look for something more sophisticated. |
| Demeniss Horse FairDemenissDemeniss Horse Fair | Demeniss | A horse fair owned by House Byron. This bustling exchange teems with merchants from across the land and nobles seeking legendary steeds. From sleek race horses to sturdy packhorses, a wide variety of mounts change hands amidst fierce haggling and a constant battle of wits. |
| Golden Gallop RacecourseDemenissGolden Gallop Racecourse | Demeniss | The racecourse owned by House Byron. A place where the sound of dashing hooves and the roar of the crowd mingle, thick with the feverish heat of gamblers chasing a windfall. |
| Abandoned Golden Plains CabinDemenissAbandoned Golden Plains Cabin | Demeniss | An abandoned cabin on the north side of Golden Plains. |
| Seedrow FarmDemenissSeedrow Farm | Demeniss | A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent’s premier breadbasket. |
| Whitemill FarmDemenissWhitemill Farm | Demeniss | A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent’s premier breadbasket. |
| Frost CampPailuneFrost Camp | Pailune | Found close to the road. |
| Perwin Trading PostHernandPerwin Trading Post | Hernand | A military supply trading post. Located on the route from Hernand Town to Fort Perwin, it handles the import of supplies and weaponry. Although managed by the fort, the area sees little foot traffic outside of regular trading periods. Perwin Trading Post is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| South Calphade Sentry PostHernandSouth Calphade Sentry Post | Hernand | A sentry post located in southern Calphade. It focuses on reconnaissance, while the Calphade Gate handles border security. |
| Arboria Forest Ancient RuinsHernandArboria Forest Ancient Ruins | Hernand | A remnant of ancient construction. |
| Arboria Castle HearthHernandArboria Castle Hearth | Hernand | A small camp west of Arboria Castle. |
| Ironwood Forest Bandit CampDemenissIronwood Forest Bandit Camp | Demeniss | A bandit camp in Ironwood Forest. |
| Grace Falls Expedition CampDemenissGrace Falls Expedition Camp | Demeniss | A bandit camp established to plunder ancient ruins. This makeshift settlement serves as a base for those seeking the ruins’ treasures. Every night, the camp is filled with the raucous chatter of thieves plotting their next heist. |
| Eldertree Cliff ShipwreckDemenissEldertree Cliff Shipwreck | Demeniss | A shipwreck located on the coastline near the Eldertree Cliff. |
| Hohenmark RuinsHernandHohenmark Ruins | Hernand | Ancient ruins of unknown origin. Legend says a once-prosperous kingdom was consumed by a deadly frost and fell. Rumors claim that those who approach are attacked by wraiths. |
| Southern EldertreeDemenissSouthern Eldertree | Demeniss | A colossal tree rooted at the southern tip of the continent of Pywel. It has harbored a mysterious power since ancient times. |
| Bowsprit Cape Cliff ShipwreckDemenissBowsprit Cape Cliff Shipwreck | Demeniss | A shipwreck located on the coast near the cliffs of Bowsprit Cape. |
| Jungle RuinsCrimson DesertJungle Ruins | Crimson Desert | Found by the road. |
| Brimstone Lake WatchtowerDemenissBrimstone Lake Watchtower | Demeniss | A Brimstone Lake surrounded by watchtowers. |
| Abandoned Hushwind CabinDemenissAbandoned Hushwind Cabin | Demeniss | A cabin on the edge of the cliff. |
| Longbranch Shade HideoutPailuneLongbranch Shade Hideout | Pailune | A hideout hidden within a massive tree. Inside lies a small, secluded sneakstrike hideout where one can stay out of sight. |
| SeonangdangDemenissSeonangdang | Demeniss | A mystical sacred tree. It is said to have grown from seeds brought from a distant eastern continent. Adorned with colorful fabrics and golden ropes, it exudes a mysterious aura that feels as though it is beckoning visitors towards an unknown destination. |
| Perwin WatchtowerHernandPerwin Watchtower | Hernand | Found along the road northeast of Perwin Watchtower. Faction: House Roberts |
| LongrootsPailuneLongroots | Pailune | A unique village where people live in houses built high up in trees. Homes are perched atop towering trees dozens of meters high, interconnected by bridges. This elevated lifestyle ensures safety from ground-level threats and showcases the wisdom of living in harmony with the forest. |
| Morvane Railway HearthDelesyiaMorvane Railway Hearth | Delesyia | Found north of the road. |
| Duskway CampCrimson DesertDuskway Camp | Crimson Desert | Found by the road. |
| Gloomy Forest Bandit CampCrimson DesertGloomy Forest Bandit Camp | Crimson Desert | A bandit camp northwest of the Gloomy Forest. |
| Gloomy Forest WatchtowerCrimson DesertGloomy Forest Watchtower | Crimson Desert | Found south of the road. |
| Forgotten WatchtowerDelesyiaForgotten Watchtower | Delesyia | A watchtower left abandoned and ruined after many years. This old lookout is crumbling, choked by overgrown weeds and moss. Though signal fires once rose here to warn of enemy intrusions, it now slowly weathers away, unable to withstand the weight of time. |
| Jijeong RockDemenissJijeong Rock | Demeniss | A massive rock atop the mountain. Legends say Master Jijeong carried it to the summit himself. Atop the sheer cliff, it has become a training ground where his pupils follow his tenacity and endurance to discipline their bodies and minds. |
| Three Brothers' Cliff ShipwreckDemenissThree Brothers' Cliff Shipwreck | Demeniss | A Shipwreck on the beach. |
| Fort Ironclad HearthDemenissFort Ironclad Hearth | Demeniss | Found in Fort Ironclad. |
| Kilnden WorkshopHernandKilnden Workshop | Hernand | A workshop operated by a skilled workforce of dwarves. They craft special cauldrons using kilns forged with ancient skills. Faction: Scholastone Institute |
| Southern Deepwoods Bandit CampHernandSouthern Deepwoods Bandit Camp | Hernand | A bandit stronghold located in the southern Deepwoods. |
| Supply TentHernandSupply Tent | Hernand | A hearth for passerby. Visitors have dwindled recently due to the growing presence of the Bleed Bandits. The Supply Tent is best approached while playing the Graham Alfonso Faction Quest. Faction: Scholastone Institute |
| Denn River Bandit CampPailuneDenn River Bandit Camp | Pailune | A bandit stronghold located at Denn River. |
| Deepwoods Bandit CampPailuneDeepwoods Bandit Camp | Pailune | Found in the clearing. |
| Warspike SpearmakerHernandWarspike Spearmaker | Hernand | A workshop dedicated to crafting spears. It was built under the supervision of House Alfonso, the renowned House of Spears. Staking their family name, they strive to provide the Hernandian Guard with high-quality polearms. The Warspike Spearmaker is best approached while playing The Weight of Legacy Faction Quest. Faction: House Alfonso |
| Warspike South GateHernandWarspike South Gate | Hernand | The southern gate leading to Fort Warspike. The Warspike South Gate is best approached while playing The Weight of Legacy Faction Quest. Faction: House Alfonso |
| Ridgepath PostPailuneRidgepath Post | Pailune | An outpost built by the Black Bears to monitor the road between the Sage’s Peak and Sequoia Forest. |
| Volwork ArmoryDemenissVolwork Armory | Demeniss | An armory owned by House Elemore. This massive weapon production facility is equipped with state-of-the-art technology. |
| Skoghorn RanchPailuneSkoghorn Ranch | Pailune | A ranch that provides provisions for survival in the frigid region. It primarily raised cold-resistant Longhorns. Producing meat and dairy products, it plays a vital role in sustaining the residents’ stamina. Faction: Skoghorn Tribe |
| Skoghorn DockPailuneSkoghorn Dock | Pailune | Found by the water. Location Submitted By: n_ut |
| Abandoned Lakeside CabinDelesyiaAbandoned Lakeside Cabin | Delesyia | An abandoned cabin by the lake. |
| Mount Benus WatchtowerDelesyiaMount Benus Watchtower | Delesyia | Found at the end of the road. |
| Mount Benus Camp HearthDelesyiaMount Benus Camp Hearth | Delesyia | A small camp on the mountain. |
| Steinfell BarracksPailuneSteinfell Barracks | Pailune | The barracks once operated within the Steinnfell Fortress. |
| Merchant's Resting PlaceCrimson DesertMerchant's Resting Place | Crimson Desert | An Oasis near the Saltroad. |
| Oasis HearthCrimson DesertOasis Hearth | Crimson Desert | A small camp close to the road. |
| Desert ShipwreckCrimson DesertDesert Shipwreck | Crimson Desert | A shipwreck in the desert. |
| Ashen RiftCrimson DesertAshen Rift | Crimson Desert | A rift carved like a scar into the heart of the desert. Within the pit of the cracked and parched earth, split in grotesque form, it is said that a flame burns eternally without ever being extinguished. |
| Rustfield ScrapyardDelesyiaRustfield Scrapyard | Delesyia | A processing facility where scrap metal is collected for recycling. |
| Steelspike ArmoryDelesyiaSteelspike Armory | Delesyia | Found on the south side of Delesyia. |
| Dewhaven North GateDelesyiaDewhaven North Gate | Delesyia | A gate on the road leading to the Gorthak Logging Camp. |
| Gorthak Logging CampDelesyiaGorthak Logging Camp | Delesyia | A logging camp that supports the operation of the ironworks. |
| Timeworn RuinsCrimson DesertTimeworn Ruins | Crimson Desert | Found northeast of Crimson Mountains Fortress. |
| Eastern Goblin CampHernandEastern Goblin Camp | Hernand | A camp occupied by a group of Fundamentalist Golbins. |
| Desert Pass HearthCrimson DesertDesert Pass Hearth | Crimson Desert | A small camp located within the valleys of the Crimson Desert. |
| Lone WellCrimson DesertLone Well | Crimson Desert | A well located within the valleys of the Crimson Desert. |
| Ruins ExcavationCrimson DesertRuins Excavation | Crimson Desert | Ruins occupied by the Twilight Messengers. |
| Stoneward Castle RuinsDelesyiaStoneward Castle Ruins | Delesyia | The abandoned castle ruins in the Dewhaven region. |
| Snaketail HearthDelesyiaSnaketail Hearth | Delesyia | A small camp southeast of Gorthak Logging Camp. |
| Snaketail GateDelesyiaSnaketail Gate | Delesyia | A gate on the road. |
| Yulgar HearthDelesyiaYulgar Hearth | Delesyia | A camp by the road. |
| Chapelside HearthHernandChapelside Hearth | Hernand | Found in the Steel Mountains north of Ruined Chapel. |
| Bravgork ShipyardDelesyiaBravgork Shipyard | Delesyia | A shipyard operated by Gorthak. It builds sturdy wooden vessels for navigating the river. |
| Abandoned CabinDemenissAbandoned Cabin | Demeniss | An abandoned cabin perched on a seaside cliff at the edge of Thornbriar Mountain. Nearby, broken timber and rusted metal fragments rattle in the wind. |
| Lake MistwoodDelesyiaLake Mistwood | Delesyia | A small lake near Dewhaven Keep. |
| Thornbriar Fortress HearthDemenissThornbriar Fortress Hearth | Demeniss | A Hearth in the fortress. |
| KharonsoHernandKharonso | Hernand | A village hidden behind the mountain range of the Black Forest. Much like the Scholastone Institute, the majority of its residents are trolls. The village reportedly formed following the establishment of the Institute. |
| Ironwood Basin Plain Bandit CampDemenissIronwood Basin Plain Bandit Camp | Demeniss | A bandit stronghold located at Ironwood Basin Plain. |
| Perwin Prison CampHernandPerwin Prison Camp | Hernand | A small camp near Fort Perwin. It serves as an overflow for prisoners and bandits when the fort becomes overcrowded, though it doesn't seem to be in active use. Perwin Prison Camp is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Witch's HouseHernandWitch's House | Hernand | A house within the Alfonso Estate of Hernand, featuring a garden adorned with flowers and a fountain. It is said that the legendary Witch of Hernand resides here. Though she has never been seen, food and a teapot are always set upon the table. Faction: Witches |
| Perwin GateHernandPerwin Gate | Hernand | A gate leading to Fort Perwin. Perwin Gate is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Arcosa Trade DepotCrimson DesertArcosa Trade Depot | Crimson Desert | Found northwest of Arcosa village. |
| Gorgerock WatchtowerCrimson DesertGorgerock Watchtower | Crimson Desert | A watchtower northeast of Arcosa village. |
| Cliffwalk WatchtowerCrimson DesertCliffwalk Watchtower | Crimson Desert | A watchtower northeast of Arcosa village. |
| Abandoned CabinPailuneAbandoned Cabin | Pailune | A dreary cabin beneath the Pailune mountains, shrouded in mist by the river and the forest. Only abandoned traces remain in the shadows where light never reaches. |
| Aeronautical Research Base ShipwreckDelesyiaAeronautical Research Base Shipwreck | Delesyia | A shipwreck located at the Aeronautical Research Base. |
| Research Base PipelineDelesyiaResearch Base Pipeline | Delesyia | A research base pipeline next to some polluted water. |
| Delesyia BeaconDelesyiaDelesyia Beacon | Delesyia | Found by the road. |
| Benus CabinDelesyiaBenus Cabin | Delesyia | The ruined cabin in the open. |
| Grey Forest ShipwreckDelesyiaGrey Forest Shipwreck | Delesyia | A shipwreck on the beach on the southeast side of Delesyia. |
| Stormtalon Ridge Guard PostHernandStormtalon Ridge Guard Post | Hernand | A mountain guard post established at the summit of the Stormtalon Ridge. It serves as a surveillance outpost over the surrounding area in eastern Calphade. |
| Secret Base PipelineDelesyiaSecret Base Pipeline | Delesyia | Marni’s fuel supply facility on the southeast side of Delesyia. |
| Coastal Cliff Bandit CampDelesyiaCoastal Cliff Bandit Camp | Delesyia | A bandit camp you can liberate on the southeast side of Delesyia. |
| Experiment FacilityDelesyiaExperiment Facility | Delesyia | Where the human test subjects are kept, on the south side of the island. |
| Laboratorium LookoutDelesyiaLaboratorium Lookout | Delesyia | Watchtower monitoring the laboratory’s perimeter, in the middle of the island. |
| Arroweye PosthouseHernandArroweye Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Spearhead PosthouseHernandSpearhead Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Marni's Laboratorium Coastal WreckageDelesyiaMarni's Laboratorium Coastal Wreckage | Delesyia | Found after crossing the cliff beyond the lab. It can be liberated of enemies. |
| Salt MineDelesyiaSalt Mine | Delesyia | The mining operations are largely automated, though some escaped slaves are still used to support the work. |
| Valvegarrd Garrison ShipwreckDelesyiaValvegarrd Garrison Shipwreck | Delesyia | A shipwreck located at Valvegard Garrison. |
| Northern OutpostDelesyiaNorthern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Eastern OutpostDelesyiaEastern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Western OutpostDelesyiaWestern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Benus River Bandit CampDelesyiaBenus River Bandit Camp | Delesyia | A Bandit Camp next to the river. |
| Steelhoof PosthouseHernandSteelhoof Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Stonetalon Ridge Outskirts WatchtowerHernandStonetalon Ridge Outskirts Watchtower | Hernand | Found at the top of the mountain. |
| Stonemire RuinsDelesyiaStonemire Ruins | Delesyia | Some standing Stone Ruins in the open, next to the flower field. |
| Silverbrook HearthDelesyiaSilverbrook Hearth | Delesyia | A small camp south of Silverbrook Ruins. |
| Delesyia Estuary Mouth ShipwreckDelesyiaDelesyia Estuary Mouth Shipwreck | Delesyia | A shipwreck on the shore. |
| Morvane Bridge ShipwreckDelesyiaMorvane Bridge Shipwreck | Delesyia | A shipwreck on the shore. |
| Delesyian RuinsDelesyiaDelesyian Ruins | Delesyia | Some ruins by the road. |
| Delesyia Rivermouth ShipwreckDelesyiaDelesyia Rivermouth Shipwreck | Delesyia | A Shipwreck by the water. |
| Morvane BridgeDelesyiaMorvane Bridge | Delesyia | A bridge by the water. |
| Estuary DockDelesyiaEstuary Dock | Delesyia | Found at the end of the road. |
| Delesyia West GateDelesyiaDelesyia West Gate | Delesyia | The west gate leading to Delesyia. |
| Demeniss BarracksDelesyiaDemeniss Barracks | Delesyia | A small barracks where soldiers guarding the armory are stationed. It serves as a standby area for troops defending key facilities. Despite the cramped quarters, soldiers charge with the vital mission of guarding the armory rotate shifts day and night, remaining prepared for any potential intrusion. |
| Timberdale Bandit CampDelesyiaTimberdale Bandit Camp | Delesyia | A bandit camp northwest of Lake Mistwood. |
| Spearhead MonolithDemenissSpearhead Monolith | Demeniss | A Monolith south of Serpent Shrine. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction is found by the river. |
| Demenissian RuinsHernandDemenissian Ruins | Hernand | Ruins of the continent of Pywel. |
| Fort WarspikeHernandFort Warspike | Hernand | One of the key forts of western Hernand. Built with Everfrost at its back, it was constructed to secure the western border and prevent bandits from descending the mountain. Over the years, the building has undergone numerous repairs and reconstructions, yet the fortress's position has remained unchanged. Faction: House Alfonso |
| Warspike South Gate HearthHernandWarspike South Gate Hearth | Hernand | Warspike South Gate Hearth is found by the road leading to the gate. |
| Mudridge CabinHernandMudridge Cabin | Hernand | A secluded cabin built above deep wetlands. It sits atop high support pillars to prevent it from sinking into the mud, providing a safe refuge from the surrounding mist and humid air. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction. |
| Abandoned Wildflower CabinDemenissAbandoned Wildflower Cabin | Demeniss | An abandoned cabin by the Cliff of Despair. |
| Abandoned Howling Precipice CabinDemenissAbandoned Howling Precipice Cabin | Demeniss | An abandoned cabin by the Cliff of Despair. |
| Sandhaven HeartCrimson DesertSandhaven Heart | Crimson Desert | An oasis in the Northern Crimson Desert. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Trader's Expanse HearthCrimson DesertTrader's Expanse Hearth | Crimson Desert | A small camp in the Trader's Expanse. |
| Kuhte-ram CampCrimson DesertKuhte-ram Camp | Crimson Desert | A camp occupied by Goldenscale Bandits. |
| Frosthold EntranceDemenissFrosthold Entrance | Demeniss | The entrance to the workplace where outlaws were sent in the past. It is the gate leading to a grueling labor site where paths were carved into the rocky mountains. |
| Skoghorn HearthPailuneSkoghorn Hearth | Pailune | Found north of Vat'nholl Fortress, at the end of the path west. |
| Warspike North Gate HearthHernandWarspike North Gate Hearth | Hernand | Warspike North Gate Hearth is found on the edge of a cliff. |
| Communal Training GroundsHernandCommunal Training Grounds | Hernand | A swordhall in the hovels, run by a strict master of swords. He cares for the local residents while teaching them the way of the blade. His pupils either depart as swordsmen or stay to achieve mastery, dedicated to preserving their teacher's legacy. Faction: Beggar's Alliance Location Submitted By: Luthien22 |
| Trovak CampHernandTrovak Camp | Hernand | An outpost built by the Black Bears. Faction: House Black Bears |
| Mountain of Frozen Souls HearthHernandMountain of Frozen Souls Hearth | Hernand | A small camp by the Mountain of Frozen Souls road. |
| Ancient RuinsPailuneAncient Ruins | Pailune | A remnant of ancient construction. |
| Verheim RuinsPailuneVerheim Ruins | Pailune | Ancient ruins located near Odeck. |
| River Breeze HearthPailuneRiver Breeze Hearth | Pailune | Found up the road northwest of the Trovak Camp, |
| Thornbriar Northern Food StorageDemenissThornbriar Northern Food Storage | Demeniss | A storage facility for keeping provisions to supply the Wells army. It houses the rations most valued by the Wells army, who maintain a state of constant combat readiness. |
| Five-Finger Mountain Foothills HearthPailuneFive-Finger Mountain Foothills Hearth | Pailune | Five-Finger Mountain Foothills Hearth. |
| TotemfeltPailuneTotemfelt | Pailune | A village that has long preserved the art of traditional wood crafting. Meticulously handcrafted to honor tradition, these wood totems are both a vital livelihood and a sacred link to the spirits of their ancestors. |
| Calphade Northern DepotHernandCalphade Northern Depot | Hernand | A supply depot for essential wartime provisions. It has more tents to accommodate personnel than the Southern Depot, and has several watchtowers that can monitor across the river, making it a hub that strengthens both supply and defense. Location Submitted By: Methuselah |
| Giant's Yard Resource CampCrimson DesertGiant's Yard Resource Camp | Crimson Desert | A resource camp on the southern edge of the Crimson Desert region. |
| Saddlewind RanchHernandSaddlewind Ranch | Hernand | A renowned horse ranch in Hernand. Most of Hernand's famed steeds have come from here. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Skoghorn FarmPailuneSkoghorn Farm | Pailune | A farm where crops can be harvested even in extreme cold. The frozen northern lands may seem barren, but centuries of effort have led to the development of crops resistant to the biting cold. |
| Kingshield Mountains HearthDemenissKingshield Mountains Hearth | Demeniss | A small camp west of Stones of Time. |
| Borderside HearthHernandBorderside Hearth | Hernand | Borderside Hearth is found between the river and the road. |
| Waterfall ShipwreckHernandWaterfall Shipwreck | Hernand | A shipwreck located near the coast of the cliff waterfall. |
| Wide Roots HideoutHernandWide Roots Hideout | Hernand | A hideout located at the Sage's Peak. Nestled within the roots of a massive tree, its origins remain a mystery. |
| Torchlight CabinHernandTorchlight Cabin | Hernand | An abandoned cabin below the Torchlight Beacon. Weathered by wind and rain, it bears the deep traces of time. |
| Reachwood RuinsHernandReachwood Ruins | Hernand | The ruins of the fort located near Pororin. These ruins bear the traces of war and now serve as a playground for the shais. Faction: Pororin Forest Guardians |
| Frowde CampHernandFrowde Camp | Hernand | A camp established for inspection on the folks crossing the Nas River from Hernand. |
| Hook Rapids HearthHernandHook Rapids Hearth | Hernand | The Hook Rapids Hearth camp is found by the river. |
| Windcrest OutpostHernandWindcrest Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the lord of Arboria. |
| Ford CabinHernandFord Cabin | Hernand | A cabin at Hook Rapids. A constant cool breeze makes it a refreshing rest stop for travelers passing through. |
| Roothold HearthHernandRoothold Hearth | Hernand | Found by the road up the mountain. |
| Bloodsteel South GateDemenissBloodsteel South Gate | Demeniss | The gate leading to the base of the Blinding Arrows. |
| Vellua Cliffside HearthHernandVellua Cliffside Hearth | Hernand | Found in the clearing on top of the hill, north of Vellua. |
| Bloodsteel CampDemenissBloodsteel Camp | Demeniss | A base installed by the Blinding Arrows. It is the stronghold for those who blindly follow Bradie Gu. Boasting a scale far too massive for a mere band of bandits, it has raised suspicion that a faction seeking to keep Duke Wells in check is backing them from the shadows. |
| Thornbriar FortressDemenissThornbriar Fortress | Demeniss | The castle of Duke Wells. A natural fort surrounded by moats, walls, and coastal cliffs. It boasts overwhelming defense, exuding an untouchable majesty that no one dares to breach. |
| Wayward Woods Witch's HideoutPailuneWayward Woods Witch's Hideout | Pailune | A treehouse perched atop a cliff in the Wayward Woods west of Pailune. A witch’s home with a dead tree, its top slit by lightning. The dwellings of witches are difficult to find in general, but this place is especially a challenge since travelers must pass through Wayward Woods and cross the cliffs. Faction: Witches |
| Swamp of DespairPailuneSwamp of Despair | Pailune | An area that has transformed into deep wetlands. Once an ordinary forest, it was suddenly submerged in mud and turned into a swamp. Rumors of a mud monster roaming the area clash with claims that it is simply the aftermath of a violent storm. |
| Thornbriar South GateDemenissThornbriar South Gate | Demeniss | The gate to reach Thornbriar Fortress. |
| Whisperleaf Fortress HearthPailuneWhisperleaf Fortress Hearth | Pailune | Found in Whisperleaf Fortress Hearth. |
| Bloodsteel North GateDemenissBloodsteel North Gate | Demeniss | The gate leading to the base of the Blinding Arrows. Faction: House Wells |
| Thornbriar OutpostDemenissThornbriar Outpost | Demeniss | An outpost installed near Thornbriar Fortress. It was established to fundamentally block any attacks against the naturally fortified stronghold. |
| Thornbriar Food StorageDemenissThornbriar Food Storage | Demeniss | A storage facility for keeping provisions to supply the Wells army. It houses the vital rations for the Wells army, which maintains a constant state of combat readiness. |
| Thornbriar Central Food StorageDemenissThornbriar Central Food Storage | Demeniss | A storage facility for keeping provisions to supply the Wells army. It houses the rations most valued by the Wells army, who remain in a state of constant combat readiness. |
| Harpy NestPailuneHarpy Nest | Pailune | The Harpy Nest located on Silver Wolf Mountain. Led by the Harpy Queen Karanda, a flock of harpies pillages the nearby village. |
| Fort AskelundPailuneFort Askelund | Pailune | One of the Black Bears’ main bases. This citadel was constructed with the goal of occupying western Pailune. Alongside Ashclaw Keep, it serves as one of the Black Bears’ two primary strongholds–a menacing fort that tightens its grip on the entire region. |
| Eldertree Research CampDemenissEldertree Research Camp | Demeniss | A research camp established to study the Southern Eldertree imbued with mysterious power. Scholars and adventurers gather to document the tree’s energy and the surrounding ecosystem, working tirelessly day and night to uncover its secrets. |
| Hunter's HearthPailuneHunter's Hearth | Pailune | Found on a cliff by the path. |
| Crimson LakePailuneCrimson Lake | Pailune | The lake at Silver Wolf Mountain. Get close enough, and you’ll see why it’s called Crimson Lake. While rumors abound that a witch lives in the secluded house at the lake’s center, no one knows the truth. |
| Thornbriar Guard PostDemenissThornbriar Guard Post | Demeniss | A guard post installed near Thornbriar Fortress. |
| Goldleaf Trading PostDemenissGoldleaf Trading Post | Demeniss | The Goldleaf Merchant Guild Trading Post located within the Wells Estate. It serves as a hub for the secret trade of goods that are difficult to handle through official channels, such as rare medicinal herbs and imported accessories. |
| Thornbriar North GateDemenissThornbriar North Gate | Demeniss | The gate to reach Thornbriar Fortress. |
| Thornbriar Riverside PostDemenissThornbriar Riverside Post | Demeniss | A guard post situated near Thornbriar Fortress. |
| Bamboo Forest SeonangdangDemenissBamboo Forest Seonangdang | Demeniss | A mysterious altar hidden deep within the forest. Though bamboo does not naturally grow in this region, it is surrounded by bamboo. Who placed it there remains a mystery. |
| Ashclaw Keep SanctuaryPailuneAshclaw Keep Sanctuary | Pailune | Found south of Ashclaw Keep. |
| Ashclaw KeepPailuneAshclaw Keep | Pailune | The Black Bears’ base is situated in the heart of an active volcanic crater. It is an unassailable fort that leverages the rugged volcanic regions. Thanks to this natural line of defense, subjugation forces have repeatedly tasted defeat despite the Black Bears’ ongoing atrocities. |
| Ashclaw Slave CampPailuneAshclaw Slave Camp | Pailune | A detention facility where those captured by the Black Bears are hauled away. It is a hellish site for holding live prisoners. Between the forced labor and being used as live targets for training, the treatment is so horrific that death is considered a mercy in this place of utter despair. |
| Ironwood FarmDemenissIronwood Farm | Demeniss | A farm operated in the Wells Estate. A variety of crops are cultivated here, thanks to the fertile soil. |
| Ashclaw OutpostPailuneAshclaw Outpost | Pailune | An outpost established by the Black Bears. It is a strategic base constructed for the invasion of Pailune. |
| St. Halssius's House of HealingDemenissSt. Halssius's House of Healing | Demeniss | A sanitarium that treats various conditions, including mental illness. Rumors suggest that patients lose all contact with their families upon admission. There are also many accounts of discharged patients returning in an unstable state. |
| Ironwood FarmhouseDemenissIronwood Farmhouse | Demeniss | The farmhouse where the owner of Ironwood Farm resides. It is a modest yet sturdily built home, positioned to overlook the farm and keep a constant watch over the grounds. |
| Svinholt RanchPailuneSvinholt Ranch | Pailune | A ranch for livestock. It raises hardy goats that withstand the extreme cold. Their fur provides materials for warm clothing, while their milk serves as nutritious provisions, helping the residents survive the winter. Faction: Knytlingar Clan |
| Ironwood PotteryDemenissIronwood Pottery | Demeniss | A pottery workshop operated together with Ironwood Farm. It crafts the rustic yet practical bowls essential for farm life. This humble workshop provides for the farm’s daily needs. |
| Fort IroncladDemenissFort Ironclad | Demeniss | A massive fortress in Southern Demeniss. This fort made of iron guards the vast Wells Estate. Its solid walls and strict security stand as an insurmountable barrier to any enemy eyeing the territory. |
| Headstone WorkshopDemenissHeadstone Workshop | Demeniss | A stonemason’s workshop specializing in high-quality marble. It primarily produces headstones from local marble, though skilled artisans also craft high-end custom-made works of art. |
| Vannstein LakePailuneVannstein Lake | Pailune | A lake formed beneath the grand waterfall. On the island at the lake’s center, stones arranged in a unique pattern by the locals remain. This peculiar arrangement is believed to be linked to the ancient cultural traditions of Pailune. |
| Riverside Cliff Bandit CampDemenissRiverside Cliff Bandit Camp | Demeniss | A bandit stronghold located at Mistveil Forest, by the river. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | A remnant of ancient construction. |
| Valgrind TombPailuneValgrind Tomb | Pailune | The tomb of the esteemed leader of Pailune. It boasts a massive size befitting the leader’s status. Locals voluntarily patrol and guard the site to ward off raiders. Faction: Pailune Militia |
| Halssius RanchDemenissHalssius Ranch | Demeniss | A small goat ranch supported by the priests at St. Halssius. |
| Frost Hill HearthPailuneFrost Hill Hearth | Pailune | A small spot in the snowy highlands of Pailune. Only traces of someone’s stay remain, resting quietly in the cold wind. |
| Halssius Conflux HearthDemenissHalssius Conflux Hearth | Demeniss | A small camp southeast of Halssius Ranch. |
| Ironclad Fort Cliff ShipwreckDemenissIronclad Fort Cliff Shipwreck | Demeniss | A shipwreck located on the coast near the Ironclad Fort Cliff. |
| Fort Ironclad Cliffside HearthDemenissFort Ironclad Cliffside Hearth | Demeniss | A small camp by the road. |
| Pailune FloodgatePailunePailune Floodgate | Pailune | A wooden floodgate installed on the lower Denn River. It was built to regulate the water flow and also serves as a border. Faction: Pailune Militia |
| Hayscent FarmDemenissHayscent Farm | Demeniss | A farm owned by the Azerian family. They treat their workers with far more leniency than other estates. Thanks to a family tradition that prioritizes humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields. |
| Pailune Floodgate HearthPailunePailune Floodgate Hearth | Pailune | Found by the river. |
| Shipwreck Shore WreckageDemenissShipwreck Shore Wreckage | Demeniss | A shipwreck situated along the coastal area known as Shipwreck Shore. |
| Demeniss Southern Cliff Submerged ShipwreckDemenissDemeniss Southern Cliff Submerged Shipwreck | Demeniss | A shipwreck located along the southern coastal cliffs of Demeniss. |
| PailunePailunePailune | Pailune | The city that serves as the capital of the tribal state. Legends claim it was once the capital of an ancient kingdom, though the truth has been lost to time. A unique tradition of painting every building red gives the entire city a striking, intense atmosphere. |
| Drakesfall WatchtowerHernandDrakesfall Watchtower | Hernand | A steep canyon area between Hernand and Pailune. Originally managed by the lord of Drakesfall Castle, the area has fallen into disrepair after years of neglect. |
| Wayward Woods Bandit CampPailuneWayward Woods Bandit Camp | Pailune | A bandit stronghold located in Wayward Woods. |
| Bamboo ForestDemenissBamboo Forest | Demeniss | A lush bamboo forest. Its seclusion makes it the perfect spot to meditate. However, it is also a maze-like place where one can easily get lost among the dense bamboo. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | A remnant of ancient construction. |
| Thoron Town Hall RuinsDelesyiaThoron Town Hall Ruins | Delesyia | A ruined town hall. |
| Bay of Abundance ShipwreckDemenissBay of Abundance Shipwreck | Demeniss | A shipwreck located on the coast near the Bay of Abundance. |
| Demeniss ArmoryDelesyiaDemeniss Armory | Delesyia | An armory stockpiling weapons in preparation for combat with Delesyia. |
| Scorchrock CastleDemenissScorchrock Castle | Demeniss | A fort located in southern Demenissian territory. It was built for invasion back when the Wells Estate was not yet part of the kingdom. |
| Wyvern’s SanctumDemenissWyvern’s Sanctum | Demeniss | Found in the underground, down a ladder. |
| Wyvern's CradleDemenissWyvern's Cradle | Demeniss | The nest of Grenery, a wyvern that was known to be particularly shy and gentle. |
| Forsaken Wyvern NestDemenissForsaken Wyvern Nest | Demeniss | One of the jagged monoliths likened to a serpent’s fangs. |
| Desolate Wyvern NestDemenissDesolate Wyvern Nest | Demeniss | The nest of Belmorak, a wyvern that had an odd penchant for heights. |
| Serpent ShrineDemenissSerpent Shrine | Demeniss | Ruins rumored to be inhabited by a giant serpent. |
| Fort WindridgeDemenissFort Windridge | Demeniss | The base of the Wyvernflames, led by Balthazar. |
| Forgotten Wyvern NestDemenissForgotten Wyvern Nest | Demeniss | The nest of Brakar, a wyvern that enjoyed hoarding shiny objects in its nest. |
| Demeniss South GateDemenissDemeniss South Gate | Demeniss | A gate installed in southern Demenissian territory. |
| Riverbed Terrace ShrineDemenissRiverbed Terrace Shrine | Demeniss | Found west of Scorchrock Castle. Location Submitted By: MIDILIDIM |
| Demeniss West GateDemenissDemeniss West Gate | Demeniss | A gate installed in the western Demenessian territory. |
| Reventine WineryDemenissReventine Winery | Demeniss | A brewery operated by the Reventine Monastery. Crafted in a solemn and pristine environment, the spirits produced here are revered as healing elixirs that purify both body and soul. Faction: Church of Solumen |
| Reventine MonasteryDemenissReventine Monastery | Demeniss | A monastery said to have been founded by Saint Reventine. It is a site of miracles where the Saint once healed the sick. Even today, the monks carry on her noble legacy through service and prayer, providing healing and peace to all who visit. Faction: Church of Solumen |
| Ancient RuinsDelesyiaAncient Ruins | Delesyia | A remnant of ancient construction. |
| Furlington FarmDemenissFurlington Farm | Demeniss | A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields. |
| Flame Knights CastleDemenissFlame Knights Castle | Demeniss | A fortress situated on the border of Demeniss and Hernand. Originally built for the invasion of Hernand, it is now used as a training ground by the Flame Knights under Bastier’s command. |
| The Kingshield Dig SiteDemenissThe Kingshield Dig Site | Demeniss | Ancient ruins discovered in the Kingshield Mountains. Located on the border between Marshell and the Byron Estate, both houses are locked in a competitive race to excavate the site. The fierce rivalry over ownership has left the excavation site thick with a volatile tension, ready to explode at any moment. |
| Stoneward HarborDelesyiaStoneward Harbor | Delesyia | A port located in Dewhaven. |
| Grey Rock DockDemenissGrey Rock Dock | Demeniss | A dock built for transporting rocks from Grey Rock Quarry. |
| Grey Rock QuarryDemenissGrey Rock Quarry | Demeniss | A quarry yielding hard, uniform stone. This rock is used in various constructions, including city walls, docks, and fortresses. |
| Serpent Marsh HeathDemenissSerpent Marsh Heath | Demeniss | A small camp on the north side of Serpent Marsh. |
| Jijeong TempleDemenissJijeong Temple | Demeniss | A temple with a mystical atmosphere located at the center of a rocky area. It is said that a mysterious figure from the Eastern Continent once renounced the secular world to focus solely on meditation and martial arts mastery. Inspired by their devotion, people began to gather one by one, and the site naturally became a holy sanctuary. |
| The Gate of TruthDemenissThe Gate of Truth | Demeniss | A massive ruin located in northwestern Demeniss. Investigation of this unknown ruin has been hindered by monsters that attack anyone who approaches. The secrets that lie within remain shrouded in mystery. |
| Nightfell Expedition CampDemenissNightfell Expedition Camp | Demeniss | A camp set up to scout the Wells Estate. This base was established by a Righteous Inquisitor who secretly infiltrated the area under Bastier’s orders. It monitors movements within the Wells Estate, gathers intelligence, and stands ready to contact the main force at any time. |
| Weeping RocksDemenissWeeping Rocks | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. The wetlands are filled with wildflowers in a variety of colors, adding life to the ancient stones. |
| Cabin in the ForestDemenissCabin in the Forest | Demeniss | A cabin located in the forest. Its purpose is unclear due to a lack of detailed information. |
| Chattering RocksDemenissChattering Rocks | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. Located beside the Sanctum of Expiation, records note that the masonry techniques of the two sites are fundamentally different, despite their close proximity. |
| Sheltering RocksDemenissSheltering Rocks | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. They are characterized by a unique structure where two megaliths appear to support a roof. |
| Masterium East GateDelesyiaMasterium East Gate | Delesyia | Found on the road leading to Marni's Masterium to the west. |
| Leafshade HouseDemenissLeafshade House | Demeniss | A secluded dwelling hidden in Kingshield Mountains, concealed by rocky slopes and trees. This serene space was once steeped in the lives of its people. |
| FrostholdDemenissFrosthold | Demeniss | The administrative office of a labor camp where criminals were once sent. Once a facility for monitoring and controlling prisoners, it now lies in utter destruction. |
| Saddlecap RanchHernandSaddlecap Ranch | Hernand | A ranch that raises cattle and goats. Though small in scale, it produces high-quality milk from livestock raised with great care. |
| Icewatch AltarDemenissIcewatch Altar | Demeniss | An altar with an unknown purpose. This ominous altar is dedicated to a mysterious entity. Anyone who approaches will face indiscriminate attacks from crazed cultists. |
| Breesman PastureDemenissBreesman Pasture | Demeniss | A ranch owned by House Byron. It breeds prize horses for racecourses and horse markets. |
| Well of EnlightenmentCrimson DesertWell of Enlightenment | Crimson Desert | The well in the Valley of Grief. Many seek this well, drawn by rumors that its water can resurrect the dead. Some claim that goblins spread these false rumors. While the truth remains unconfirmed, the legend likely originated among parched adventurers. |
| North Demeniss OutpostDemenissNorth Demeniss Outpost | Demeniss | The Wolf Trackers’ stronghold. This base was established through the illegal operation of abandoned land in the Byron Estate. A testament to the group’s lawless savagery, it has become a persistent thorn in the side of the estate. |
| Smoking Lands HearthDemenissSmoking Lands Hearth | Demeniss | A small camp by Deadfire Mountain. |
| Hexe SanctuaryDemenissHexe Sanctuary | Demeniss | A sanctuary that Hexe Marie, the witch, has made her home. The eerie cabin is shrouded in a malevolent aura, making it far too dangerous to even approach. The witch’s wicked power is corrupting and desolating the surrounding lands and mountains. Faction: Tariv Sorcerers |
| Clay Urn NecropolisDemenissClay Urn Necropolis | Demeniss | A disposal site where failed ceramics and damaged goods were disposed. Since Hexe Marie took over, twisted creatures have begun to haunt the area. Rumors suggest she used brimstone to animate the discarded remains, forging them into a formidable clay army. Faction: Tariv Sorcerers |
| Forgotten TombDemenissForgotten Tomb | Demeniss | The sacred tomb where the great alchemists and sorcerers lie in eternal rest. Once a holy sanctuary, it has been corrupted by Hexe Marie. She harnesses the magic-infused bones of the ancestors to amplify her power, steadily expanding her dark influence. Faction: Tariv Sorcerers |
| Silvermoon TradehouseDemenissSilvermoon Tradehouse | Demeniss | The headquarters of the Silvermoon Trade Collective, located in Demeniss Port. |
| Hollow HavenDemenissHollow Haven | Demeniss | A sorcerer village of the past. Once a thriving settlement, the village was reduced to a hollow shell after Hexe Marie’s attack. The sorcerers were sacrificed to her, and those who failed to escape met gruesome ends. Faction: Tariv Sorcerers |
| Brimstone SpringsDemenissBrimstone Springs | Demeniss | A brimstone hot spring known for its healing and restorative properties. Once a beloved local landmark, it has been seized by Hexe Marie. Rumors of ceramic creatures lurking beneath the waters to attack visitors have transformed this healing sanctuary into a mire of terror. |
| Creaky Fishing DockDemenissCreaky Fishing Dock | Demeniss | A fishing dock built beside the Denn River. |
| Musket Second OutpostDemenissMusket Second Outpost | Demeniss | An outpost built in Demeniss before Fort Musket was occupied. |
| Abandoned Silvermoon CabinDemenissAbandoned Silvermoon Cabin | Demeniss | An abandoned cabin close to the edge of the cliff. |
| Demeniss Supply CampDemenissDemeniss Supply Camp | Demeniss | A guard post patrolling the area around the armory. It monitors all movement approaching the armory from a high vantage point and immediately alerts the main force. |
| Smugglers' DockDemenissSmugglers' Dock | Demeniss | A small dock used for smuggling, hidden from the eyes of the merchant guilds. The surrounding reefs restrict access to small vessels only. The Silvermoon Trade Collective is aware of its existence but chooses to turn a blind eye. |
| Eastern CourtDemenissEastern Court | Demeniss | A court overseeing eastern Demeniss. |
| Abandoned Wetland CabinDemenissAbandoned Wetland Cabin | Demeniss | An abandoned cabin guarded by pirates. |
| Oakbarrel WineryDemenissOakbarrel Winery | Demeniss | One of many principal investments on the Silvermoon Trade Group. |
| Silvermoon Shore ShipwreckDemenissSilvermoon Shore Shipwreck | Demeniss | A shipwreck found on the coast near Demeniss Port. |
| Slopeseed FarmDemenissSlopeseed Farm | Demeniss | A farm owned by House Elemore. |
| Sunset DyehouseDemenissSunset Dyehouse | Demeniss | A dyeing workshop owned by House Ellimore. |
| Sunharvest FarmDemenissSunharvest Farm | Demeniss | A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation at the continent’s premier breadbasket. |
| Vinewood WineryDemenissVinewood Winery | Demeniss | A winery owned by House Elemore. The wine crafted from the finest grapes of the Golden Plains is a staple not only in Demeniss but at banquets across other nations as well. |
| Church of East DemenissDemenissChurch of East Demeniss | Demeniss | A church located in eastern Demeniss. |
| Brookfield MarketplaceDemenissBrookfield Marketplace | Demeniss | A market famous for the scent of freshly baked bread and smoked meat rolls. |
| Greenpond FarmDemenissGreenpond Farm | Demeniss | A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation at the continent’s premier breadbasket. |
| Wailing RockDemenissWailing Rock | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. The landscape is defined by a single, massive stone pillar standing alone at the center of what appears to be a meteorite impact site. |
| TarivDemenissTariv | Demeniss | A small village inhabited by sorcerers. It is a sanctuary for those who wield mysterious powers. Despite constant threats from outsiders coveting their magic, the Guardian Tree’s powerful barrier protects the village. |
| Stones of TimeDemenissStones of Time | Demeniss | Mysterious ancient ruins scattered across the northwest of Demeniss. This site features the highest concentration of stone pillars, said to be engraved with ancient symbols that locals cannot decipher. It is recorded as a primary gathering spot for scholars seeking to study the origins of the ruins. |
| Crescent CampDemenissCrescent Camp | Demeniss | A camp overlooking Crescent Lake in its entirety. |
| Western Dig SiteDemenissWestern Dig Site | Demeniss | Ancient ruins discovered in the Kingshield Mountains. Discovered on the border between Marshell and the Byron Estate, both families are competing to excavate the site. The psychological warfare over ownership is fierce, and the excavation site is thick with a tension that could explode at any moment. |
| Stonewell FarmDemenissStonewell Farm | Demeniss | A farm owned by House Marshell. Fertile soil and abundant sunlight ensure a bountiful harvest every year, but the workers suffer under the relentless intensity of the labor. |
| Burnhand QuarryDemenissBurnhand Quarry | Demeniss | A quarry owned by House Byron. This is a gruelling site where Brimstone is mined without a single piece of safety equipment. Driven by greed that prioritizes production yield over the well-being of the workers, the site is filled with nothing but the suffering of the laborers. |
| Golden Trading PostDemenissGolden Trading Post | Demeniss | A trading post in Demeniss, operated by the Goldleaf Merchant Guild. Boasting an impressive scale, this hub bustles day and night with merchants and workers hauling cargo, showcasing the Goldleaf Merchant Guild’s immense wealth and information network. |
| Rustleleaf FarmDemenissRustleleaf Farm | Demeniss | A farm owned by House Azerian. They treat their works with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | Ruins buried underground near the castle gate. Judging by the stonework, it was likely once a grand manor. |
| Meadowlark RanchDemenissMeadowlark Ranch | Demeniss | A ranch famous for its excellent quality meat. |
| Lacus FarmDemenissLacus Farm | Demeniss | A farm owned by House Azerian. |
| Demeniss Wildlife ParkDemenissDemeniss Wildlife Park | Demeniss | A wildlife park located near Demeniss Castle. |
| Southern CourtDemenissSouthern Court | Demeniss | A court that oversees southern Demeniss. |
| Southcourt WainwrightDemenissSouthcourt Wainwright | Demeniss | A workshop specializing in military wagons for the capital. |
| Pecus RanchDemenissPecus Ranch | Demeniss | A ranch that produces meat for royal trade. |
| Cathedral of DemenissDemenissCathedral of Demeniss | Demeniss | The cathedral of the Church of Solumen in Demeniss. When the solemn tolling of the bells echoes through the city, the faithful gather in this sacred place to offer their prayers. |
| Brookfield ManorDemenissBrookfield Manor | Demeniss | The manor of House Elemore. |
| The Laughing MarionetteDemenissThe Laughing Marionette | Demeniss | The Circus hosts a variety of acrobatic performances and bazaars. |
| Azerian ManorDemenissAzerian Manor | Demeniss | The estate is defined by its massive, opulent gardens that overwhelm every visitor. |
| Demeniss CastleDemenissDemeniss Castle | Demeniss | A castle located in the capital of Demeniss. |
| Demeniss TribunalDemenissDemeniss Tribunal | Demeniss | The tribunal located within Demeniss Castle. Rumor has it that many political prisoners are dragged here and subjected to suffering. |
| Sungrove ManorDemenissSungrove Manor | Demeniss | The manor of House Marshell. |
| Sundell FarmDemenissSundell Farm | Demeniss | A farm owned by House Elemore. |
| Cattlefold RanchDemenissCattlefold Ranch | Demeniss | A ranch owned by House Elemore. This integrated production hub blends farming and ranching. The fertility of the Golden Plains provides an abundance of feed for the livestock. |
| Ashergold DyehouseDemenissAshergold Dyehouse | Demeniss | The House Marshell’s dye works is a vital facility responsible for their immense wealth. |
| EaselburyDemenissEaselbury | Demeniss | A village of artists. Under the patronage of House Azerian, a family that prizes artistic expression, creators have made this place their home. The creative spark is palpable in every corner, fostering a free-spirited and romantic atmosphere where diverse works of art come to life. |
| Bluebell FarmDemenissBluebell Farm | Demeniss | A farm owned by House Marshell. |
| Whitehill MillDemenissWhitehill Mill | Demeniss | A small mill perched atop a hill. This mysterious mill stands alone on the deserted hillside. Why it was built in such a remote location remains a mystery. |
| Springdale FarmDemenissSpringdale Farm | Demeniss | A farm owned by House Byron. Neglected by the Count’s indifference, this small farm offers no protection for its peasants. They suffer under the tyranny of the Righteous Inquisitors, enduring each day in fear of pillaging and harassment instead of the joy of the harvest. |
| Secluded Private PropertyDemenissSecluded Private Property | Demeniss | A location where House Byron carries out its behind-the-scenes dealings. This execution ground is used to discreetly eliminate those who resist the powerful. Only screams buried in the darkness and the scent of blood bear witness to the horrors of this place. |
| Windmere ManorDemenissWindmere Manor | Demeniss | The manor of House Byron. A secluded estate nestled in a quiet place within the outskirts. It reflects the family’s long history of operating from the shadows. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | A remnant of ancient construction. |
| Honeywood ApiaryDemenissHoneywood Apiary | Demeniss | A beekeeping apiary owned by House Byron. Due to the barren nature of the territory, the estate produces rare honey using flowers and bees to generate profit instead of traditional farming. |
| Wheelsmith WainwrightDemenissWheelsmith Wainwright | Demeniss | A wainwright owned by House Byron. It produces strong and practical wagons. |
| Cowbell RanchDemenissCowbell Ranch | Demeniss | A ranch owned by House Marshell. It produces high-quality meat and dairy products thanks to an abundance of feed. |
| Church of West DemenissDemenissChurch of West Demeniss | Demeniss | A church located in western Demeniss. It operates alongside an orphanage to care for the marginalized, providing comfort and hope to residents weary of the Righteous Inquisitor's persecution. Faction: Church of Solumen |
| Demeniss OrphanageDemenissDemeniss Orphanage | Demeniss | An orphanage run by the Church of Solumen. It provides loving care for children orphaned by war and poverty. Under the Order's protection, this sanctuary of hope echoes with the constant, bright laughter of children. Faction: Church of Solumen |
| Western CourtDemenissWestern Court | Demeniss | A court overseeing western Demeniss. |
| Greenfield FarmDemenissGreenfield Farm | Demeniss | A farm owned by House Marshell. Fertile soil and abundant sunlight ensure a bountiful harvest every year, but the workers struggle under the relentless intensity of the labor. |
| Canalside FarmDemenissCanalside Farm | Demeniss | A farm owned by House Azerian. |
| Verdant ParadiseCrimson DesertVerdant Paradise | Crimson Desert | An oasis in the central Crimson Desert. On a barren land where nothing meets the eye but desolate rock and sand, clear water rises like a miracle, shining like a jewel in vivid contrast against the red earth. |
| Desolate Megalith AltarCrimson DesertDesolate Megalith Altar | Crimson Desert | A mysterious altar located in a basin between desert and valleys. Carefully placed stones form a ring, and at its center stand several monoliths. The carved letters are unreadable, yet an ominous aura lingers. |
| Saltshade Bandit CampCrimson DesertSaltshade Bandit Camp | Crimson Desert | The Sandfang Marauders’ stronghold located at the Saltroad. |
| Fort MusketDelesyiaFort Musket | Delesyia | A fortress built to expand their faction into the Crimson Desert. It was a forward base constructed for Demeniss’s invasion, but it is now steeped in a shameful history of war. Faced with fierce resistance from barbarians, the forces here struggled even to defend the site, let alone launch an attack. |
| Windrose FarmDelesyiaWindrose Farm | Delesyia | Dewhaven’s food source. |
| Dewhaven KeepDelesyiaDewhaven Keep | Delesyia | The center of Dewhaven, where concerns over rapid development run deep. |
| Logging Camp Flag StopDelesyiaLogging Camp Flag Stop | Delesyia | A Camp Flag Stop at the end of the road. |
| Gorthak Flag StopDelesyiaGorthak Flag Stop | Delesyia | An ironcrawler station near Gorthak. |
| Zargan TankworksDelesyiaZargan Tankworks | Delesyia | A workshop that crafts siege engine weapons. It produces the region’s primary export: sturdy, powerful siege engines. Faction: Ironflame Orcs |
| Gearmelt Trading PostDelesyiaGearmelt Trading Post | Delesyia | A trading post operated by the Gearmelt Confectionery Association. Sweet treats are distributed here directly from the association. |
| Gate of PeaceDelesyiaGate of Peace | Delesyia | A gate built into the wall separating Demeniss and Gorthak. |
| Gearmelt ConfectioneryDelesyiaGearmelt Confectionery | Delesyia | A famous confectionery that makes chocolate. It owns the only cacao farm on the continent and is renowned for its chocolates and treats handcrafted from fresh cacao. |
| Gate of Peace: Western CampDelesyiaGate of Peace: Western Camp | Delesyia | A small camp built near the Gate of Peace. |
| Gate of Peace: Northern CampDelesyiaGate of Peace: Northern Camp | Delesyia | A small camp established near the Gate of Peace. It serves as a temporary shelter for travellers and merchants passing through the gate to take a brief rest. |
| Freesword DwellingDelesyiaFreesword Dwelling | Delesyia | A small settlement established near the Gate of Peace. It’s a temporary refuge for wandering warriors traveling through the gateway. |
| Cacao FarmDelesyiaCacao Farm | Delesyia | The Gearmelt Confectionery Association’s cacao farm. It is home to rare cacao trees seldom found elsewhere on the continent. High-quality cacao is harvested here under the Association’s strict supervision. |
| Confectionery StorehouseDelesyiaConfectionery Storehouse | Delesyia | The storage of the Gearmelt Confectionery Association. A storehouse where products are stored before being shipped out. |
| Lake KharonsoHernandLake Kharonso | Hernand | A lake steeped in legends of a sealed monster. According to lore, "those who descended from the heavens" forged sealing stones to imprison the beast. Many residents of Kharonso live in fear that the monster will resurface if the stones ever shatter. Faction: Kharonso Troll Alliance |
| Musket First OutpostDelesyiaMusket First Outpost | Delesyia | An outpost built in Demeniss before Fort Musket was occupied. It now serves as a gate restricting access to the Musket region. Faction: House Thorel |
| Drywind Valley Ironcrawler StationDelesyiaDrywind Valley Ironcrawler Station | Delesyia | An ironcrawler station near Drywind Valley. |
| HelmaraCrimson DesertHelmara | Crimson Desert | The village serving as the base of operations for the Helms. Though often dismissed as mere ignorant bandits, this is the hub of their engineering prowess. They forge weapons of war using wealth and slaves plundered from travelers and neighbouring nations. |
| Sandshift VillageCrimson DesertSandshift Village | Crimson Desert | A small community in the Sandshift Basin. The village was originally larger and located near the Rockshard Valley Ruins, but its distance from major cities left it completely exposed to the threat of bandits. The survivors are now questioning whether staying here is truly safe. |
| Swamp RuinsDelesyiaSwamp Ruins | Delesyia | Some ruins by the swamp. |
| Stoneback Crab WetlandsDelesyiaStoneback Crab Wetlands | Delesyia | Wetlands on the north side of Delesyia. |
| Valvegarrd GarrisonDelesyiaValvegarrd Garrison | Delesyia | A ground for testing machine performance. |
| Delesyia South GateDelesyiaDelesyia South Gate | Delesyia | A Gate on the road. |
| Eastern Hills Flag StopDelesyiaEastern Hills Flag Stop | Delesyia | An ironcrawler station near Eastern Hills. |
| Anvil Hill Bandit CampHernandAnvil Hill Bandit Camp | Hernand | A bandit stronghold located near Anvil Hill. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| Tinkerton Dig SiteDelesyiaTinkerton Dig Site | Delesyia | Dig site of a giant dragon's remains. |
| Yulgar BeaconDelesyiaYulgar Beacon | Delesyia | A beacon southeast of Gorthak Warehouse. |
| Marni's OutpostDelesyiaMarni's Outpost | Delesyia | An outpost where Marni’s mecha soldiers are deployed. |
| Delesyia DyehouseDelesyiaDelesyia Dyehouse | Delesyia | Found southwest of Delesyia Castle. |
| Beardtree Flag StopDelesyiaBeardtree Flag Stop | Delesyia | An ironcrawler station near Beardtree Gorge. |
| Gorthak GateDelesyiaGorthak Gate | Delesyia | A destroyed gate. |
| Dewhaven East GateDelesyiaDewhaven East Gate | Delesyia | The eastern gate leading to Dewhaven. |
| Gorthak Gate HearthDelesyiaGorthak Gate Hearth | Delesyia | A small camp north of Gorthak Gate. |
| Fullharvest FarmDelesyiaFullharvest Farm | Delesyia | The largest farm in Delesyia. |
| Gorthak WarehouseDelesyiaGorthak Warehouse | Delesyia | A Warehouse at the end of the road. |
| Cornfield FarmhouseDelesyiaCornfield Farmhouse | Delesyia | A farmhouse west of the Beardtree Gorge. |
| Marni's Steel ArmoryDelesyiaMarni's Steel Armory | Delesyia | Marni’s mechanical weapon workshop. |
| Benus Riverside CabinDelesyiaBenus Riverside Cabin | Delesyia | A cabin beside the river. |
| Krall FoundryDelesyiaKrall Foundry | Delesyia | A foundry by the road. |
| Wild Raiders CampHernandWild Raiders Camp | Hernand | An outpost formed by the bandits who couldn't belong to any faction, banding together. While not led by a disciplined commander, it is still dangerous due to the high amount of rough outlaws occupying the outpost. |
| Redfox Trading PostDelesyiaRedfox Trading Post | Delesyia | A trading post of the Redfox Merchants. |
| Verdant Valley RuinsCrimson DesertVerdant Valley Ruins | Crimson Desert | Ruins in the Verdant Valley. |
| Cliffside RuinsCrimson DesertCliffside Ruins | Crimson Desert | Ruins southeast of Giant's Yard Researcher's Camp. |
| Northern Rocca's Hill Bandit CampHernandNorthern Rocca's Hill Bandit Camp | Hernand | A bandit stronghold located around Rocca's Hill. Clear the camp of enemies so you can free some Pailunese Refugees and find some loot. |
| Nas River Angler's HearthHernandNas River Angler's Hearth | Hernand | Found east of Inksworth Bindery. |
| Museum of MarniDelesyiaMuseum of Marni | Delesyia | Found at the end of the road. You can access it after progressing through Chapter 11. |
| Gorthak IronworksDelesyiaGorthak Ironworks | Delesyia | An orc ironworks located at the center of Gorthak. |
| Grunlore OutpostDelesyiaGrunlore Outpost | Delesyia | An outpost for the western border of Gorthak. |
| TinkertonDelesyiaTinkerton | Delesyia | A village greatly influenced by technological advancements. |
| Desert Freesword CampCrimson DesertDesert Freesword Camp | Crimson Desert | A camp west of Arcosa village. |
| Twilight Breeze HearthHernandTwilight Breeze Hearth | Hernand | Found at the edge of the cliff south of the Mountain of Frozen Souls. |
| Horseshoe Lake PerchDelesyiaHorseshoe Lake Perch | Delesyia | A mysterious cabin built on the remains of a broken bridge. No one knows who built it, but it has already become a legendary spot among fishermen. |
| The Delesyian InstituteDelesyiaThe Delesyian Institute | Delesyia | Delesyia’s finest educational institution. |
| Crimson Mountains Ironcrawler StationCrimson DesertCrimson Mountains Ironcrawler Station | Crimson Desert | An ironcrawler station near the Crimson Mountains. |
| Sandswept RuinsCrimson DesertSandswept Ruins | Crimson Desert | Ruins near a lonely village. There are traces of buildings that collapsed during a sandstorm. The residents never returned, even after the storm passed and the vegetation grew back. Only ownerless jars remain, guarding the past in silence. |
| Wildbloom SpringsCrimson DesertWildbloom Springs | Crimson Desert | A spring located in the heart of the desert in the southeastern Crimson Desert. One of the few premium water sources where fresh drinking water can be obtained, it is like a jewel within the desert. Along the water’s edge, bright flowers bloom, and rare sights of wildlife at play can be seen. |
| Roadside WatchtowerCrimson DesertRoadside Watchtower | Crimson Desert | A watchtower southwest of Arcosa village. |
| Giant's Yard Researcher's CampCrimson DesertGiant's Yard Researcher's Camp | Crimson Desert | A researcher's camp in the forest. |
| Serpenthead ValleyCrimson DesertSerpenthead Valley | Crimson Desert | A valley on the southern edge of the Crimson Desert region. |
| Warspike North GateHernandWarspike North Gate | Hernand | The northern gate leading to Fort Warspike. Faction: House Alfonso |
| Marni ParkDelesyiaMarni Park | Delesyia | A sprawling park dedicated to the people of Delesyia by Marni. |
| Silverbrook RuinsDelesyiaSilverbrook Ruins | Delesyia | Ruins of an abandoned village. |
| Ancient RuinsDelesyiaAncient Ruins | Delesyia | Found in Beardtree Gorge. |
| Wasteland Cliff WatchtowerCrimson DesertWasteland Cliff Watchtower | Crimson Desert | A watchtower west of Muiquun. |
| Giant's Yard WatchtowerCrimson DesertGiant's Yard Watchtower | Crimson Desert | A watchtower in the forest. |
| Musket Ultimate Weapon Stronghold No. 1Crimson DesertMusket Ultimate Weapon Stronghold No. 1 | Crimson Desert | A stronghold located southeast of the Cloister of Enlightenment. |
| Well of PatienceCrimson DesertWell of Patience | Crimson Desert | Found east of Burhum. |
| Well of AnguishCrimson DesertWell of Anguish | Crimson Desert | Found south of Burhum. |
| Sandrest RuinsCrimson DesertSandrest Ruins | Crimson Desert | Ruins occupied by Sandfang Marauders. |
| Hushwind Hill ShipwreckDemenissHushwind Hill Shipwreck | Demeniss | A shipwreck on the shore. |
| Sweetbloom PlantationDelesyiaSweetbloom Plantation | Delesyia | An agricultural complex in Delesyia. |
| Turquoise Rock PoolsCrimson DesertTurquoise Rock Pools | Crimson Desert | Strange pools along the coast of Varnia. |
| Chittering Forest Ironcrawler StationDelesyiaChittering Forest Ironcrawler Station | Delesyia | An ironcrawler station near Chittering Forest. |
| Forebearer's Barrens Flag StopCrimson DesertForebearer's Barrens Flag Stop | Crimson Desert | Found in the Crimson Desert. |
| Suhramahd BazaarCrimson DesertSuhramahd Bazaar | Crimson Desert | The ruins of a shop located on the road between Urdavah and Varnia. Once a thriving commercial hub, only traces of its former glory and ruins remain. |
| Hyena DenCrimson DesertHyena Den | Crimson Desert | A dev southeast of Tommaso. |
| BurhumCrimson DesertBurhum | Crimson Desert | Found south of Forebearer's Barrens. |
| Delesyia CastleDelesyiaDelesyia Castle | Delesyia | A fortress in the capital of Delesyia. |
| Varnia GateCrimson DesertVarnia Gate | Crimson Desert | The gateway to enter Varnia. |
| Forebearer's Barrens Ironcrawler StationCrimson DesertForebearer's Barrens Ironcrawler Station | Crimson Desert | Found southeast of Helmara. |
| Cloister of EnlightenmentCrimson DesertCloister of Enlightenment | Crimson Desert | A place rumored to hold all manner of priceless treasures. Some claim to have seen vast fortunes of gold and silver, while others say they found nothing but piles of rocks. Perhaps enlightenment lies in discerning true value between what is real and fake. Faction: Sage of the Desert |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins southeast of Tommaso. |
| Well of ReflectionCrimson DesertWell of Reflection | Crimson Desert | Found southwest of Burhum. |
| Fort Anvil Gate HearthHernandFort Anvil Gate Hearth | Hernand | Found on the eastern side of Fort Anvil. |
| Hernand East GateHernandHernand East Gate | Hernand | The eastern gate leading to Demeniss. Soldiers maintain a tight watch over the checkpoint, and any attempt to smuggle contraband is met with severe punishment. This gate serves as a vital transit point for merchants and travelers. Faction: House Celeste |
| Elderglen PlantationDelesyiaElderglen Plantation | Delesyia | An agricultural complex in Delesyia. |
| Thoron Village RuinsDelesyiaThoron Village Ruins | Delesyia | A ruined village. |
| Church of DelesyiaDelesyiaChurch of Delesyia | Delesyia | Found on the east side of the town of Delesyia. |
| TimbertonDelesyiaTimberton | Delesyia | A village greatly influenced by technological advancements. |
| Rockshard Mountain Ironcrawler StationCrimson DesertRockshard Mountain Ironcrawler Station | Crimson Desert | Found by the train tracks. |
| Timeworn Ruins Ironcrawler StationCrimson DesertTimeworn Ruins Ironcrawler Station | Crimson Desert | Found by the train tracks. |
| Mistwind HearthHernandMistwind Hearth | Hernand | Found halfway up the hill, northeast of Fort Perwin. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Sandshift Basin Ironcrawler StationCrimson DesertSandshift Basin Ironcrawler Station | Crimson Desert | Found by the train tracks. |
| Crimson Mountains FortressCrimson DesertCrimson Mountains Fortress | Crimson Desert | A fortress in the Crimson Mountains overlooking the surrounding area. |
| Giant's Yard Outpost CampCrimson DesertGiant's Yard Outpost Camp | Crimson Desert | An Outpost Camp south of the Redtree Forest. |
| Timberturner WainwrightHernandTimberturner Wainwright | Hernand | A workshop dedicated to the mass production of high-quality carriages, primarily serving merchants. Faction: House Alfonso |
| Port DeleysiaDelesyiaPort Deleysia | Delesyia | Found on the east side of Delesyia Town |
| Abandoned Whisperfall CabinDemenissAbandoned Whisperfall Cabin | Demeniss | An abandoned cabin on a slope. |
| MuiquunCrimson DesertMuiquun | Crimson Desert | Muiquun, a village at the eastern edge of Tashkalp. |
| Varnia Saltroad CampCrimson DesertVarnia Saltroad Camp | Crimson Desert | A shelter used by the first pilgrims in the distant past. |
| Redsand HelmholeCrimson DesertRedsand Helmhole | Crimson Desert | Found northeast of Tommaso. |
| Fort ManubCrimson DesertFort Manub | Crimson Desert | Found east of Tommaso. |
| Right Eye WatchtowerCrimson DesertRight Eye Watchtower | Crimson Desert | A watchtower south of Redrock Farm. |
| Coast Windmill WatchtowerDelesyiaCoast Windmill Watchtower | Delesyia | Found by the road. |
| Redtree ForestCrimson DesertRedtree Forest | Crimson Desert | A Redtree Forest in a large cave. |
| Demeniss Southern Cliff ShipwreckDemenissDemeniss Southern Cliff Shipwreck | Demeniss | A shipwreck located along the southern coastal cliffs of Demeniss. |
| Nas River Fishing DockHernandNas River Fishing Dock | Hernand | A small fishing spot along the tributary of the Nas River. It's a popular destination for fishermen thanks to the plentiful catch. Goblins from the Trading Post are frequent visitors, stopping by to buy fish or take a rest. Faction: House Roberts |
| Hawkstone RuinsDelesyiaHawkstone Ruins | Delesyia | Ruins in the open. |
| Hillside ManorHernandHillside Manor | Hernand | Hillside Manor is found on the eastern side of Hernand. It is owned by Count Felix. As a confidant greatly trusted by Duke Celeste, his manor is also located near Hernand Castle. Faction: House Felix |
| Tommaso Fork PosthouseCrimson DesertTommaso Fork Posthouse | Crimson Desert | A posthouse located at the fork north of Tommaso. Situated at the heart of the crossroads, it serves as a sanctuary for travelers and merchants. It is always bustling with those resting their weary bodies or repairing their wagons. |
| Mechaloop Ironcrawler StationDelesyiaMechaloop Ironcrawler Station | Delesyia | An ironcrawler station located near the capital. |
| Shadow Cliff Watch CampCrimson DesertShadow Cliff Watch Camp | Crimson Desert | A camp west of the Red River. |
| Rodbel Fishing DockHernandRodbel Fishing Dock | Hernand | A fishing spot located at the Anvil Riverside. Although it's only a small stream, it was established as a fishing spot because the fish bite so well. Faction: House Felix |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins of the continent of Pywel. |
| Whitesand RetreatCrimson DesertWhitesand Retreat | Crimson Desert | A religious site dedicated to following the teachings of Atima. |
| Finhold NetmakersDelesyiaFinhold Netmakers | Delesyia | Found south of Delesyia Castle. |
| VarniaCrimson DesertVarnia | Crimson Desert | A religious state situated on the northernmost reaches of the Crimson Desert. |
| Howlsands CampCrimson DesertHowlsands Camp | Crimson Desert | The Sandfang Marauders’ stronghold. They plunder supplies while riding wolves, and stockpile them here. The wealth greedily amassed here serves as the foundation for their ambition to one day rule the entire desert. |
| Anvil Hill Southern Watchtower HearthHernandAnvil Hill Southern Watchtower Hearth | Hernand | Found on the southern side of the Anvil Hill plateau. |
| Red River Cliff WatchtowerCrimson DesertRed River Cliff Watchtower | Crimson Desert | A watchtower south of the Red River. |
| Bloomwood RanchHernandBloomwood Ranch | Hernand | A ranch where the Godleaf Merchant Guild's livestock is managed. It is a popular hub for livestock trading. Thanks to its excellent security, some even pay a fee to board their animals here. Faction: House Roberts |
| Ancient RuinsCrimson DesertAncient Ruins | Crimson Desert | Ruins by the Red River. |
| Hariyah-ram CampCrimson DesertHariyah-ram Camp | Crimson Desert | The Goldenscale Bandits’ stronghold located near the Saltroad. |
| Howlsands Camp HearthCrimson DesertHowlsands Camp Hearth | Crimson Desert | A small camp by an Abyss Nexus. |
| Marni's LaboratoriumDelesyiaMarni's Laboratorium | Delesyia | Marni’s state-of-the-art laboratorium. |
| Marni's Drilling RigDelesyiaMarni's Drilling Rig | Delesyia | A large drilling facility that supplies oil needed for Delesyia. |
| YakhchalCrimson DesertYakhchal | Crimson Desert | A storage facility built to preserve ice in the desert. |
| Saltroad CampCrimson DesertSaltroad Camp | Crimson Desert | A camp located on the Saltroad connecting Varnia and Urdavah. It serves as a vital rest stop for merchants and travellers bound for Varnia. However, with defences that pale in comparison to a city, it remains vulnerable to attacks from the bandits prowling the area. |
| Varnia Trading PostCrimson DesertVarnia Trading Post | Crimson Desert | A trade hub that serves as Varnia’s gateway for commerce. |
| Asaha-ram CampCrimson DesertAsaha-ram Camp | Crimson Desert | A camp occupied by Goldenscale Bandits. |
| Goldleaf TradepostHernandGoldleaf Tradepost | Hernand | The Goldleaf Merchant Guild trade hub, where goods from across the land are exchanged. Guyild guards are stationed here to oversee the trade of various wares. Rumor has it that some offer bribes in hopes of securing lower prices. Faction: Goldleaf Merchant Guild |
| Benus Bandits' HideoutDelesyiaBenus Bandits' Hideout | Delesyia | A bandit stronghold located at Mount Benus. |
| Hernand CastleHernandHernand Castle | Hernand | Hernand Castle is the capital fortress of Hernand. Its deep canyons and Nas River provide natural defense and access to water, making it ideal to be the Duchy's capital. Initially, Hernand Castle will be locked for you, but you'll get access to this stronghold while playing the Mystical Key Quest. Faction: House Celeste |
| Stellen ManorPailuneStellen Manor | Pailune | A manor that stands out with an architectural style different from that of Pailune. It is believed to be the residence of a family that migrated from Demeniss and its exotic exterior creates a striking contrast with the surrounding landscape. |
| Steinnfell Fortress GatePailuneSteinnfell Fortress Gate | Pailune | The gateway to Steinnfell Fortress. |
| Steinnfell FortressPailuneSteinnfell Fortress | Pailune | A fortress built during the war between Hernand and Pailune. It was left neglected after the northern Hernand territories were abandoned and lost their strategic value. Seizing the opportunity, the Black Bears moved in unopposed and now use it as their base. Faction: Black Bears |
| Snowgrass HearthPailuneSnowgrass Hearth | Pailune | Found by the lake. |
| Twinpath PostPailuneTwinpath Post | Pailune | An outpost built by the Black Bears to monitor the road to Pailune and the streams of Denn River. |
| Bursada Castle RuinsCrimson DesertBursada Castle Ruins | Crimson Desert | Castle Ruins close to the Red River. |
| The ScrapfoldHernandThe Scrapfold | Hernand | Lodgings for the poor. A place where those sharing the same plight live together. Faction: Beggars' Alliance |
| Howling HillHernandHowling Hill | Hernand | A hill overlooking all of Hernand. Wolves are rare now, but legends say they once gathered here every night to howl, driving away nearby bandits. Since they rarely attacked livestock or residents, it's said the people felt as if the wolves were actually protecting Hernand. Faction: Greymanes |
| Beighen WeaveryPailuneBeighen Weavery | Pailune | A workshop that crafts baskets using logging byproducts and various other materials. These baskets are made by repurposing leftovers like tree bark. What began as a simple side project has since become the village's primary source of income, showcasing the residents' creativity. Faction: Beighen Tribe |
| Thick Root HideoutPailuneThick Root Hideout | Pailune | A hideout located at the foot of the Black Wall. Nestled within the roots of a massive tree, its origins remain a mystery. |
| Snowhaven HearthPailuneSnowhaven Hearth | Pailune | Found on the mountain. |
| Twinpath Central HearthPailuneTwinpath Central Hearth | Pailune | Found close to the path. |
| Whispering Forest DockPailuneWhispering Forest Dock | Pailune | Along the shaded banks of the Upper Dem River, piles of wood sit untouched by human hands. Even in the silence, the presence of wildlife lingers. |
| Snowfield Bandit CampPailuneSnowfield Bandit Camp | Pailune | |
| Twinpath East CampPailuneTwinpath East Camp | Pailune | Found close to the path. |
| Sequoia ForestPailuneSequoia Forest | Pailune | A once-lush forest. The Black Bear’s indiscriminate logging has caused a large-scale reduction in wood. The skeletal stumps hint at its former density, and the forest’s ecosystem is now under threat. |
| Outcast's HearthHernandOutcast's Hearth | Hernand | Found at the edge of the forest. Outcast's Hearth can be reached after you are captured by the Pororin Forest Guardians. When they capture you, they'll carry you here. Make sure you let yourself be captured three times. |
| Whitedeer Summit CabinPailuneWhitedeer Summit Cabin | Pailune | A vantage point offering a panoramic view of Calphade's frozen peaks and Hernand's temperature foothills. |
| Hunter's CabinDemenissHunter's Cabin | Demeniss | A seemingly ordinary cabin. Behind its shabby exterior lies the Silvermoon Trade Collective’s secret meeting room. This is where high=ranking officials gather to make critical resolutions in private. |
| Whispering Forest CabinPailuneWhispering Forest Cabin | Pailune | A cabin deep in the forest, surrounded by dense, towering wood. A secluded space where even the sound of footsteps is swallowed by the forest’s silence. |
| Aeronautical Research BaseDelesyiaAeronautical Research Base | Delesyia | A manufacturing facility for aerial mechanical weaponry. |
| Scholastone InstituteHernandScholastone Institute | Hernand | The premier institute of the continent of Pywel. Its ranks consist mostly of troll scholars, many of whom are dedicated to researching the Abyss. Faction: Scholastone Institute |
| LongbranchPailuneLongbranch | Pailune | |
| Abandoned DockPailuneAbandoned Dock | Pailune | Shadow of a bygone life haunts the path along the murky waters of the Upper Denn River. |
| Black Wall Bandit CampPailuneBlack Wall Bandit Camp | Pailune | A bandit stronghold located along the Black Wall riverside. |
| Scholastone ArchiveHernandScholastone Archive | Hernand | A place where various Scholastone records are stored. It documents and preserves every detail, from the Academy's history and activities to the scholar's research papers and experimental records. Faction: Scholastone Institute |
| Alabaster BridgeCrimson DesertAlabaster Bridge | Crimson Desert | A bridge leading to Varnia. |
| Halbert HarpooneryPailuneHalbert Harpoonery | Pailune | |
| Abandoned CabinPailuneAbandoned Cabin | Pailune | An abandoned house and the remains of objects sit halfway up the Pailune mountains. Within the shadows of the mountains and wood, the distant landscape quietly fades away. |
| Forest HearthPailuneForest Hearth | Pailune | A hearth in the dense forest where traces of life remain around a large tent. |
| Forest ShopPailuneForest Shop | Pailune | A small cabin nestled in a forest of tall trees and lush greenery. |
| Windsong PeaksPailuneWindsong Peaks | Pailune | A mountain where a witch was said to have lived. |
| Odeck PierPailuneOdeck Pier | Pailune | Found by the river. |
| Longleaf Shade HideoutPailuneLongleaf Shade Hideout | Pailune | Found in a large tree. |
| North Deepwoods HearthPailuneNorth Deepwoods Hearth | Pailune | Found close to the road. |
| Tangled Root HideoutPailuneTangled Root Hideout | Pailune | Found by the smoke. |
| Stjar RuinsPailuneStjar Ruins | Pailune | |
| Odeck FloodgatePailuneOdeck Floodgate | Pailune | A floodgate installed to regulate the water level of Odeck Lake. |
| Southern Pailune Bandit CampPailuneSouthern Pailune Bandit Camp | Pailune | A bandit stronghold located in the southern forest of Pailune. |
| North Pailune Bandit CampPailuneNorth Pailune Bandit Camp | Pailune | Found at the end of the path. |
| Masterium Northeast GateDelesyiaMasterium Northeast Gate | Delesyia | Found on the road leading to Marni's Masterium to the southwest. |
| Rainforest Eye WatchtowerCrimson DesertRainforest Eye Watchtower | Crimson Desert | A watchtower close to the Red River. |
| Khafi-jahr CampCrimson DesertKhafi-jahr Camp | Crimson Desert | A Dusksong outpost situated at the World’s Navel. |
| Volvior RuinsPailuneVolvior Ruins | Pailune | Ancient ruins located near Odeck. |
| Marni's MasteriumDelesyiaMarni's Masterium | Delesyia | Marni’s state-of-the-art workshop. |
| Pailune East GatePailunePailune East Gate | Pailune | The gate leading to Pailune. A large number of soldiers from Beighen are stationed here. Its proximity to the village allows for frequent family visits, keeping soldier morale high. |
| Volstein RuinsPailuneVolstein Ruins | Pailune | Found on the north side of Pailune. |
| Arima-jahr CampCrimson DesertArima-jahr Camp | Crimson Desert | A Dusksong outpost situated at the World’s Navel. |
| SkallcovePailuneSkallcove | Pailune | A fishing village once home to a community of fishermen who made their living through net fishing. Recently, a barrage of mysterious lightning strikes has driven most of the residents away. There are growing fears that the village will soon be completely abandoned if this extreme weather continues. |
| Pailune Secret VaultPailunePailune Secret Vault | Pailune | Found down some stairs through a hole in the ground, in the forest. |
| Dangsan TreePailuneDangsan Tree | Pailune | A majestic ancient tree that has stood since time immemorial. Believed to house the spirits of ancestors, it has long been an object of worship for the Pailunese. The surrounding wooden poles and decorations serve as symbols to ward off evil spirits and enhance the bond between humanity and nature. |
| Beggar's EndHernandBeggar's End | Hernand | Lodgings for the poor. A place where those sharing the same plight live together. Faction: Beggars' Alliance |
| Beighen CandleryPailuneBeighen Candlery | Pailune | A candle-making workshop. It crafts premium candles using beeswax sourced from the Pollengrad Apiary. Their pure, additive-free scent and long burn time have made them a favorite among Hernand’s high society. |
| Jungle RuinsCrimson DesertJungle Ruins | Crimson Desert | Ruins between the Red River and the sea. |
| Marni's HideoutDelesyiaMarni's Hideout | Delesyia | Found along Delesyia’s southern coastline. |
| OdeckPailuneOdeck | Pailune | A village whose people live in honor of a general renowned for deeds in past years. |
| Pitfall CampPailunePitfall Camp | Pailune | A small outdoor camp located deep in the forest. Hunters have dug trap pits all around the camp to catch any wildlife that approaches. |
| Giant TotemCrimson DesertGiant Totem | Crimson Desert | A ruin revered as sacred by the region's natives. |
| Ghadir-jahr CampCrimson DesertGhadir-jahr Camp | Crimson Desert | A camp north of a river. |
| Great Gate of UrdavahCrimson DesertGreat Gate of Urdavah | Crimson Desert | A colossal gateway that stands in the heart of the desert. Its sheer scale has allowed a community to take root both within and around the structure, transforming the gate itself into a unique vertical village. The area is a bustling hub, teeming with a constant flow of pilgrims and merchants. |
| Beast Hunter's CampPailuneBeast Hunter's Camp | Pailune | Found at the end of the path. |
| Skullstone TotemCrimson DesertSkullstone Totem | Crimson Desert | A ruin revered as sacred by the region's natives. |
| Odeck HearthPailuneOdeck Hearth | Pailune | |
| Silverwolf Mountain Central HearthPailuneSilverwolf Mountain Central Hearth | Pailune | Found by the road. |
| Bordig RuinsCrimson DesertBordig Ruins | Crimson Desert | Ruins where the rainforest begins. |
| Fossilhorn TotemCrimson DesertFossilhorn Totem | Crimson Desert | A ruin revered as sacred by the region's natives. |
| Pailune BeaconPailunePailune Beacon | Pailune | A beacon that watches over Pailune and the nearby lake. The lake features a gravestone steeped in the legends of ancient heroes. Stationed soldiers honor these heroes here, praying for their own safety and the peace of the region. |
| Knytlingar RuinsPailuneKnytlingar Ruins | Pailune | Ancient ruins located near Odeck. |
| Valley of the Moon Bandit CampCrimson DesertValley of the Moon Bandit Camp | Crimson Desert | A stronghold located southeast of the Izvatu Fortress. |
| Vat'nholl FortressPailuneVat'nholl Fortress | Pailune | A fort conquered by the Black Bears. Originally an outpost built by Hernand to expand their influence across the Nas River, it fell to a relentless Black Bear onslaught and now serves as a base for the faction. |
| ArboriaHernandArboria | Hernand | An abandoned village alongside Arboria Castle. As the castle fell into decline, the villagers began to leave one by one. Nowadays, only thieves prowl these ruins. |
| Arboria CastleHernandArboria Castle | Hernand | An abandoned castle located in the Arboria Forest. Once operated as a fertilizer plant to bolster agricultural production, the facility failed to yield significant results and was gradually abandoned over time. |
| Snowy Plains HearthPailuneSnowy Plains Hearth | Pailune | Found southeast of Vat’nholl Fortress, next to the path. |
| SkoghornPailuneSkoghorn | Pailune | A village where life persists amidst the biting cold. This barren environment was pioneered through indomitable will. |
| Duskway Camp Ironcrawler StationCrimson DesertDuskway Camp Ironcrawler Station | Crimson Desert | An Ironcrawler Station northwest of Gloomy Forest. |
| Left Eye WatchtowerCrimson DesertLeft Eye Watchtower | Crimson Desert | A watchtower located south of Redsand Farm. |
| Snowy Plateau CabinHernandSnowy Plateau Cabin | Hernand | The Snowy Plateau Cabin is found high on the mountain. |
| Cloister of RuinationPailuneCloister of Ruination | Pailune | An ominous temple. It is an ancient structure of unknown origin. A chilling, macabre aura hangs in the air, sending shivers down your spine as you draw near. |
| Gloomy ForestCrimson DesertGloomy Forest | Crimson Desert | A vast forest in the rainforest region. |
| ArcosaCrimson DesertArcosa | Crimson Desert | A village located in the Crimson Desert. |
| Nectarwood ApiaryHernandNectarwood Apiary | Hernand | An apiary located not far from Kharonso. Demand is high thanks to the trolls' love for mead. It is so popular that honey is always in short supply. Faction: Kharonso Troll Alliance |
| Calphade Gunpowder MillHernandCalphade Gunpowder Mill | Hernand | A military-grade gunpowder manufacturing facility. It produces the Calphadean army's gunpowder, specializing in the rapid, efficient mass production of explosives while maintaining consistent quality standards. |
| Izvatu Fortress WatchtowerCrimson DesertIzvatu Fortress Watchtower | Crimson Desert | A watchtower southwest of Izvatu Fortress. |
| Hernandian Mountains Bandit CampHernandHernandian Mountains Bandit Camp | Hernand | A bandit outpost located near the mountains of Hernand. |
| Calphade OutpostHernandCalphade Outpost | Hernand | An outpost built in the southeast of Calphade. It serves as a forward base responsible for monitoring the surrounding area and providing an initial response to threats at gates and major thoroughfares. |
| Calphade South GateHernandCalphade South Gate | Hernand | A southeastern gate with access to the riverside. Used not only for military movement but also frequent local traffic, it serves as both an everyday thoroughfare and a border outpost. Because the riverside terrain often constrains travel routes, control can be tightened depending on the situation. |
| Clockwork CabinHernandClockwork Cabin | Hernand | A cabin with machinery. The purpose or intent of the devices remains unconfirmed. Exercise caution when approaching due to the risk of malfunction. |
| Izvatu FortressCrimson DesertIzvatu Fortress | Crimson Desert | The largest raider base in the Crimson Desert. |
| Haunted Hill Ancient RuinsHernandHaunted Hill Ancient Ruins | Hernand | A remnant of ancient construction. |
| Abandoned Seaside CabinDemenissAbandoned Seaside Cabin | Demeniss | An abandoned cabin by the sea. |
| Skin Collector's HideoutCrimson DesertSkin Collector's Hideout | Crimson Desert | A spring in the middle of the desert, north of Muiqunn. The criminals of Muiquun are ruthless and cold-blooded fiends, yet they cower before those who may pose a threat to them. An individual known as the “Skin Collector” has established his lair here. He not only flays animal hides but also the skins of passing travelers, using them as sacrifices for his grotesque art. |
| Hangman's PassCrimson DesertHangman's Pass | Crimson Desert | A cliff at the border of the Crimson Mountains and rainforest. It earned its name from the gate hewn into the cliffside, evoking the grim image of an executioner’s gallows. Legend has it that people were once forced to leap between the cliffs with a rope tied around their necks. Of course, no one survived. |
| Izvatu Bandit CampCrimson DesertIzvatu Bandit Camp | Crimson Desert | A bandit camp southeast of Izvatu Fortress. |
| Fugitive HearthCrimson DesertFugitive Hearth | Crimson Desert | A small camp northeast of Izvatu Fortress. |
| Church of CalphadeHernandChurch of Calphade | Hernand | The Solumen Order's church in Calphade. It is the city's only place of worship, though rumors suggest priests are reluctant to be assigned here due to the frequent wars. |
| Calphade BeaconHernandCalphade Beacon | Hernand | A beacon built to swiftly signal emergencies. Situated in a strategic location overlooking Calphade, it provides a panoramic view of the territory and plays a vital role in communicating situational updates. |
| Calphade Logging CampHernandCalphade Logging Camp | Hernand | A logging base providing a steady supply of military timber. Logging operations are constant to meet the high demand for arrows, spears, and siege weapon components. |
| Abandoned Snowplains CabinHernandAbandoned Snowplains Cabin | Hernand | The Abandoned Snowplains Cabin is found by the snowy road. |
| Wolfsnare TrapsmithPailuneWolfsnare Trapsmith | Pailune | A workshop specializing in traps and various other tools. Their inventory ranges from standard hunting snares to mysterious torture devices. Despite the unsettling atmosphere, their craftsmanship is second to none. Faction: Knytlingar Clan |
| Calphade CastleHernandCalphade Castle | Hernand | The fortress commanded by Stefan Lanford, the Marquis of Hernand. It is considered impregnable, guarded by Calphadean soldiers known as the "Unyielding Shields." |
| Nas Riverside HearthHernandNas Riverside Hearth | Hernand | A small deserted camp on the hill near the Nas River. |
| Everfrost WatchtowerHernandEverfrost Watchtower | Hernand | Everfrost Watchtower is found by the mountain on the west side of Hernand. |
| Izvatu Fortress Shade HearthCrimson DesertIzvatu Fortress Shade Hearth | Crimson Desert | A small camp north of Izvatu Fortress. |
| Sunrise Shade HearthHernandSunrise Shade Hearth | Hernand | An abandoned camp located in the Sunrise Plains. |
| North Hernand WatchtowerHernandNorth Hernand Watchtower | Hernand | Found north of Hernand Town. Eliberate the outpost by defeating all bandits. |
| BeighenPailuneBeighen | Pailune | A village located on the border between Pailune and Hernand. The Blue Fangs, led by Torstein, are responsible for maintaining order. Leveraging its location on the border, most residents earn their living by producing export goods. Faction: Beighen Tribe |
| Whisperleaf RuinsPailuneWhisperleaf Ruins | Pailune | A lone ruin in the snowfields, the only place to withstand the weight of time. Below the towering mountains, slumbering in the frost, this site was once a seat of power. |
| Calphade GateHernandCalphade Gate | Hernand | A gate connecting Calphade and Hernand. It serves as a vital corridor for trade between the two regions, and any disruption in traffic has a direct impact on commerce. Strict inspections are uncommon, and locals are said to pass through relatively freely for family visits or work. |
| Reedfield GravesHernandReedfield Graves | Hernand | A graveyard in Grace's Domain. The reed fields to the southwest are shunned as an ominous site where patients were once buried. Graves are established nearby, not in the reed fields, to console the souls of the fallen. Faction: House Grace |
| Fort Hellwood Cliff WatchtowerHernandFort Hellwood Cliff Watchtower | Hernand | A watchtower on the cliff's edge guarding the area around Fort Hellwood. It uses the high ground to keep watch over the surroundings. Faction: House Celeste |
| Whisperleaf FortressPailuneWhisperleaf Fortress | Pailune | |
| Church of HernandHernandChurch of Hernand | Hernand | The Church of Hernand is found on the eastern side of the city. It is a gathering place for priests dedicated to serving the region through charitable acts. Faction: Hernandian Parish of Solumen |
| Forentin LodgeHernandForentin Lodge | Hernand | A small cabin for hunters. Firewood and dry provisions are always kept on hand for weary hunters, offering comfortable rest in a welcoming warmth. Faction: Vellua Fishermen's Guild |
| Hunter's CabinHernandHunter's Cabin | Hernand | A small cabin deep in the Haunted Hill forest. It provides shelter for hunters. Wild animals looking for meat can also be found frequently near the cabin. Faction: House Serkis |
| Yalwi-jahr CampCrimson DesertYalwi-jahr Camp | Crimson Desert | A Dusksong outpost situated at the Crimson Mountains. |
| Fort HellwoodHernandFort Hellwood | Hernand | A fort located south of Senia. Overlooking the town, it offers a panoramic view of the entire Grace domain. However, as it is neither on the border nor a strategic point, it has a lackluster defense. Faction: House Celeste |
| Ridgehuner TanneryPailuneRidgehuner Tannery | Pailune | A tannery for residents who prefer hunting. it sells hunted leather and processes meat. With many customers traveling from afar for rare mushrooms, it serves as a trade hub beyond its role as a simple workshop. |
| Frostveiled Castle RuinsPailuneFrostveiled Castle Ruins | Pailune | Ruins of a castle deep within the Pailune mountains quietly resting under a blanket of frost. The surrounding mountain ranges have stood firm against the biting winds. |
| Qudim-jahr CampCrimson DesertQudim-jahr Camp | Crimson Desert | A Dusksong outpost located at the World’s Navel. |
| Moss Hollow CabinPailuneMoss Hollow Cabin | Pailune | |
| Sunrise Plains Bandit CampHernandSunrise Plains Bandit Camp | Hernand | A bandit outpost located near Sunrise Plains. |
| Sunrise Plains Ancient RuinsHernandSunrise Plains Ancient Ruins | Hernand | A remnant of ancient construction, found south of Glebright Manor. |
| Leafshade CabinPailuneLeafshade Cabin | Pailune | A small cabin at the mountain’s foothills. Tucked between the grass and trees, a small space has been prepared to weather the cold. |
| LongleafPailuneLongleaf | Pailune | |
| Hellwood Inner GateHernandHellwood Inner Gate | Hernand | The inner gate leading to Fort Hellwood. Outsiders rarely travel beyond this point without special occasion. Faction: House Celeste |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | Ruins by the road east of Shiqar-jahr Camp. |
| Warspike East GateHernandWarspike East Gate | Hernand | The eastern gate leading to Fort Warspike. Faction: House Alfonso |
| The General's TombPailuneThe General's Tomb | Pailune | Found above the river’s source at the ravine’s end, a torch-lit archway marks the entrance. |
| Shiqar-jahr CampCrimson DesertShiqar-jahr Camp | Crimson Desert | A Dusksong stronghold situated at the Crimson Mountains. |
| Haunted Hill CampHernandHaunted Hill Camp | Hernand | A bandit outpost located at the Haunted Hill. |
| Calphade Training FieldHernandCalphade Training Field | Hernand | A temporary training field established to prepare for the Black Bears' invasion. Basic training for new soldiers is conducted here. |
| Desertshade Bandit CampCrimson DesertDesertshade Bandit Camp | Crimson Desert | A bandit camp sout of Shiqar-jahr Camp. |
| Pailune Castle Rest AreaPailunePailune Castle Rest Area | Pailune | Found on the east side of Pailune City. |
| Redrock Bandit CampCrimson DesertRedrock Bandit Camp | Crimson Desert | A bandit camp northwest of Caledora. |
| Ashclaw GatePailuneAshclaw Gate | Pailune | The gateway to Ashclaw Keep. An ironclad checkpoint designed to repel intruders and prevent slaves from escaping. |
| Hunter's Cabin Ancient RuinsHernandHunter's Cabin Ancient Ruins | Hernand | A remnant of ancient construction. The ruins of the cemetery are found southeast of Hunter's Cabin. |
| Duskwood Ancient RuinsHernandDuskwood Ancient Ruins | Hernand | A remnant of ancient construction. |
| IvynookHernandIvynook | Hernand | A village nestled within the vine-chocked wilds. The residents make their living cultivating and processing vines. Occasionally, the vines grow so excessively that they become difficult to manage. Faction: House Serkis |
| Five-Finger Mountain Ancient RuinsPailuneFive-Finger Mountain Ancient Ruins | Pailune | Found in the northwestern corner of Pailune. |
| White Wastes SanctuaryPailuneWhite Wastes Sanctuary | Pailune | At this location, a massive partially excavated skeleton lies within a pit. |
| Southern Riverside Bandit CampHernandSouthern Riverside Bandit Camp | Hernand | A bandit stronghold located at a riverside. |
| Greenfield Highlands CampHernandGreenfield Highlands Camp | Hernand | A bandit outpost located at the Greenfield Highlands. |
| Gorgeside HearthPailuneGorgeside Hearth | Pailune | Found in the ravine. |
| Fort Askelund GatePailuneFort Askelund Gate | Pailune | Found on the road northwest of Fort Askelund. |
| Silverwolf Mountain Rise HearthPailuneSilverwolf Mountain Rise Hearth | Pailune | Found north of Fort Askelund. |
| Torchlight BeaconHernandTorchlight Beacon | Hernand | A beacon built to swiftly signal emergencies. Located in a place visible directly from Hernand Town, it provides quick updates on the events within Calphade. Faction: House Celeste |
| Drakesfall Castle Gate HearthHernandDrakesfall Castle Gate Hearth | Hernand | Found on the hill in front of the Drakesfall Castle. |
| Hoenmark Ruins HearthHernandHoenmark Ruins Hearth | Hernand | Hoenmark Ruins Hearth is found by a road covered with snow. |
| Hernand North GateHernandHernand North Gate | Hernand | A northern border gate set in the mountains. It serves as a strategic stronghold marking the border between Hernand and Pailune. |
| Arboria Forest Bandit CampHernandArboria Forest Bandit Camp | Hernand | A bandit outpost located near Arboria Forest. |
| Oakwatch OutpostHernandOakwatch Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the lord of Arboria. |
| Argen Peaks Sentry CampHernandArgen Peaks Sentry Camp | Hernand | Argent Peaks Sentry Camp is found on the snowy road on the west side of the Hernand region. |
| South Calphade Guard PostHernandSouth Calphade Guard Post | Hernand | A guard post responsible for monitoring the southern boundary sector. It blocks hostile factions from invading Calphade Castle. |
| Calphade Siege ArmoryHernandCalphade Siege Armory | Hernand | A crafting facility used to produce weapons for the military. All weapons for the Calphadean army are manufactured here. Though not of the highest quality, it is known for fast, efficient mass production, which ensures that the army can be kept consistently well supplied. |
| Hilgard OutpostHernandHilgard Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the land of Arboria. |
| Calphade Southern DepotHernandCalphade Southern Depot | Hernand | A supply depot for essential wartime provisions. It is documented as a storage responsible for the stockpiling and distribution of military material, serving as a vital point for the supply chain during the war. |
| Winterwind HearthHernandWinterwind Hearth | Hernand | Winterwind Hearth is found by the mountain wall. |
| Goldenfist ArenaHernandGoldenfist Arena | Hernand | An arena operated by the Goldleaf Merchant Guild. High-stakes fights take place here every day. Renowned as a gathering place for true fighters, winning here is considered a great honor. Faction: Goldleaf Merchant Guild |
| Sunrise Cliff Bandit CampHernandSunrise Cliff Bandit Camp | Hernand | A bandit outpost located near Sunrise Cliff. |
| Abandoned Forest CabinHernandAbandoned Forest Cabin | Hernand | An abandoned cabin in the Deepwoods Forest. |
| Abandoned Wind Whisper CabinHernandAbandoned Wind Whisper Cabin | Hernand | Found halfway up the eastern Mountain of Frozen Souls' stone wall. |
| Castlewood RuinsHernandCastlewood Ruins | Hernand | The ruins of a castle that once stood as the center of the forest. It was strategically positioned on high ground deep within the thick woods. After being abandoned, it was used by bandits. Faction: Hernandian Parish of Solumen |
| Vilkom OutpostHernandVilkom Outpost | Hernand | An outpost located on the northern border of Hernand, serving as both a defensive post and a military training ground. By liberating Vilkom Outpost, you will automatically complete the Torn Encirclement quest, and you'll be able to catch Haldin, one of the Hernand Bounties. |
| RootholdHernandRoothold | Hernand | A stronghold built around the Eldertree. What began as a small camp for those bound for the Sage's Peak has since evolved into a formidable mountain fort. Unique superstitions and customs revolving around the Eldertree still persist here. |
| Halssius ApothecaryHernandHalssius Apothecary | Hernand | St. Halssius's medicine-making facility, where unique medicinal compounds are prepared. It is home to many skilled pharmacists and is renowned for producing highly potent remedies. Faction: St. Halssius's House of Healing |
| The EldertreeHernandThe Eldertree | Hernand | A tree said to hold mysterious power. An ancient giant that has stood for ages, it has been the site of countless rites and enchantments. Driven by the belief that it grants power in exchange for offerings, some hunters offer it the blood of their preys. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| Tomb of Frozen SoulsHernandTomb of Frozen Souls | Hernand | The final resting place for those who lost their physical forms long ago, leaving only cold resentment behind. It is a grave where souls that can never sleep wander, bound by chains of frost. |
| Greenfield Bandit CampHernandGreenfield Bandit Camp | Hernand | A bandit outpost located on the eastern side of the Greenfield Highlands. It is recommended to clear it while working on completing the Bare Courage Battle Challenge. |
| Abandoned Rocky Cliff CabinHernandAbandoned Rocky Cliff Cabin | Hernand | Found on the edge of the cliff. |
| Ironhammer PosthouseHernandIronhammer Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Argent Peaks Bandit CampHernandArgent Peaks Bandit Camp | Hernand | A bandit stronghold located in the Argent Peaks. |
| Sea Haze ShipwreckHernandSea Haze Shipwreck | Hernand | A shipwreck located near the coast of the sea fog region. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found on the edge of a cliff. |
| Root's End RuinsHernandRoot's End Ruins | Hernand | The highest peak of the mountainous area of Hernand. After trekking through rugged mountain trail to reach the summit, a sweeping panoramic view overlooking the surrounding peaks unfolds before you. Note: Follow the cables on the ground to reach the ruins underneath. |
| TommasoCrimson DesertTommaso | Crimson Desert | A lawless city where fists speak louder than words. It is a savage city where might makes right. Merchants and marauders live side-by-side, and arenas overflow with debtors, yet it remains a strange place where ordinary people still manage to survive in the midst of it all. |
| Abandoned Sea Breeze CabinHernandAbandoned Sea Breeze Cabin | Hernand | Found on the mountain terrace west of Vellua. |
| Hidden Trail HearthHernandHidden Trail Hearth | Hernand | Hidden Trail Hearth is found almost at the top of the mountain. |
| Secluded CabinHernandSecluded Cabin | Hernand | A small cabin nestled amidst endless snowfields and biting winds. It serves as a warm sanctuary for those exhausted by the cold to find refuge. |
| Longroot Shade HideoutPailuneLongroot Shade Hideout | Pailune | A hideout hidden in a massive tree. Location Submitted By: n_ut |
| Thinker's MeadowHernandThinker's Meadow | Hernand | A wide meadow with fresh green grass. Once a rest stop for the Goldleaf Merchant Guild, it became the meadow it is today after it was abandoned. |
| Wetland Fishing DockPailuneWetland Fishing Dock | Pailune | A fishing dock built in the northern wetlands. Location Submitted By: n_ut |
| Cabin of SolitudeHernandCabin of Solitude | Hernand | Deep in the lush forest, a small cabin stands surrounded by tall trees. Traces of a life lived in harmony with nature still linger. |
| Duskwood Bandit CampHernandDuskwood Bandit Camp | Hernand | A bandit stronghold located in the Duskwood area. |
| Greenfield CampHernandGreenfield Camp | Hernand | A small camp that is found on the plateau east of Southern Quarry. |
| Frost HearthPailuneFrost Hearth | Pailune | A small hearth in the snowy highlands. Traces of the former owner's life still linger in the wind. Location Submitted By: n_ut |
| Icemoor Castle RuinsHernandIcemoor Castle Ruins | Hernand | The ruins of a fallen kingdom's last castle. One who claims to be a descendant of the royal line has taken residence there. Located in a frozen snowfield, few dare approach. |
| Frozen ShipwreckHernandFrozen Shipwreck | Hernand | Wreckage of a ship stranded upon a frozen mountain. How the vessel came to rest upon the snow-covered peak is unknown. Its strange appearance keeps most from approaching, leaving only speculation. |
| Riverward OutpostHernandRiverward Outpost | Hernand | A border outpost situated on the western banks of the Nas River. It monitors all northern and eastern approaches. Housing both barracks and a pohouse, it serves as a vital hub for patrol and merchants. To enter the outpost, you can use the Nature's Grasp skill on the eastern gate and lift it. Faction: House Celeste |
| Climber's HearthHernandClimber's Hearth | Hernand | Climber's Hearth is found halfway up the mountain. |
| Argent Peaks OutpostHernandArgent Peaks Outpost | Hernand | Argent Peaks Outpost is found by the river. |
| Southern QuarryHernandSouthern Quarry | Hernand | A quarry renowned for its high-quality stone. Owned by House Felix, it is a primary source of their wealth. Its reputation has attracted many who seek to seize it for themselves. Faction: House Felix |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| North Hernand Fishing DockHernandNorth Hernand Fishing Dock | Hernand | A tranquil fishing spot on the border between Hernand and Calphade. Many visit not just for fishing, but to see the sanctuary as well. Some visitors even dive into the water to explore the sanctuary at the center of the lake. Faction: House Serkis |
| Coalvale WorkshopHernandCoalvale Workshop | Hernand | A workshop producing high-quality charcoal. It produces charcoal in an ideal low-humidity environment. Its exceptional quality has earned it a reputation that draws customers from across the continent. Faction: House Felix |
| Phoniel RanchHernandPhoniel Ranch | Hernand | A ranch town left in ruins after being plundered by the Bleed Bandits. It was completely ransacked, leaving no livestock behind. Faction: House Alfonso |
| Inksworth BinderyHernandInksworth Bindery | Hernand | A bookbindery where various texts are transcribed and bound. While owned by House Felix, it also serves as a residence for writers under the patronage of Count Roberts. Faction: House Felix |
| Lavender HearthHernandLavender Hearth | Hernand | Lavender Hearth is found close to the edge of the cliff. |
| Twin Clover CabinsHernandTwin Clover Cabins | Hernand | Twin cabins shaped like clovers. Legend has it that good fortune follows those who stay here. |
| Demenissian RuinsDemenissDemenissian Ruins | Demeniss | Ruins of the continent of Pywel. |
| Vat'nholl HearthPailuneVat'nholl Hearth | Pailune | Vat'nholl Hearth. |
| Five-Finger Mountain Bandit CampPailuneFive-Finger Mountain Bandit Camp | Pailune | A bandit stronghold located at Five-Finger Mountain. |
| Meshley TrapsmithHernandMeshley Trapsmith | Hernand | A small trap crafting workshop tucked away deep in the forest. It constructs various traps for small games and even bears. Faction: House Roberts |
| Five-Finger Mountain GatePailuneFive-Finger Mountain Gate | Pailune | Gate connected to Camp Bjornlund. |
| Goldleaf GuildhouseHernandGoldleaf Guildhouse | Hernand | The headquarters of the Goldeaf Merchants, who use Hernand as their base. They exert influence over the entirety of Hernand's economy and society. While their trade prices are generous, breaching a contract carries a brutal penalty. The Goldleaf Guildhouse is best approached while playing the Cheers Echoing From the Edge quest. Faction: Goldleaf Merchant Guild |
| Camp BjornlundPailuneCamp Bjornlund | Pailune | A Black Bear Outpost. An outpost established for the invasion of Calphade. As a staging ground for Black Bear forces eyeing the border, it is a dangerous site steeped in their dark ambitions for conquest. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | A remnant of ancient construction. |
| Trembling GorgeDemenissTrembling Gorge | Demeniss | A forest region rumored to be haunted by forest ghosts. It draws many who seek to protect these spirits, their efforts appear to be in vain. Faction: Pororin Forest Guardians |
| Mistwind Bandit CampHernandMistwind Bandit Camp | Hernand | A bandit outpost located in a very foggy and windy area. |
| GalepulleyDemenissGalepulley | Demeniss | A massive pulley on a windy mountain ridge. Why it was installed remains unknown. |
| Ironwood Bandit CampDemenissIronwood Bandit Camp | Demeniss | A bandit outpost located at Ironwood Forest. |
| Weeping Rocks HearthDemenissWeeping Rocks Hearth | Demeniss | A small camp in Weeping Rocks. |
| Fort PerwinHernandFort Perwin | Hernand | A fort owned by House Roberts. It serves to monitor the surge of bandits in Hernand. Fort Perwin is a critical landmark that is best approached while playing The Crimson Nightmare Faction Quest. Faction: House Roberts |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found by the road. |
| Eastern Deleysian Coast ShipwreckDelesyiaEastern Deleysian Coast Shipwreck | Delesyia | A shipwreck on the coast of the southeast side of Delesyia. |
| Marni's Laboratorium GateDelesyiaMarni's Laboratorium Gate | Delesyia | A large mechanical gate on the road. |
| Freesword EncampmentHernandFreesword Encampment | Hernand | A campsite behind the Hernand royal trading post, once used by merchants making deliveries and freeswords who escorted them as a place to race. Faction: Greymanes |
| Wild Raiders OutpostHernandWild Raiders Outpost | Hernand | A bandit stronghold located near Anvil Hill. |
| Lioncrest ManorHernandLioncrest Manor | Hernand | A manor owned by Baron Adrian Alfonso. The Baron frequently hosts archery and swordsmanship tournaments here. Lioncrest Manor becomes accessible during the Inadequacy Faction Quest. Faction: House Alfonso |
| Fort AnvilHernandFort Anvil | Hernand | A fort located within the Serkis Estate. Built on high ground overlooking Hernand, it is constantly garrisoned by troops to keep watch over the surrounding area. You can access it by lifting the eastern gate using Nature's Grasp. Faction: House Serkis |
| Coast Windmill ShipwreckDelesyiaCoast Windmill Shipwreck | Delesyia | A shipwreck on the beach. |
| Northern Riverside Bandit CampHernandNorthern Riverside Bandit Camp | Hernand | A bandit stronghold located at a riverside. |
| DawnreachCrimson DesertDawnreach | Crimson Desert | Found northeast of Fort Manub. |
| Abandoned Land's End CabinHernandAbandoned Land's End Cabin | Hernand | Found on the southern side of the Steel Mountains. |
| Boomveld BombworksHernandBoomveld Bombworks | Hernand | A workshop where explosives are made. It is located far from residential areas due to the danger of handling volatile explosives. |
| Skybreeze HearthHernandSkybreeze Hearth | Hernand | Found by the road, west of Sanctum of Absolution. |
| Southern Rocca's Hill Bandit CampHernandSouthern Rocca's Hill Bandit Camp | Hernand | A bandit stronghold located around Rocca's Hill. |
| Green Cliff WatchtowerCrimson DesertGreen Cliff Watchtower | Crimson Desert | A watchtower west of the Red River. |
| Musket Ultimate Weapon Stronghold No. 2Crimson DesertMusket Ultimate Weapon Stronghold No. 2 | Crimson Desert | A stronghold located southeast of the Cloister of Enlightenment. |
| Musket Ultimate Weapon Stronghold No. 3Crimson DesertMusket Ultimate Weapon Stronghold No. 3 | Crimson Desert | A stronghold located south of the Izvatu Fortress. |
| Redsand FarmCrimson DesertRedsand Farm | Crimson Desert | A farm for cultivating crops that grow in the desert. It is an untouchable sanctuary, even in the outlaw-infested Tashkalp. As the only source of precious provisions in the desert, no one dares to interfere with it. |
| Redrock FarmCrimson DesertRedrock Farm | Crimson Desert | A farm cultivating desert crops. It is an untouchable sanctuary, even in the outlaw-infested Tashkalp. As the desert’s sole source of precious food, it remains undisturbed by all for the sake of survival. |
| CaledoraCrimson DesertCaledora | Crimson Desert | A village near Tommaso. This place reveals the people’s deep yearning for beauty despite their harsh environment. The vibrant dyed fabrics showcase the residents’ passion for elevating their barren lives into works of art. |
| Abyss DebrisCrimson DesertAbyss Debris | Crimson Desert | Ruins fallen from another world, dropped from the sky. The strange structures, etched with mysterious patterns on their surfaces, are clearly not of Pywel. They appear to be fragments of the Abyss that have crashed down, and perhaps something else fell alongside the ruins. |
| Damp Rainforest Bandit CampCrimson DesertDamp Rainforest Bandit Camp | Crimson Desert | A bandit camp north of the Red River. |
| Petalton WorkshopHernandPetalton Workshop | Hernand | The central herb workshop of the village. Herbs and plants gathered from the forest are dried and processed here. As people close to nature, the shais boast exceptional skills. Faction: Pororin Forest Guardians |
| Valley of Grief HearthCrimson DesertValley of Grief Hearth | Crimson Desert | A small camp in the Forebearer's Barrens area. |
| Stern of the Serpent Shrine ShipwreckDemenissStern of the Serpent Shrine Shipwreck | Demeniss | A shipwreck on the shore southeast of Serpent Shrine. |
| Arrowhead RockDemenissArrowhead Rock | Demeniss | One of the sharp monoliths likened to a serpent’s fang. |
| Ruined ChapelHernandRuined Chapel | Hernand | The Ruins of the Church of Vellua. This chapel was forgotten once a church was established within the village. It has since become a resting spot for herb-gathering woodsmen and passing travelers, though there have been some voices suggesting its renovation and restoration. Faction: Hernandian Parish of Solumen |
| Founder's RestHernandFounder's Rest | Hernand | A cemetery where the founders of Vellua are laid to rest. Situated atop a cliff overlooking the town, it gives the impression that they continue to watch over the residents even in the afterlife. Faction: Vellua Fishermen's Guild |
| Saltroad Trading PostCrimson DesertSaltroad Trading Post | Crimson Desert | This trading post, located between Varnia and Urdavah, is one of the largest in the desert, serving as a commercial hub and a strategic point. On trading days, it is common to see merchants browsing the stalls in search of valuable goods. As such, the Saltroad Trading Post plays an important role in trade between the two regions. |
| Bradenfern FarmHernandBradenfern Farm | Hernand | A farm situated in the wetlands. Frequent rain helps mushrooms thrive, and the farm produces mushrooms highly valued for culinary and medicinal use. |
| Crimson Desert Witch's HideoutCrimson DesertCrimson Desert Witch's Hideout | Crimson Desert | A house halfway up a cliff near Urdavah. It is said the Desert Witch lives there, but actually meeting her is a challenging endeavor for two reasons: Travelers blinded by the sun rarely look up, and the journey to her hiding place is virtually impossible without training beforehand for a hardy constitution. |
| Vellua Coast WreckageHernandVellua Coast Wreckage | Hernand | A shipwreck located near the coast of Vellua. |
| Bellanor BeaconHernandBellanor Beacon | Hernand | A beacon built to swiftly signal emergencies. Located at a strategic vantage point, it stands as a primary target that hostile factions must neutralize before attempting to enter Hernand. |
| Bellanor Hunting GroundsHernandBellanor Hunting Grounds | Hernand | An area where nobles once enjoyed hunting. Records indicate that it served as a place to flaunt power and wealth through the hunt, while also providing meat and pelts for the castle's banquets. |
| Arboria CraftshopHernandArboria Craftshop | Hernand | A craftshop for weaving spider web silk. It may seem strange to the uninitiated, but the skilled artisans here expertly harvest and process spider webs into fine silk. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction. |
| VelluaHernandVellua | Hernand | A coastal village south of Hernand. Famous for its abundant fish, the area is a well-known hotspot frequented by master anglers. However, frequent pirate attacks have left some residents living in fear. Faction: Vellua Fishermen's Guild |
| Bounty's NetHernandBounty's Net | Hernand | A small cove tucked away along the inner Vellua coast. It is a hidden gem for fishing, where the mixing of salt and fresh water creates a habitat for many rare fish. Faction: Vellua Fishermen's Guild |
| Pailune South GatePailunePailune South Gate | Pailune | The gate leading to Pailune. This border gate connects to Hernand and sees a high volume of travelers. |
| The Singing CatfishHernandThe Singing Catfish | Hernand | The flagship of the pirate crew led by Sir Catfish. Built to withstand the roughest waves, this vessel was engineered to traverse the vast oceans of Pywel. Though a legacy of ruthless looting and destruction, it has become a symbol of terror for coastal villagers. |
| Abandoned Clifftop CabinHernandAbandoned Clifftop Cabin | Hernand | Found at the edge of the Mountain of Frozen Souls plateau. |
| Hernand RuinsHernandHernand Ruins | Hernand | Ruins of the continent of Pywel are found in the woods. |
| Cliff CabinHernandCliff Cabin | Hernand | A cabin built down beneath the cliffs. Utilizing the sunken regions to shield it from prying eyes, it has long been in use as a secure sanctuary. |
| Abandoned Forest Edge CabinHernandAbandoned Forest Edge Cabin | Hernand | Found on the southwestern side of the Steel Mountains. |
| Mountain Bandit CampPailuneMountain Bandit Camp | Pailune | A bandit stronghold located at the Pailune mountains. |
| Blue Ripple HearthHernandBlue Ripple Hearth | Hernand | Found by the lake. |
| Drakesfall CastleHernandDrakesfall Castle | Hernand | An abandoned fort located on the border between Hernand and Pailune. A dragon crashed atop the fort, leaving it in ruins from the impact. Its bones still remain at the center of the castle. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found by the mountain wall. |
| Drakesfall Gorge Bandit CampHernandDrakesfall Gorge Bandit Camp | Hernand | A bandit stronghold located in the Drakesfall Gorge area. |
| Whitedeer Ridge CampHernandWhitedeer Ridge Camp | Hernand | From the ridges of the Hernand mountains, the lush green peaks nearby stand in sharp contrast to the distant, white summits of Calphade. A landscape of striking contrasts unfolds, where the wind and colors harmonize perfectly. |
| Twinpath Western PostPailuneTwinpath Western Post | Pailune | Found close to the path. |
| DeepwoodsHernandDeepwoods | Hernand | A forest within the Grace Estate. Secluded and rarely visited, it exudes a distinctly ominous aura. Faction: Hernandian Parish of Solumen |
| Kharati-ram CampCrimson DesertKharati-ram Camp | Crimson Desert | The Goldenscale Bandits’ stronghold located at Forebearer’s Barrens. |
| Ancient Rift RuinsHernandAncient Rift Ruins | Hernand | A remnant of ancient construction. |
| Steel Mountains CampHernandSteel Mountains Camp | Hernand | A bandit stronghold located in the Steel Mountains. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction in the forest. |
| Reedwind ValleyHernandReedwind Valley | Hernand | Endless golden reeds, swaying to the horizon. They say the sound of the wind whispering through the reeds resembles someone quietly sobbing. |
| Drakesfall Castle Rise HearthHernandDrakesfall Castle Rise Hearth | Hernand | Drakesfall Castle Rise Hearth is found on the hill by the road. |
| Sunsand HelmholeCrimson DesertSunsand Helmhole | Crimson Desert | The Helms’ outpost and resting grounds. Even the Helms, who pillage with the ferocity of evil spirits, need a place to rest. This location is ideal for attacking anyone approaching Suhramahd. |
| Church of VelluaHernandChurch of Vellua | Hernand | A church of Solumen in Vellua. Serving as the heart of the village, it holds two morning services for sailors and farmers. Evening services were once lively gatherings for sharing news, but as pirate attacks intensified, they became a place to pray for the village's safety. Faction: Hernandian Parish of Solumen |
| Saltroad Edge Bandit CampCrimson DesertSaltroad Edge Bandit Camp | Crimson Desert | A bandit camp found east of the road. |
| Wycliffe MapperyHernandWycliffe Mappery | Hernand | Found by the Three Saints' Falls lake, Wycliffe Mappery is a cartography workshop in Hernand. You'll get to visit it while playing the New Journey quest. Faction: House Felix |
| Karin QuarryHernandKarin Quarry | Hernand | A quarry long owned by House Roberts. Following the recent discovery of Artifacts, both quarrying and excavation are currently underway. Karin Quarry is best approached while playing the Stolen Quarry Faction Quest. Faction: House Roberts |
| Rocca's Hill BeaconHernandRocca's Hill Beacon | Hernand | A beacon built to swiftly signal emergencies. Situated on a high hill, it provides an ideal vantage point for observing the surroundings. Rocca's Hill Beacon must be liberated to complete the Night Sky in Darkness Faction Quest. Faction: House Celeste |
| Rocca's Hill Slave CampHernandRocca's Hill Slave Camp | Hernand | A slave detention facility run by the Bleed Bandits. Escape is nearly impossible due to tight security and rugged terrain. Rocca's Hill Slave Camp is best approached while playing the Remaining Chains Faction Quest. Faction: House Serkis |
| Embernest BeaconHernandEmbernest Beacon | Hernand | A beacon built to swiftly signal emergencies. It is positioned to relay news from Demeniss to Hernand. Clear the bandits around the beacon to complete the A Promise without Ember Faction Quest. Faction: House Celeste |
| Anvil Riverside Bandit CampHernandAnvil Riverside Bandit Camp | Hernand | A bandit stronghold located on the Anvil Riverside. The Anvil Riverside Bandit Camp is visited during the Trial After Trial quest. |
| Springtide MillHernandSpringtide Mill | Hernand | A watermill south of Hernand. It is the primary production site for grain flour in Hernand. Its high operational efficiency makes it a key distribution hub frequented by merchants from various regions. Springtide Mill is a location you'll discover during the Shadow Cast Over the River Quest. You'll need to liberate it by dealing with the Bleed Bandits. Faction: House Serkis |
| Muckroot RanchHernandMuckroot Ranch | Hernand | Muckroot Ranch is a ranch established by the goatherd Ibano. It was built by reclaiming barren land that was once difficult to cultivate. Today, it has become a ranch where goats roam freely. You'll get to discover it when playing the Actions Speak Louder than Words Quest. |
| Bluemont ManorHernandBluemont Manor | Hernand | The manor where Count Leon Roberts resides. He frequently hosts banquets and supports artists within his estate. Bluemont Manor is a landmark you'll visit while playing the Troubled Count Faction Quest. Faction: House Roberts |
| Oakenshield ManorHernandOakenshield Manor | Hernand | The manor of Marquis Serkis, located in central Hernand. Home to the Marquis Serkis, Duke Celeste's right hand. It once served as the central facility of an oak farm but is now used as a residence. Faction: House Serkis |
| Cairn HouseHernandCairn House | Hernand | A cabin where the merchant who runs the decorative shop stone lives. You can find it at the end of a road in northern Hernand, and you can liberate it by dealing with all the Bleed Bandits. |
| Bluemont Cask HouseHernandBluemont Cask House | Hernand | A warehouse that stores fruit wine from the Roberts Estate. The Count personally oversees the production of banquet wine, even importing exotic fruits. Bluemont Cask House is a landmark you'll visit while playing the First Trial of Trust Faction Quest. Faction: House Roberts |
| PororinHernandPororin | Hernand | A village of Shais and Fadus, secluded from the outside world. In this village, where flowers are always blooming, the residents live in deep connection with nature, finding immense joy in even the smallest of things. To be able to get to Pororin, you must complete both The Unreachable Village and Authorized Access quests. Faction: Pororin Forest Guardians |
| Lioncrest WatchtowerHernandLioncrest Watchtower | Hernand | A watchtower once used in the war. It is in poor condition after years of neglect. Lioncrest Watchtower is found west of Hernand Town. You'll have to free it by defeating all bandits during the Where the Light Leads Quest. Faction: House Alfonso |
| Meandering Hills Ancient RuinsHernandMeandering Hills Ancient Ruins | Hernand | A remnant of ancient construction. You'll be able to visit and enter the Ancient Ruins during the Reunion Quest. |
| Capra PastureHernandCapra Pasture | Hernand | A goat farm on the outskirts of Hernand. It produces high-quality cheese and operates year-round, frequently employing residents from the nearby hovels. Capra Pasture is visited while playing The Man Trapped in the Mire. Faction: House Serkis |
| Timberham SawmillHernandTimberham Sawmill | Hernand | The sawmill responsible for timber production in Hernand. Managed by Baron Alfonso, this facility handles reforestation, maintenance, as well as logging Timberham Sawmill is a landmark found southwest of Hernand town. Faction: House Alfonso |
| FlorindaleHernandFlorindale | Hernand | A northern subsidiary village of Pororin. This settlement specializes in the cultivation of fruits and vegetables, thriving in harmony with nature thanks to the abundant water from a nearby stream. To be able to enter Florindale, you must complete both The Unreachable Village and Authorized Access quests. Faction: Pororin Forest Guardians |
| Bloodhum HouseHernandBloodhum House | Hernand | Bloodhum House is a landmark on the southern side of the Unicorn Cliff. Make sure you investigate it properly to complete The Bandits' Trap quest. |
| Deepwoods BeaconHernandDeepwoods Beacon | Hernand | A beacon built to swiftly signal emergencies. Hidden beyond dense woods, few people even know that a beacon stands there. Deepwoods Beacon must be liberated to complete the Knight of the Beacon Faction Quest. Faction: House Celeste |
| Greenhill Bandit CampHernandGreenhill Bandit Camp | Hernand | A bandit outpost located at Greenhill. It is recommended to clear it while working on completing the Bare Courage Battle Challenge. |
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