In Crimson Desert, a Landmark is a point of interest that registers in your "World Knowledge" log and often provides a tangible gameplay benefit. These locations can be categorized into Urban Hubs, Ancient Ruins, Natural Wonders, and the Spires.
The most important landmarks for any new explorer are the Bells of Pywel; these eight stone towers are scattered across the continent—from the Hernand Highlands to the Forebearer’s Barrens—and ringing them is the primary method for clearing the "Fog of War" from your regional map.
Your journey through the landmarks of Pywel typically begins in the Hernand Region, home to the Hernand Castle and the Church of the Holy Spirit. These urban landmarks serve as the economic and religious anchors of the early game. As you head north, you will encounter the Silver Wolf Mountain, a massive natural landmark that dominates the skyline and houses the entrance to several Abyss Sanctums.
In the southern desert of Pailune, the most significant landmark is the Spire of Ringing Truth, a vertical ruins site that requires significant platforming to summit but rewards you with a panoramic view and a critical "Ancient Seal" artifact. Other essential landmarks include the Great Bell Tower of Tommaso, the Sun-Drenched Docks of Pailune, and the Delesyian Library, the latter of which is the only place to store and "read" your extensive collection of Crafting Books and Alchemy Formulas.
For those seeking the rarest rewards, the Hidden Landmarks—like the Grotto of the Penitent or the Floating Isles of Varnia—can only be discovered by following specific environmental clues or eavesdropping in local Inns. These secret locations often contain Abyss Artifacts or unique Legendary Gear that isn't available through standard questing.
Remember that reaching a landmark often requires more than just walking; many Spires and Ruins require the use of the Stab ability to scale vertical surfaces or the Visione to bypass magical wards. Whether you are ringing a bell to clear the fog or scaling a spire for an artifact, these landmarks are the true milestones of your odyssey across the continent, and they have been documented on our Crimson Desert interactive maps.
| Name | Map Location | Details |
|---|---|---|
| Stronghelm ForgeDemenissStronghelm Forge | Demeniss | |
| Stormtalon Ridge MineHernandStormtalon Ridge Mine | Hernand | A long mine that runs across the Stormtalon Ridge. Records indicate it also serves as a passage through the mountain. |
| Sunset ValleyHernandSunset Valley | Hernand | A village at the southernmost area of Hernand. Formed by the sick and the poor, it lives independently in isolation from the outside world. |
| Crumbling GateHernandCrumbling Gate | Hernand | A gate in the midst of collapse. Its origins and administrators remain unconfirmed. The structure is unstable, posing a risk of falling debris and collapsing platforms. |
| Dewhaven Logging CampDemenissDewhaven Logging Camp | Demeniss | |
| ThalwyndHernandThalwynd | Hernand | A small village in Calphade. Whenever Calphade is in danger, its residents form militia units and provide crucial aid. |
| SeniaHernandSenia | Hernand | A village built around a church perched atop a cliff. Tales of Saint Senia's miracles drew a constant stream of devout Solumen worshippers on pilgrimages. Over time, as the clergy began to take up residence, the settlement grew into a small village. Faction: Hernandian Parish of Solumen |
| Fisher's HavenDelesyiaFisher's Haven | Delesyia | |
| Central Guard PostHernandCentral Guard Post | Hernand | A guard post responsible for monitoring the central boundary sector. It serves as a strategic hub for maintaining the perimeter and surveillance of suspicious activity. |
| Hellwood Outer GateHernandHellwood Outer Gate | Hernand | The outer gate leading to Fort Hellwood. Even common merchants are permitted entry, lending the area a relatively relaxed atmosphere. Faction: House Celeste |
| Pollengarth ApiaryHernandPollengarth Apiary | Hernand | An apiary built between a flower-rich meadow and a dense forest. Situated in an ideal location for gathering diverse pollen, it blends different honeys to create a distinctive flavor. Faction: House Grace |
| Glenbright FarmHernandGlenbright Farm | Hernand | The largest farm in Hernand. It serves as a primary supplier of food and ingredients for the entire estate and House Grace. Faction: House Grace |
| Emberwind WorkshopHernandEmberwind Workshop | Hernand | A workshop that develops cloudcarts. Once a simple banner shop, it was converted into a workshop after the invention of the cloudcart. With Count Grace's support, the workshop is developing cloudcarts that can reach higher altitudes. Faction: House Grace |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Argent Peaks HearthHernandArgent Peaks Hearth | Hernand | Argent Peaks Hearth is found up on the mountain. |
| Totesmith TanneryHernandTotesmith Tannery | Hernand | A workshop where various carrying equipment is crafted throuhg tanning. They produce a wide range of items and accept custom orders. Faction: House Grace |
| Royal TombDemenissRoyal Tomb | Demeniss | |
| Calphade FarmhouseHernandCalphade Farmhouse | Hernand | A farm in Calphade. Given Calphade's frequent wars, its policy is to stockpile harvested crops in generous reserves. |
| Glenbright ManorHernandGlenbright Manor | Hernand | The heart of Count Grace's estate. This manor serves as the administrative hub of the surrounding towns and frequently hosts events showcasing unique local crafts. Rumors persist of an ancient secret space hidden beneath the manor. Faction: House Grace |
| Abandoned Mistveil Forest CabinDemenissAbandoned Mistveil Forest Cabin | Demeniss | Location Submitted By: n_ut |
| Lonely Island HearthDelesyiaLonely Island Hearth | Delesyia | Found on the lonely island. |
| Hayroof FarmDemenissHayroof Farm | Demeniss | |
| Deepfog CabinHernandDeepfog Cabin | Hernand | A cabin at the Deepfog Basin. A thick blanket of moss covers the structure, suggesting it hasn't been touched by human hands for a long time. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction in the forest. |
| Calphade North GateHernandCalphade North Gate | Hernand | A mountain gate leading north from Calphade. Traffic is light due to the rugged terrain and harsh weather. Fewer travelers mean a quieter route, but it is also a stretch where reinforcements and supplies may be delayed in an emergency. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | |
| Perwin QuarryHernandPerwin Quarry | Hernand | A quarry owned by House Roberts. Abundant in rare, sturdy stone, it is a site coveted by many nobles. House Roberts is said to take great pride in the creation of this quarry. Perwin Quarry is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Mountain of Frozen Souls Ancient RuinsHernandMountain of Frozen Souls Ancient Ruins | Hernand | A remnant of ancient construction. |
| Hidden Grove RanchDemenissHidden Grove Ranch | Demeniss | |
| Demeniss Wagon FenceDemenissDemeniss Wagon Fence | Demeniss | |
| Stronghoof SaddleryDemenissStronghoof Saddlery | Demeniss | |
| Demeniss Horse FairDemenissDemeniss Horse Fair | Demeniss | |
| Golden Gallop RacecourseDemenissGolden Gallop Racecourse | Demeniss | |
| Abandoned Golden Plains CabinDemenissAbandoned Golden Plains Cabin | Demeniss | |
| Seedrow FarmDemenissSeedrow Farm | Demeniss | |
| Whitemill FarmDemenissWhitemill Farm | Demeniss | |
| Perwin Trading PostHernandPerwin Trading Post | Hernand | A military supply trading post. Located on the route from Hernand Town to Fort Perwin, it handles the import of supplies and weaponry. Although managed by the fort, the area sees little foot traffic outside of regular trading periods. Perwin Trading Post is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| South Calphade Sentry PostHernandSouth Calphade Sentry Post | Hernand | A sentry post located in southern Calphade. It focuses on reconnaissance, while the Calphade Gate handles border security. |
| Arboria Forest Ancient RuinsHernandArboria Forest Ancient Ruins | Hernand | A remnant of ancient construction. |
| North Demeniss OutpostDemenissNorth Demeniss Outpost | Demeniss | |
| Ironwood Forest Bandit CampDemenissIronwood Forest Bandit Camp | Demeniss | |
| Grace Falls Expedition CampDemenissGrace Falls Expedition Camp | Demeniss | |
| Eldertree Cliff ShipwreckDemenissEldertree Cliff Shipwreck | Demeniss | |
| Hohenmark RuinsHernandHohenmark Ruins | Hernand | Ancient ruins of unknown origin. Legend says a once-prosperous kingdom was consumed by a deadly frost and fell. Rumors claim that those who approach are attacked by wraiths. |
| Southern EldertreeDemenissSouthern Eldertree | Demeniss | |
| Bowsprit Cape Cliff ShipwreckDemenissBowsprit Cape Cliff Shipwreck | Demeniss | |
| Brimstone Lake WatchtowerDemenissBrimstone Lake Watchtower | Demeniss | |
| Abandoned Hushwind CabinDemenissAbandoned Hushwind Cabin | Demeniss | |
| Longbranch Shade HideoutPailuneLongbranch Shade Hideout | Pailune | A hideout hidden within a massive tree. Inside lies a small, secluded sneakstrike hideout where one can stay out of sight. |
| SeonangdangDemenissSeonangdang | Demeniss | |
| Perwin WatchtowerHernandPerwin Watchtower | Hernand | Found along the road northeast of Perwin Watchtower. Faction: House Roberts |
| LongrootsPailuneLongroots | Pailune | A unique village where people live in houses built high up in trees. Homes are perched atop towering trees dozens of meters high, interconnected by bridges. This elevated lifestyle ensures safety from ground-level threats and showcases the wisdom of living in harmony with the forest. |
| Forgotten WatchtowerDelesyiaForgotten Watchtower | Delesyia | |
| Jijeong RockDemenissJijeong Rock | Demeniss | |
| Three Brothers' Cliff ShipwreckDemenissThree Brothers' Cliff Shipwreck | Demeniss | |
| Fort Ironclad HearthDemenissFort Ironclad Hearth | Demeniss | |
| Kilnden WorkshopHernandKilnden Workshop | Hernand | A workshop operated by a skilled workforce of dwarves. They craft special cauldrons using kilns forged with ancient skills. Faction: Scholastone Institute |
| Southern Deepwoods Bandit CampHernandSouthern Deepwoods Bandit Camp | Hernand | A bandit stronghold located in the southern Deepwoods. |
| Supply TentHernandSupply Tent | Hernand | A hearth for passerby. Visitors have dwindled recently due to the growing presence of the Bleed Bandits. The Supply Tent is best approached while playing the Graham Alfonso Faction Quest. Faction: Scholastone Institute |
| Denn River Bandit CampPailuneDenn River Bandit Camp | Pailune | A bandit stronghold located at Denn River. |
| Deepwoods Bandit CampPailuneDeepwoods Bandit Camp | Pailune | Found in the clearing. |
| Warspike SpearmakerHernandWarspike Spearmaker | Hernand | A workshop dedicated to crafting spears. It was built under the supervision of House Alfonso, the renowned House of Spears. Staking their family name, they strive to provide the Hernandian Guard with high-quality polearms. The Warspike Spearmaker is best approached while playing The Weight of Legacy Faction Quest. Faction: House Alfonso |
| Warspike South GateHernandWarspike South Gate | Hernand | The southern gate leading to Fort Warspike. The Warspike South Gate is best approached while playing The Weight of Legacy Faction Quest. Faction: House Alfonso |
| Ridgepath PostPailuneRidgepath Post | Pailune | An outpost built by the Black Bears to monitor the road between the Sage’s Peak and Sequoia Forest. |
| Volwork ArmoryDemenissVolwork Armory | Demeniss | |
| Skoghorn RanchPailuneSkoghorn Ranch | Pailune | A ranch that provides provisions for survival in the frigid region. It primarily raised cold-resistant Longhorns. Producing meat and dairy products, it plays a vital role in sustaining the residents’ stamina. Faction: Skoghorn Tribe |
| Skoghorn DockPailuneSkoghorn Dock | Pailune | Found by the water. Location Submitted By: n_ut |
| Abandoned Lakeside CabinDelesyiaAbandoned Lakeside Cabin | Delesyia | |
| Mount Benus WatchtowerDelesyiaMount Benus Watchtower | Delesyia | Found at the end of the road. |
| Mount Benus Camp HearthDelesyiaMount Benus Camp Hearth | Delesyia | A small camp on the mountain. |
| Steinfell BarracksPailuneSteinfell Barracks | Pailune | The barracks once operated within the Steinnfell Fortress. |
| Merchant's Resting PlaceCrimson DesertMerchant's Resting Place | Crimson Desert | |
| Oasis HearthCrimson DesertOasis Hearth | Crimson Desert | |
| Desert ShipwreckCrimson DesertDesert Shipwreck | Crimson Desert | |
| Ashen RiftCrimson DesertAshen Rift | Crimson Desert | |
| Rustfield ScrapyardDelesyiaRustfield Scrapyard | Delesyia | |
| Steelspike ArmoryDelesyiaSteelspike Armory | Delesyia | |
| Dewhaven North GateDelesyiaDewhaven North Gate | Delesyia | |
| Gorthak Logging CampDelesyiaGorthak Logging Camp | Delesyia | |
| Timeworn RuinsCrimson DesertTimeworn Ruins | Crimson Desert | |
| Eastern Goblin CampHernandEastern Goblin Camp | Hernand | A camp occupied by a group of Fundamentalist Golbins. |
| Desert Pass HearthCrimson DesertDesert Pass Hearth | Crimson Desert | |
| Lone WellCrimson DesertLone Well | Crimson Desert | |
| Ruins ExcavationCrimson DesertRuins Excavation | Crimson Desert | |
| Stoneward Castle RuinsDelesyiaStoneward Castle Ruins | Delesyia | The abandoned castle ruins in the Dewhaven region. |
| Snaketail HearthDelesyiaSnaketail Hearth | Delesyia | |
| Snaketail GateDelesyiaSnaketail Gate | Delesyia | |
| Yulgar HearthDelesyiaYulgar Hearth | Delesyia | |
| Chapelside HearthHernandChapelside Hearth | Hernand | Found in the Steel Mountains north of Ruined Chapel. |
| Bravgork ShipyardDelesyiaBravgork Shipyard | Delesyia | |
| Abandoned CabinDemenissAbandoned Cabin | Demeniss | |
| Lake MistwoodDelesyiaLake Mistwood | Delesyia | |
| Thornbriar Fortress HearthDemenissThornbriar Fortress Hearth | Demeniss | |
| KharonsoHernandKharonso | Hernand | A village hidden behind the mountain range of the Black Forest. Much like the Scholastone Institute, the majority of its residents are trolls. The village reportedly formed following the establishment of the Institute. |
| Ironwood Basin Plain Bandit CampDemenissIronwood Basin Plain Bandit Camp | Demeniss | |
| Perwin Prison CampHernandPerwin Prison Camp | Hernand | A small camp near Fort Perwin. It serves as an overflow for prisoners and bandits when the fort becomes overcrowded, though it doesn't seem to be in active use. Perwin Prison Camp is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Witch's HouseHernandWitch's House | Hernand | A house within the Alfonso Estate of Hernand, featuring a garden adorned with flowers and a fountain. It is said that the legendary Witch of Hernand resides here. Though she has never been seen, food and a teapot are always set upon the table. Faction: Witches |
| Perwin GateHernandPerwin Gate | Hernand | A gate leading to Fort Perwin. Perwin Gate is best approached while playing The Crimson Nightmare Faction Quest, which allows you to quickly liberate it. It is also one of the objectives for the Veil of the Red Smoke Faction Quest. Faction: House Roberts |
| Arcosa Trade DepotCrimson DesertArcosa Trade Depot | Crimson Desert | |
| Gorgerock WatchtowerCrimson DesertGorgerock Watchtower | Crimson Desert | |
| Cliffwalk WatchtowerCrimson DesertCliffwalk Watchtower | Crimson Desert | |
| Abandoned CabinPailuneAbandoned Cabin | Pailune | A dreary cabin beneath the Pailune mountains, shrouded in mist by the river and the forest. Only abandoned traces remain in the shadows where light never reaches. |
| Aeronautical Research Base ShipwreckDelesyiaAeronautical Research Base Shipwreck | Delesyia | A shipwreck located at the Aeronautical Research Base. |
| Research Base PipelineDelesyiaResearch Base Pipeline | Delesyia | A research base pipeline next to some polluted water. |
| Delesyia BeaconDelesyiaDelesyia Beacon | Delesyia | Found by the road. |
| Benus CabinDelesyiaBenus Cabin | Delesyia | The ruined cabin in the open. |
| Grey Forest ShipwreckDelesyiaGrey Forest Shipwreck | Delesyia | A shipwreck on the beach on the southeast side of Delesyia. |
| Stormtalon Ridge Guard PostHernandStormtalon Ridge Guard Post | Hernand | A mountain guard post established at the summit of the Stormtalon Ridge. It serves as a surveillance outpost over the surrounding area in eastern Calphade. |
| Secret Base PipelineDelesyiaSecret Base Pipeline | Delesyia | Marni’s fuel supply facility on the southeast side of Delesyia. |
| Coastal Cliff Bandit CampDelesyiaCoastal Cliff Bandit Camp | Delesyia | A bandit camp you can liberate on the southeast side of Delesyia. |
| Experiment FacilityDelesyiaExperiment Facility | Delesyia | Where the human test subjects are kept, on the south side of the island. |
| Laboratorium LookoutDelesyiaLaboratorium Lookout | Delesyia | Watchtower monitoring the laboratory’s perimeter, in the middle of the island. |
| Arroweye PosthouseHernandArroweye Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Spearhead PosthouseHernandSpearhead Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Marni's Laboratorium Coastal WreckageDelesyiaMarni's Laboratorium Coastal Wreckage | Delesyia | Found after crossing the cliff beyond the lab. It can be liberated of enemies. |
| Salt MineDelesyiaSalt Mine | Delesyia | The mining operations are largely automated, though some escaped slaves are still used to support the work. |
| Valvegarrd Garrison ShipwreckDelesyiaValvegarrd Garrison Shipwreck | Delesyia | A shipwreck located at Valvegard Garrison. |
| Northern OutpostDelesyiaNorthern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Eastern OutpostDelesyiaEastern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Western OutpostDelesyiaWestern Outpost | Delesyia | An outpost established to protect Marni's Steel Armory. |
| Benus River Bandit CampDelesyiaBenus River Bandit Camp | Delesyia | A Bandit Camp next to the river. |
| Steelhoof PosthouseHernandSteelhoof Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Stonetalon Ridge Outskirts WatchtowerHernandStonetalon Ridge Outskirts Watchtower | Hernand | Found at the top of the mountain. |
| Stonemire RuinsDelesyiaStonemire Ruins | Delesyia | Some standing Stone Ruins in the open, next to the flower field. |
| Silverbrook HearthDelesyiaSilverbrook Hearth | Delesyia | |
| Delesyia Estuary Mouth ShipwreckDelesyiaDelesyia Estuary Mouth Shipwreck | Delesyia | |
| Morvane Bridge ShipwreckDelesyiaMorvane Bridge Shipwreck | Delesyia | |
| Delesyian RuinsDelesyiaDelesyian Ruins | Delesyia | |
| Delesyia Rivermouth ShipwreckDelesyiaDelesyia Rivermouth Shipwreck | Delesyia | |
| Morvane BridgeDelesyiaMorvane Bridge | Delesyia | |
| Estuary DockDelesyiaEstuary Dock | Delesyia | |
| Delesyia West GateDelesyiaDelesyia West Gate | Delesyia | |
| Demeniss BarracksDelesyiaDemeniss Barracks | Delesyia | |
| Timberdale Bandit CampDelesyiaTimberdale Bandit Camp | Delesyia | |
| Spearhead MonolithDemenissSpearhead Monolith | Demeniss | |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction is found by the river. |
| Demenissian RuinsHernandDemenissian Ruins | Hernand | Ruins of the continent of Pywel. |
| Fort WarspikeHernandFort Warspike | Hernand | One of the key forts of western Hernand. Built with Everfrost at its back, it was constructed to secure the western border and prevent bandits from descending the mountain. Over the years, the building has undergone numerous repairs and reconstructions, yet the fortress's position has remained unchanged. Faction: House Alfonso |
| Warspike South Gate HearthHernandWarspike South Gate Hearth | Hernand | Warspike South Gate Hearth is found by the road leading to the gate. |
| Mudridge CabinHernandMudridge Cabin | Hernand | A secluded cabin built above deep wetlands. It sits atop high support pillars to prevent it from sinking into the mud, providing a safe refuge from the surrounding mist and humid air. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction. |
| Abandoned Wildflower CabinDemenissAbandoned Wildflower Cabin | Demeniss | |
| Abandoned Howling Precipice CabinDemenissAbandoned Howling Precipice Cabin | Demeniss | |
| Sandhaven HeartCrimson DesertSandhaven Heart | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Trader's Expanse HearthCrimson DesertTrader's Expanse Hearth | Crimson Desert | |
| Kuhte-ram CampCrimson DesertKuhte-ram Camp | Crimson Desert | |
| Frosthold EntranceDemenissFrosthold Entrance | Demeniss | |
| Skoghorn HearthPailuneSkoghorn Hearth | Pailune | Found north of Vat'nholl Fortress, at the end of the path west. |
| Warspike North Gate HearthHernandWarspike North Gate Hearth | Hernand | Warspike North Gate Hearth is found on the edge of a cliff. |
| Communal Training GroundsHernandCommunal Training Grounds | Hernand | A swordhall in the hovels, run by a strict master of swords. He cares for the local residents while teaching them the way of the blade. His pupils either depart as swordsmen or stay to achieve mastery, dedicated to preserving their teacher's legacy. Faction: Beggar's Alliance Location Submitted By: Luthien22 |
| Trovak CampHernandTrovak Camp | Hernand | An outpost built by the Black Bears. Faction: House Black Bears |
| Mountain of Frozen Souls HearthHernandMountain of Frozen Souls Hearth | Hernand | A small camp by the Mountain of Frozen Souls road. |
| Ancient RuinsPailuneAncient Ruins | Pailune | A remnant of ancient construction. |
| Verheim RuinsPailuneVerheim Ruins | Pailune | Ancient ruins located near Odeck. |
| River Breeze HearthPailuneRiver Breeze Hearth | Pailune | Found up the road northwest of the Trovak Camp, |
| Thornbriar Northern Food StorageDemenissThornbriar Northern Food Storage | Demeniss | |
| Five-Finger Mountain Foothills HearthPailuneFive-Finger Mountain Foothills Hearth | Pailune | Five-Finger Mountain Foothills Hearth. |
| TotemfeltPailuneTotemfelt | Pailune | A village that has long preserved the art of traditional wood crafting. Meticulously handcrafted to honor tradition, these wood totems are both a vital livelihood and a sacred link to the spirits of their ancestors. |
| Calphade Northern DepotHernandCalphade Northern Depot | Hernand | A supply depot for essential wartime provisions. It has more tents to accommodate personnel than the Southern Depot, and has several watchtowers that can monitor across the river, making it a hub that strengthens both supply and defense. Location Submitted By: Methuselah |
| Giant's Yard Resource CampCrimson DesertGiant's Yard Resource Camp | Crimson Desert | |
| Saddlewind RanchHernandSaddlewind Ranch | Hernand | A renowned horse ranch in Hernand. Most of Hernand's famed steeds have come from here. |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Skoghorn FarmPailuneSkoghorn Farm | Pailune | A farm where crops can be harvested even in extreme cold. The frozen northern lands may seem barren, but centuries of effort have led to the development of crops resistant to the biting cold. |
| Kingshield Mountains HearthDemenissKingshield Mountains Hearth | Demeniss | |
| Borderside HearthHernandBorderside Hearth | Hernand | Borderside Hearth is found between the river and the road. |
| Waterfall ShipwreckHernandWaterfall Shipwreck | Hernand | A shipwreck located near the coast of the cliff waterfall. |
| Wide Roots HideoutHernandWide Roots Hideout | Hernand | A hideout located at the Sage's Peak. Nestled within the roots of a massive tree, its origins remain a mystery. |
| Torchlight CabinHernandTorchlight Cabin | Hernand | An abandoned cabin below the Torchlight Beacon. Weathered by wind and rain, it bears the deep traces of time. |
| Reachwood RuinsHernandReachwood Ruins | Hernand | The ruins of the fort located near Pororin. These ruins bear the traces of war and now serve as a playground for the shais. Faction: Pororin Forest Guardians |
| Frowde CampHernandFrowde Camp | Hernand | A camp established for inspection on the folks crossing the Nas River from Hernand. |
| Hook Rapids HearthHernandHook Rapids Hearth | Hernand | The Hook Rapids Hearth camp is found by the river. |
| Windcrest OutpostHernandWindcrest Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the lord of Arboria. |
| Ford CabinHernandFord Cabin | Hernand | A cabin at Hook Rapids. A constant cool breeze makes it a refreshing rest stop for travelers passing through. |
| Roothold HearthHernandRoothold Hearth | Hernand | Found by the road up the mountain. |
| Bloodsteel South GateDemenissBloodsteel South Gate | Demeniss | |
| Vellua Cliffside HearthHernandVellua Cliffside Hearth | Hernand | Found in the clearing on top of the hill, north of Vellua. |
| Bloodsteel CampDemenissBloodsteel Camp | Demeniss | |
| Thornbriar FortressDemenissThornbriar Fortress | Demeniss | |
| Wayward Woods Witch's HideoutPailuneWayward Woods Witch's Hideout | Pailune | A treehouse perched atop a cliff in the Wayward Woods west of Pailune. A witch’s home with a dead tree, its top slit by lightning. The dwellings of witches are difficult to find in general, but this place is especially a challenge since travelers must pass through Wayward Woods and cross the cliffs. Faction: Witches |
| Swamp of DespairPailuneSwamp of Despair | Pailune | An area that has transformed into deep wetlands. Once an ordinary forest, it was suddenly submerged in mud and turned into a swamp. Rumors of a mud monster roaming the area clash with claims that it is simply the aftermath of a violent storm. |
| Thornbriar South GateDemenissThornbriar South Gate | Demeniss | |
| Whisperleaf Fortress HearthPailuneWhisperleaf Fortress Hearth | Pailune | Found in Whisperleaf Fortress Hearth. |
| Bloodsteel North GateDemenissBloodsteel North Gate | Demeniss | |
| Thornbriar OutpostDemenissThornbriar Outpost | Demeniss | |
| Thornbriar Food StorageDemenissThornbriar Food Storage | Demeniss | |
| Thornbriar Central Food StorageDemenissThornbriar Central Food Storage | Demeniss | |
| Harpy NestPailuneHarpy Nest | Pailune | The Harpy Nest located on Silver Wolf Mountain. Led by the Harpy Queen Karanda, a flock of harpies pillages the nearby village. |
| Fort AskelundPailuneFort Askelund | Pailune | One of the Black Bears’ main bases. This citadel was constructed with the goal of occupying western Pailune. Alongside Ashclaw Keep, it serves as one of the Black Bears’ two primary strongholds–a menacing fort that tightens its grip on the entire region. |
| Eldertree Research CampDemenissEldertree Research Camp | Demeniss | |
| Hunter's HearthPailuneHunter's Hearth | Pailune | Found on a cliff by the path. |
| Crimson LakePailuneCrimson Lake | Pailune | The lake at Silver Wolf Mountain. Get close enough, and you’ll see why it’s called Crimson Lake. While rumors abound that a witch lives in the secluded house at the lake’s center, no one knows the truth. |
| Thornbriar Guard PostDemenissThornbriar Guard Post | Demeniss | |
| Goldleaf Trading PostDemenissGoldleaf Trading Post | Demeniss | The Goldleaf Merchant Guild Trading Post located within the Wells Estate. It serves as a hub for the secret trade of goods that are difficult to handle through official channels, such as rare medicinal herbs and imported accessories. |
| Thornbriar North GateDemenissThornbriar North Gate | Demeniss | |
| Thornbriar Riverside PostDemenissThornbriar Riverside Post | Demeniss | |
| Bamboo Forest SeonangdangDemenissBamboo Forest Seonangdang | Demeniss | |
| Ashclaw Keep SanctuaryPailuneAshclaw Keep Sanctuary | Pailune | Found south of Ashclaw Keep. |
| Ashclaw KeepPailuneAshclaw Keep | Pailune | The Black Bears’ base is situated in the heart of an active volcanic crater. It is an unassailable fort that leverages the rugged volcanic regions. Thanks to this natural line of defense, subjugation forces have repeatedly tasted defeat despite the Black Bears’ ongoing atrocities. |
| Ashclaw Slave CampPailuneAshclaw Slave Camp | Pailune | A detention facility where those captured by the Black Bears are hauled away. It is a hellish site for holding live prisoners. Between the forced labor and being used as live targets for training, the treatment is so horrific that death is considered a mercy in this place of utter despair. |
| Ironwood FarmDemenissIronwood Farm | Demeniss | |
| Ashclaw OutpostPailuneAshclaw Outpost | Pailune | An outpost established by the Black Bears. It is a strategic base constructed for the invasion of Pailune. |
| St. Halssius's House of HealingDemenissSt. Halssius's House of Healing | Demeniss | |
| Ironwood Farmhouse StrongholdDemenissIronwood Farmhouse Stronghold | Demeniss | |
| Svinholt RanchPailuneSvinholt Ranch | Pailune | A ranch for livestock. It raises hardy goats that withstand the extreme cold. Their fur provides materials for warm clothing, while their milk serves as nutritious provisions, helping the residents survive the winter. Faction: Knytlingar Clan |
| Ironwood PotteryDemenissIronwood Pottery | Demeniss | |
| Fort IroncladDemenissFort Ironclad | Demeniss | |
| Headstone WorkshopDemenissHeadstone Workshop | Demeniss | |
| Vannstein LakePailuneVannstein Lake | Pailune | A lake formed beneath the grand waterfall. On the island at the lake’s center, stones arranged in a unique pattern by the locals remain. This peculiar arrangement is believed to be linked to the ancient cultural traditions of Pailune. |
| Riverside Cliff Bandit CampDemenissRiverside Cliff Bandit Camp | Demeniss | |
| Ancient RuinsDemenissAncient Ruins | Demeniss | |
| Valgrind TombPailuneValgrind Tomb | Pailune | The tomb of the esteemed leader of Pailune. It boasts a massive size befitting the leader’s status. Locals voluntarily patrol and guard the site to ward off raiders. Faction: Pailune Militia |
| Halssius RanchDemenissHalssius Ranch | Demeniss | |
| Halssius Conflux HearthDemenissHalssius Conflux Hearth | Demeniss | |
| Frost Hill HearthPailuneFrost Hill Hearth | Pailune | A small spot in the snowy highlands of Pailune. Only traces of someone’s stay remain, resting quietly in the cold wind. |
| Hayscent FarmDemenissHayscent Farm | Demeniss | |
| Ironwood Cliffside HearthDemenissIronwood Cliffside Hearth | Demeniss | |
| Fort Ironclad Cliffside HearthDemenissFort Ironclad Cliffside Hearth | Demeniss | |
| Ironclad Fort Cliff ShipwreckDemenissIronclad Fort Cliff Shipwreck | Demeniss | |
| Pailune FloodgatePailunePailune Floodgate | Pailune | A wooden floodgate installed on the lower Denn River. It was built to regulate the water flow and also serves as a border. Faction: Pailune Militia |
| Jijeong Temple PagodaDemenissJijeong Temple Pagoda | Demeniss | |
| Pailune Floodgate HearthPailunePailune Floodgate Hearth | Pailune | Found by the river. |
| Shipwreck Shore WreckageDemenissShipwreck Shore Wreckage | Demeniss | |
| Demeniss Southern Cliff Submerged ShipwreckDemenissDemeniss Southern Cliff Submerged Shipwreck | Demeniss | |
| PailunePailunePailune | Pailune | The city that serves as the capital of the tribal state. Legends claim it was once the capital of an ancient kingdom, though the truth has been lost to time. A unique tradition of painting every building red gives the entire city a striking, intense atmosphere. |
| Drakesfall WatchtowerHernandDrakesfall Watchtower | Hernand | A steep canyon area between Hernand and Pailune. Originally managed by the lord of Drakesfall Castle, the area has fallen into disrepair after years of neglect. |
| Wayward Woods Bandit CampPailuneWayward Woods Bandit Camp | Pailune | A bandit stronghold located in Wayward Woods. |
| Jijeong TempleDemenissJijeong Temple | Demeniss | |
| Bamboo ForestDemenissBamboo Forest | Demeniss | |
| Ancient RuinsDemenissAncient Ruins | Demeniss | |
| Bay of Abundance ShipwreckDemenissBay of Abundance Shipwreck | Demeniss | |
| Scorchrock CastleDemenissScorchrock Castle | Demeniss | |
| Wyvern’s SanctumDemenissWyvern’s Sanctum | Demeniss | |
| Wyvern's CradleDemenissWyvern's Cradle | Demeniss | |
| Forsaken Wyvern NestDemenissForsaken Wyvern Nest | Demeniss | |
| Desolate Wyvern NestDemenissDesolate Wyvern Nest | Demeniss | |
| Serpent ShrineDemenissSerpent Shrine | Demeniss | |
| Fort WindridgeDemenissFort Windridge | Demeniss | |
| Forgotten Wyvern NestDemenissForgotten Wyvern Nest | Demeniss | |
| Demeniss South GateDemenissDemeniss South Gate | Demeniss | |
| Riverbed Terrace ShrineDemenissRiverbed Terrace Shrine | Demeniss | |
| Demeniss West GateDemenissDemeniss West Gate | Demeniss | |
| Reventine WineryDemenissReventine Winery | Demeniss | |
| Reventine MonasteryDemenissReventine Monastery | Demeniss | |
| Ancient RuinsDelesyiaAncient Ruins | Delesyia | |
| Furlington FarmDemenissFurlington Farm | Demeniss | |
| Flame Knights CastleDemenissFlame Knights Castle | Demeniss | |
| Stonewell FarmDemenissStonewell Farm | Demeniss | |
| The Kingshield Dig SiteDemenissThe Kingshield Dig Site | Demeniss | |
| Stoneward HarborDelesyiaStoneward Harbor | Delesyia | |
| Greirok DockDemenissGreirok Dock | Demeniss | |
| Grey Rock QuarryDemenissGrey Rock Quarry | Demeniss | |
| The Gate of TruthDemenissThe Gate of Truth | Demeniss | |
| Chattering RocksDemenissChattering Rocks | Demeniss | |
| Sheltering RocksDemenissSheltering Rocks | Demeniss | |
| Masterium East GateDelesyiaMasterium East Gate | Delesyia | Found on the road leading to Marni's Masterium to the west. |
| Leafshade HouseDemenissLeafshade House | Demeniss | |
| FrostholdDemenissFrosthold | Demeniss | |
| Saddlecap RanchHernandSaddlecap Ranch | Hernand | A ranch that raises cattle and goats. Though small in scale, it produces high-quality milk from livestock raised with great care. |
| Icewatch AltarDemenissIcewatch Altar | Demeniss | |
| Well of EnlightenmentCrimson DesertWell of Enlightenment | Crimson Desert | |
| Smoking Lands HearthDemenissSmoking Lands Hearth | Demeniss | |
| Hexe SanctuaryDemenissHexe Sanctuary | Demeniss | |
| Clay Urn NecropolisDemenissClay Urn Necropolis | Demeniss | |
| Forgotten TombDemenissForgotten Tomb | Demeniss | |
| Silvermoon TradehouseDemenissSilvermoon Tradehouse | Demeniss | |
| Hollow HavenDemenissHollow Haven | Demeniss | |
| Brimstone SpringsDemenissBrimstone Springs | Demeniss | |
| Creaky Fishing DockDemenissCreaky Fishing Dock | Demeniss | |
| Musket Second OutpostDemenissMusket Second Outpost | Demeniss | |
| Abandoned Silvermoon CabinDemenissAbandoned Silvermoon Cabin | Demeniss | |
| Demeniss Supply CampDemenissDemeniss Supply Camp | Demeniss | |
| Smugglers' DockDemenissSmugglers' Dock | Demeniss | |
| Eastern CourtDemenissEastern Court | Demeniss | |
| Abandoned Wetland CabinDemenissAbandoned Wetland Cabin | Demeniss | |
| Oakbarrel WineryDemenissOakbarrel Winery | Demeniss | |
| Silvermoon Shore ShipwreckDemenissSilvermoon Shore Shipwreck | Demeniss | |
| Slopeseed FarmDemenissSlopeseed Farm | Demeniss | |
| Sunset DyehouseDemenissSunset Dyehouse | Demeniss | |
| Sunharvest FarmDemenissSunharvest Farm | Demeniss | |
| Vinewood WineryDemenissVinewood Winery | Demeniss | |
| Chruch of East DemenissDemenissChruch of East Demeniss | Demeniss | |
| Brookfield MarketplaceDemenissBrookfield Marketplace | Demeniss | |
| Greenpond FarmDemenissGreenpond Farm | Demeniss | |
| Wailing RockDemenissWailing Rock | Demeniss | |
| TarivDemenissTariv | Demeniss | |
| Stones of TimeDemenissStones of Time | Demeniss | |
| Crescent CampDemenissCrescent Camp | Demeniss | |
| Western Dig SiteDemenissWestern Dig Site | Demeniss | |
| Burnhand QuarryDemenissBurnhand Quarry | Demeniss | |
| Golden Trading PostDemenissGolden Trading Post | Demeniss | |
| Rustleleaf FarmDemenissRustleleaf Farm | Demeniss | |
| Abandoned RuinsDemenissAbandoned Ruins | Demeniss | |
| Meadowlark RanchDemenissMeadowlark Ranch | Demeniss | |
| Lacus FarmDemenissLacus Farm | Demeniss | |
| Demeniss Wildlife ParkDemenissDemeniss Wildlife Park | Demeniss | |
| Southern CourtDemenissSouthern Court | Demeniss | |
| Southcourt WainwrightDemenissSouthcourt Wainwright | Demeniss | |
| Pecus RanchDemenissPecus Ranch | Demeniss | |
| Cathedral of DemenissDemenissCathedral of Demeniss | Demeniss | |
| Brookfield ManorDemenissBrookfield Manor | Demeniss | |
| The Laughing MarionetteDemenissThe Laughing Marionette | Demeniss | |
| Azerian ManorDemenissAzerian Manor | Demeniss | |
| Demeniss CastleDemenissDemeniss Castle | Demeniss | |
| Demeniss TribunalDemenissDemeniss Tribunal | Demeniss | |
| Sungrove ManorDemenissSungrove Manor | Demeniss | |
| Sundell FarmDemenissSundell Farm | Demeniss | |
| Cattlefold RanchDemenissCattlefold Ranch | Demeniss | |
| Ashergold DyehouseDemenissAshergold Dyehouse | Demeniss | |
| EaselburyDemenissEaselbury | Demeniss | |
| Bluebell FarmDemenissBluebell Farm | Demeniss | |
| Springdale FarmDemenissSpringdale Farm | Demeniss | |
| Whitehill MillDemenissWhitehill Mill | Demeniss | |
| Secluded Private PropertyDemenissSecluded Private Property | Demeniss | |
| Windmere ManorDemenissWindmere Manor | Demeniss | |
| Ancient RuinsDemenissAncient Ruins | Demeniss | |
| Honeywood ApiaryDemenissHoneywood Apiary | Demeniss | |
| Wheelsmith WainwrightDemenissWheelsmith Wainwright | Demeniss | |
| Cowbell RanchDemenissCowbell Ranch | Demeniss | |
| Chruch of West DemenissDemenissChruch of West Demeniss | Demeniss | A church located in western Demeniss. It operates alongside an orphanage to care for the marginalized, providing comfort and hope to residents weary of the Righteous Inquisitor's persecution. Faction: Church of Solumen |
| Demeniss OrphanageDemenissDemeniss Orphanage | Demeniss | An orphanage run by the Church of Solumen. It provides loving care for children orphaned by war and poverty. Under the Order's protection, this sanctuary of hope echoes with the constant, bright laughter of children. Faction: Church of Solumen |
| Western CourtDemenissWestern Court | Demeniss | |
| Greenfield FarmDemenissGreenfield Farm | Demeniss | |
| Canalside FarmDemenissCanalside Farm | Demeniss | |
| Fort MusketDelesyiaFort Musket | Delesyia | |
| Windrose FarmDelesyiaWindrose Farm | Delesyia | |
| Dewhaven KeepDelesyiaDewhaven Keep | Delesyia | |
| Logging Camp Flag StopDelesyiaLogging Camp Flag Stop | Delesyia | |
| Gorthak Flag StopDelesyiaGorthak Flag Stop | Delesyia | |
| Zargan TankworksDelesyiaZargan Tankworks | Delesyia | |
| Gearmelt Trading PostDelesyiaGearmelt Trading Post | Delesyia | |
| Gate of PeaceDelesyiaGate of Peace | Delesyia | |
| Gearmelt ConfectioneryDelesyiaGearmelt Confectionery | Delesyia | |
| Gate of Peace: Western CampDelesyiaGate of Peace: Western Camp | Delesyia | |
| Gate of Peace: Northern CampDelesyiaGate of Peace: Northern Camp | Delesyia | |
| Freesword DwellingDelesyiaFreesword Dwelling | Delesyia | |
| Cacao FarmDelesyiaCacao Farm | Delesyia | |
| Confectionery StorehouseDelesyiaConfectionery Storehouse | Delesyia | |
| Lake KharonsoHernandLake Kharonso | Hernand | A lake steeped in legends of a sealed monster. According to lore, "those who descended from the heavens" forged sealing stones to imprison the beast. Many residents of Kharonso live in fear that the monster will resurface if the stones ever shatter. Faction: Kharonso Troll Alliance |
| Musket First OutpostDelesyiaMusket First Outpost | Delesyia | |
| Drywind Valley Ironcrawler StationDelesyiaDrywind Valley Ironcrawler Station | Delesyia | |
| Swamp RuinsDelesyiaSwamp Ruins | Delesyia | |
| Stoneback Crab WetlandsDelesyiaStoneback Crab Wetlands | Delesyia | |
| Valvegarrd GarrisonDelesyiaValvegarrd Garrison | Delesyia | A ground for testing machine performance. |
| Delesyia South GateDelesyiaDelesyia South Gate | Delesyia | A Gate on the road. |
| Eastern Hills Flag StopDelesyiaEastern Hills Flag Stop | Delesyia | An ironcrawler station near Eastern Hills. |
| Anvil Hill Bandit CampHernandAnvil Hill Bandit Camp | Hernand | A bandit stronghold located near Anvil Hill. |
| Delesyia DyehouseDelesyiaDelesyia Dyehouse | Delesyia | |
| Marni's OutpostDelesyiaMarni's Outpost | Delesyia | |
| Yulgar BeaconDelesyiaYulgar Beacon | Delesyia | |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| Tinkerton Dig SiteDelesyiaTinkerton Dig Site | Delesyia | Dig site of a giant dragon's remains. |
| Gorthak Gate HearthDelesyiaGorthak Gate Hearth | Delesyia | |
| Gorthak WarehouseDelesyiaGorthak Warehouse | Delesyia | |
| Beardtree Flag StopDelesyiaBeardtree Flag Stop | Delesyia | |
| Cornfield FarmhouseDelesyiaCornfield Farmhouse | Delesyia | |
| Gorthak GateDelesyiaGorthak Gate | Delesyia | |
| Fullharvest FarmDelesyiaFullharvest Farm | Delesyia | |
| Dewhaven East GateDelesyiaDewhaven East Gate | Delesyia | The eastern gate leading to Dewhaven. |
| Krall FoundryDelesyiaKrall Foundry | Delesyia | |
| Marni's Steel ArmoryDelesyiaMarni's Steel Armory | Delesyia | Marni’s mechanical weapon workshop. |
| Benus Riverside CabinDelesyiaBenus Riverside Cabin | Delesyia | A cabin beside the river. |
| Verdant Valley RuinsCrimson DesertVerdant Valley Ruins | Crimson Desert | |
| Cliffside RuinsCrimson DesertCliffside Ruins | Crimson Desert | |
| Wild Raiders CampHernandWild Raiders Camp | Hernand | An outpost formed by the bandits who couldn't belong to any faction, banding together. While not led by a disciplined commander, it is still dangerous due to the high amount of rough outlaws occupying the outpost. |
| Redfox Trading PostDelesyiaRedfox Trading Post | Delesyia | |
| Northern Rocca's Hill Bandit CampHernandNorthern Rocca's Hill Bandit Camp | Hernand | A bandit stronghold located around Rocca's Hill. Clear the camp of enemies so you can free some Pailunese Refugees and find some loot. |
| TinkertonDelesyiaTinkerton | Delesyia | |
| Grunlore OutpostDelesyiaGrunlore Outpost | Delesyia | |
| Gorthak IronworksDelesyiaGorthak Ironworks | Delesyia | |
| Desert Freesword CampCrimson DesertDesert Freesword Camp | Crimson Desert | |
| Nas River Angler's HearthHernandNas River Angler's Hearth | Hernand | Found east of Inksworth Bindery. |
| Museum of MarniDelesyiaMuseum of Marni | Delesyia | Found at the end of the road. You can access it after progressing through Chapter 11. |
| Twilight Breeze HearthHernandTwilight Breeze Hearth | Hernand | Found at the edge of the cliff south of the Mountain of Frozen Souls. |
| The Delesyian InstituteDelesyiaThe Delesyian Institute | Delesyia | |
| Horseshoe Lake PerchDelesyiaHorseshoe Lake Perch | Delesyia | |
| Giant's Yard Researcher's CampCrimson DesertGiant's Yard Researcher's Camp | Crimson Desert | |
| Roadside WatchtowerCrimson DesertRoadside Watchtower | Crimson Desert | |
| Musket Ultimate Weapon Stronghold No. 3Crimson DesertMusket Ultimate Weapon Stronghold No. 3 | Crimson Desert | |
| Serpenthead ValleyCrimson DesertSerpenthead Valley | Crimson Desert | |
| Sandswept RuinsCrimson DesertSandswept Ruins | Crimson Desert | |
| Wildbloom SpringsCrimson DesertWildbloom Springs | Crimson Desert | |
| Crimson Mountains Ironcrawler StationCrimson DesertCrimson Mountains Ironcrawler Station | Crimson Desert | |
| Silverbrook RuinsDelesyiaSilverbrook Ruins | Delesyia | |
| Demeniss ArmoryDelesyiaDemeniss Armory | Delesyia | |
| Giant's Yard WatchtowerCrimson DesertGiant's Yard Watchtower | Crimson Desert | |
| Musket Ultimate Weapon Stronghold No. 2Crimson DesertMusket Ultimate Weapon Stronghold No. 2 | Crimson Desert | |
| Well of PatienceCrimson DesertWell of Patience | Crimson Desert | |
| Wasteland Cliff WatchtowerCrimson DesertWasteland Cliff Watchtower | Crimson Desert | |
| HelmaraCrimson DesertHelmara | Crimson Desert | |
| Verdant ParadiseCrimson DesertVerdant Paradise | Crimson Desert | |
| Ancient RuinsDelesyiaAncient Ruins | Delesyia | |
| Musket Ultimate Weapon Stronghold No. 1Crimson DesertMusket Ultimate Weapon Stronghold No. 1 | Crimson Desert | |
| Well of AnguishCrimson DesertWell of Anguish | Crimson Desert | |
| Warspike North GateHernandWarspike North Gate | Hernand | The northern gate leading to Fort Warspike. Faction: House Alfonso |
| Marni ParkDelesyiaMarni Park | Delesyia | A sprawling park dedicated to the people of Delesyia by Marni. |
| Suhramahd BazaarCrimson DesertSuhramahd Bazaar | Crimson Desert | |
| Cliffside Gold MineCrimson DesertCliffside Gold Mine | Crimson Desert | |
| Chittering Forest Ironcrawler StationDelesyiaChittering Forest Ironcrawler Station | Delesyia | |
| Hyena DenCrimson DesertHyena Den | Crimson Desert | |
| Forebearer's Barrens Flag StopCrimson DesertForebearer's Barrens Flag Stop | Crimson Desert | |
| Sandrest RuinsCrimson DesertSandrest Ruins | Crimson Desert | |
| Turquoise Rock PoolsCrimson DesertTurquoise Rock Pools | Crimson Desert | |
| BurhumCrimson DesertBurhum | Crimson Desert | |
| Hushwind Hill ShipwreckDemenissHushwind Hill Shipwreck | Demeniss | |
| Sweetbloom PlantationDelesyiaSweetbloom Plantation | Delesyia | An agricultural complex in Delesyia. |
| Delesyia CastleDelesyiaDelesyia Castle | Delesyia | |
| Cloister of EnlightenmentCrimson DesertCloister of Enlightenment | Crimson Desert | |
| Well of ReflectionCrimson DesertWell of Reflection | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Forebearer's Barrens Ironcrawler StationCrimson DesertForebearer's Barrens Ironcrawler Station | Crimson Desert | |
| Varnia GateCrimson DesertVarnia Gate | Crimson Desert | |
| Fort Anvil Gate HearthHernandFort Anvil Gate Hearth | Hernand | Found on the eastern side of Fort Anvil. |
| Timeworn Ruins Ironcrawler StationCrimson DesertTimeworn Ruins Ironcrawler Station | Crimson Desert | |
| Rockshard Mountain Ironcrawler StationCrimson DesertRockshard Mountain Ironcrawler Station | Crimson Desert | |
| Hernand East GateHernandHernand East Gate | Hernand | The eastern gate leading to Demeniss. Soldiers maintain a tight watch over the checkpoint, and any attempt to smuggle contraband is met with severe punishment. This gate serves as a vital transit point for merchants and travelers. Faction: House Celeste |
| Thoron Village RuinsDelesyiaThoron Village Ruins | Delesyia | |
| Church of DelesyiaDelesyiaChurch of Delesyia | Delesyia | |
| TimbertonDelesyiaTimberton | Delesyia | |
| Elderglen PlantationDelesyiaElderglen Plantation | Delesyia | An agricultural complex in Delesyia. |
| Sandshift Basin Ironcrawler StationCrimson DesertSandshift Basin Ironcrawler Station | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Crimson Mountains FortressCrimson DesertCrimson Mountains Fortress | Crimson Desert | |
| Giant's Yard Outpost CampCrimson DesertGiant's Yard Outpost Camp | Crimson Desert | |
| Nightfell Expedition CampDemenissNightfell Expedition Camp | Demeniss | |
| Mistwind HearthHernandMistwind Hearth | Hernand | Found halfway up the hill, northeast of Fort Perwin. |
| Timberturner WainwrightHernandTimberturner Wainwright | Hernand | A workshop dedicated to the mass production of high-quality carriages, primarily serving merchants. Faction: House Alfonso |
| MuiquunCrimson DesertMuiquun | Crimson Desert | |
| Port DeleysiaDelesyiaPort Deleysia | Delesyia | |
| Abandoned Whisperfall CabinDemenissAbandoned Whisperfall Cabin | Demeniss | |
| Right Eye WatchtowerCrimson DesertRight Eye Watchtower | Crimson Desert | |
| Varnia Saltroad CampCrimson DesertVarnia Saltroad Camp | Crimson Desert | |
| Fort ManubCrimson DesertFort Manub | Crimson Desert | |
| Sandshift VillageCrimson DesertSandshift Village | Crimson Desert | |
| Redsand HelmholeCrimson DesertRedsand Helmhole | Crimson Desert | |
| Desolate Megalith AltarCrimson DesertDesolate Megalith Altar | Crimson Desert | |
| Redtree ForestCrimson DesertRedtree Forest | Crimson Desert | |
| Coast Windmill WatchtowerDelesyiaCoast Windmill Watchtower | Delesyia | Found by the road. |
| Nas River Fishing DockHernandNas River Fishing Dock | Hernand | A small fishing spot along the tributary of the Nas River. It's a popular destination for fishermen thanks to the plentiful catch. Goblins from the Trading Post are frequent visitors, stopping by to buy fish or take a rest. Faction: House Roberts |
| Demeniss Southern Cliff ShipwreckDemenissDemeniss Southern Cliff Shipwreck | Demeniss | |
| Hawkstone RuinsDelesyiaHawkstone Ruins | Delesyia | Ruins in the open. |
| Hillside ManorHernandHillside Manor | Hernand | Hillside Manor is found on the eastern side of Hernand. It is owned by Count Felix. As a confidant greatly trusted by Duke Celeste, his manor is also located near Hernand Castle. Faction: House Felix |
| Tommaso Fork PosthouseCrimson DesertTommaso Fork Posthouse | Crimson Desert | |
| Mechaloop Ironcrawler StationDelesyiaMechaloop Ironcrawler Station | Delesyia | An ironcrawler station located near the capital. |
| Shadow Cliff Watch CampCrimson DesertShadow Cliff Watch Camp | Crimson Desert | |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Rodbel Fishing DockHernandRodbel Fishing Dock | Hernand | A fishing spot located at the Anvil Riverside. Although it's only a small stream, it was established as a fishing spot because the fish bite so well. Faction: House Felix |
| Finhold NetmakersDelesyiaFinhold Netmakers | Delesyia | |
| Whitesand RetreatCrimson DesertWhitesand Retreat | Crimson Desert | |
| VarniaCrimson DesertVarnia | Crimson Desert | |
| Howlsands CampCrimson DesertHowlsands Camp | Crimson Desert | |
| Red River Cliff WatchtowerCrimson DesertRed River Cliff Watchtower | Crimson Desert | |
| Anvil Hill Southern Watchtower HearthHernandAnvil Hill Southern Watchtower Hearth | Hernand | Found on the southern side of the Anvil Hill plateau. |
| Bloomwood RanchHernandBloomwood Ranch | Hernand | A ranch where the Godleaf Merchant Guild's livestock is managed. It is a popular hub for livestock trading. Thanks to its excellent security, some even pay a fee to board their animals here. Faction: House Roberts |
| Ancient RuinsCrimson DesertAncient Ruins | Crimson Desert | |
| Howlsands Camp HearthCrimson DesertHowlsands Camp Hearth | Crimson Desert | |
| Hariyah-ram CampCrimson DesertHariyah-ram Camp | Crimson Desert | |
| Marni's LaboratoriumDelesyiaMarni's Laboratorium | Delesyia | Marni’s state-of-the-art laboratorium. |
| Marni's Drilling RigDelesyiaMarni's Drilling Rig | Delesyia | A large drilling facility that supplies oil needed for Delesyia. |
| YakhchalCrimson DesertYakhchal | Crimson Desert | |
| Saltroad CampCrimson DesertSaltroad Camp | Crimson Desert | |
| Varnia Trading PostCrimson DesertVarnia Trading Post | Crimson Desert | |
| Asaha-ram CampCrimson DesertAsaha-ram Camp | Crimson Desert | |
| Goldleaf TradepostHernandGoldleaf Tradepost | Hernand | The Goldleaf Merchant Guild trade hub, where goods from across the land are exchanged. Guyild guards are stationed here to oversee the trade of various wares. Rumor has it that some offer bribes in hopes of securing lower prices. Faction: Goldleaf Merchant Guild |
| Benus Bandits' HideoutDelesyiaBenus Bandits' Hideout | Delesyia | A bandit stronghold located at Mount Benus. |
| Hernand CastleHernandHernand Castle | Hernand | Hernand Castle is the capital fortress of Hernand. Its deep canyons and Nas River provide natural defense and access to water, making it ideal to be the Duchy's capital. Initially, Hernand Castle will be locked for you, but you'll get access to this stronghold while playing the Mystical Key Quest. Faction: House Celeste |
| Bursada Castle RuinsCrimson DesertBursada Castle Ruins | Crimson Desert | |
| Weeping RocksDemenissWeeping Rocks | Demeniss | |
| Stellen ManorPailuneStellen Manor | Pailune | A manor that stands out with an architectural style different from that of Pailune. It is believed to be the residence of a family that migrated from Demeniss and its exotic exterior creates a striking contrast with the surrounding landscape. |
| Steinnfell Fortress GatePailuneSteinnfell Fortress Gate | Pailune | The gateway to Steinnfell Fortress. |
| Steinnfell FortressPailuneSteinnfell Fortress | Pailune | A fortress built during the war between Hernand and Pailune. It was left neglected after the northern Hernand territories were abandoned and lost their strategic value. Seizing the opportunity, the Black Bears moved in unopposed and now use it as their base. Faction: Black Bears |
| Snowgrass HearthPailuneSnowgrass Hearth | Pailune | Found by the lake. |
| Twinpath PostPailuneTwinpath Post | Pailune | An outpost built by the Black Bears to monitor the road to Pailune and the streams of Denn River. |
| The ScrapfoldHernandThe Scrapfold | Hernand | Lodgings for the poor. A place where those sharing the same plight live together. Faction: Beggars' Alliance |
| Howling HillHernandHowling Hill | Hernand | A hill overlooking all of Hernand. Wolves are rare now, but legends say they once gathered here every night to howl, driving away nearby bandits. Since they rarely attacked livestock or residents, it's said the people felt as if the wolves were actually protecting Hernand. Faction: Greymanes |
| Beighen WeaveryPailuneBeighen Weavery | Pailune | A workshop that crafts baskets using logging byproducts and various other materials. These baskets are made by repurposing leftovers like tree bark. What began as a simple side project has since become the village's primary source of income, showcasing the residents' creativity. Faction: Beighen Tribe |
| Thick Root HideoutPailuneThick Root Hideout | Pailune | A hideout located at the foot of the Black Wall. Nestled within the roots of a massive tree, its origins remain a mystery. |
| Snowhaven HearthPailuneSnowhaven Hearth | Pailune | Found on the mountain. |
| Twinpath Central HearthPailuneTwinpath Central Hearth | Pailune | Found close to the path. |
| Whispering Forest DockPailuneWhispering Forest Dock | Pailune | Along the shaded banks of the Upper Dem River, piles of wood sit untouched by human hands. Even in the silence, the presence of wildlife lingers. |
| Snowfield Bandit CampPailuneSnowfield Bandit Camp | Pailune | |
| Twinpath East CampPailuneTwinpath East Camp | Pailune | Found close to the path. |
| Sequoia ForestPailuneSequoia Forest | Pailune | A once-lush forest. The Black Bear’s indiscriminate logging has caused a large-scale reduction in wood. The skeletal stumps hint at its former density, and the forest’s ecosystem is now under threat. |
| Outcast's HearthHernandOutcast's Hearth | Hernand | Found at the edge of the forest. Outcast's Hearth can be reached after you are captured by the Pororin Forest Guardians. When they capture you, they'll carry you here. Make sure you let yourself be captured three times. |
| Crimson Desert Witch's HideoutCrimson DesertCrimson Desert Witch's Hideout | Crimson Desert | |
| Hunter's CabinDemenissHunter's Cabin | Demeniss | |
| Whitedeer Summit CabinPailuneWhitedeer Summit Cabin | Pailune | A vantage point offering a panoramic view of Calphade's frozen peaks and Hernand's temperature foothills. |
| Whispering Forest CabinPailuneWhispering Forest Cabin | Pailune | A cabin deep in the forest, surrounded by dense, towering wood. A secluded space where even the sound of footsteps is swallowed by the forest’s silence. |
| Aeronautical Research BaseDelesyiaAeronautical Research Base | Delesyia | A manufacturing facility for aerial mechanical weaponry. |
| Scholastone InstituteHernandScholastone Institute | Hernand | The premier institute of the continent of Pywel. Its ranks consist mostly of troll scholars, many of whom are dedicated to researching the Abyss. Faction: Scholastone Institute |
| LongbranchPailuneLongbranch | Pailune | |
| Abandoned DockPailuneAbandoned Dock | Pailune | Shadow of a bygone life haunts the path along the murky waters of the Upper Denn River. |
| Black Wall Bandit CampPailuneBlack Wall Bandit Camp | Pailune | A bandit stronghold located along the Black Wall riverside. |
| Alabaster BridgeCrimson DesertAlabaster Bridge | Crimson Desert | |
| Scholastone ArchiveHernandScholastone Archive | Hernand | A place where various Scholastone records are stored. It documents and preserves every detail, from the Academy's history and activities to the scholar's research papers and experimental records. Faction: Scholastone Institute |
| Saltroad Trading PostCrimson DesertSaltroad Trading Post | Crimson Desert | |
| Halbert HarpooneryPailuneHalbert Harpoonery | Pailune | |
| Abandoned CabinPailuneAbandoned Cabin | Pailune | An abandoned house and the remains of objects sit halfway up the Pailune mountains. Within the shadows of the mountains and wood, the distant landscape quietly fades away. |
| Forest HearthPailuneForest Hearth | Pailune | A hearth in the dense forest where traces of life remain around a large tent. |
| Forest ShopPailuneForest Shop | Pailune | A small cabin nestled in a forest of tall trees and lush greenery. |
| Windsong PeaksPailuneWindsong Peaks | Pailune | A mountain where a witch was said to have lived. |
| Odeck PierPailuneOdeck Pier | Pailune | Found by the river. |
| Longleaf Shade HideoutPailuneLongleaf Shade Hideout | Pailune | Found in a large tree. |
| North Deepwoods HearthPailuneNorth Deepwoods Hearth | Pailune | Found close to the road. |
| Tangled Root HideoutPailuneTangled Root Hideout | Pailune | Found by the smoke. |
| Stjar RuinsPailuneStjar Ruins | Pailune | |
| Odeck FloodgatePailuneOdeck Floodgate | Pailune | A floodgate installed to regulate the water level of Odeck Lake. |
| Southern Pailune Bandit CampPailuneSouthern Pailune Bandit Camp | Pailune | A bandit stronghold located in the southern forest of Pailune. |
| North Pailune Bandit CampPailuneNorth Pailune Bandit Camp | Pailune | Found at the end of the path. |
| Rainforest Eye WatchtowerCrimson DesertRainforest Eye Watchtower | Crimson Desert | |
| Khafi-jahr CampCrimson DesertKhafi-jahr Camp | Crimson Desert | |
| Masterium Northeast GateDelesyiaMasterium Northeast Gate | Delesyia | Found on the road leading to Marni's Masterium to the southwest. |
| Arima-jahr CampCrimson DesertArima-jahr Camp | Crimson Desert | |
| Volvior RuinsPailuneVolvior Ruins | Pailune | Ancient ruins located near Odeck. |
| Marni's MasteriumDelesyiaMarni's Masterium | Delesyia | Marni’s state-of-the-art workshop. |
| Pailune East GatePailunePailune East Gate | Pailune | The gate leading to Pailune. A large number of soldiers from Beighen are stationed here. Its proximity to the village allows for frequent family visits, keeping soldier morale high. |
| Volstein RuinsPailuneVolstein Ruins | Pailune | Found on the north side of Pailune. |
| SkallcovePailuneSkallcove | Pailune | A fishing village once home to a community of fishermen who made their living through net fishing. Recently, a barrage of mysterious lightning strikes has driven most of the residents away. There are growing fears that the village will soon be completely abandoned if this extreme weather continues. |
| Pailune Secret VaultPailunePailune Secret Vault | Pailune | Found down some stairs through a hole in the ground, in the forest. |
| Dangsan TreePailuneDangsan Tree | Pailune | A majestic ancient tree that has stood since time immemorial. Believed to house the spirits of ancestors, it has long been an object of worship for the Pailunese. The surrounding wooden poles and decorations serve as symbols to ward off evil spirits and enhance the bond between humanity and nature. |
| Beggar's EndHernandBeggar's End | Hernand | Lodgings for the poor. A place where those sharing the same plight live together. Faction: Beggars' Alliance |
| Jungle RuinsCrimson DesertJungle Ruins | Crimson Desert | |
| Beighen CandleryPailuneBeighen Candlery | Pailune | A candle-making workshop. It crafts premium candles using beeswax sourced from the Pollengrad Apiary. Their pure, additive-free scent and long burn time have made them a favorite among Hernand’s high society. |
| Great Gate of UrdavahCrimson DesertGreat Gate of Urdavah | Crimson Desert | |
| Ghadir-jahr CampCrimson DesertGhadir-jahr Camp | Crimson Desert | |
| Giant TotemCrimson DesertGiant Totem | Crimson Desert | |
| Marni's HideoutDelesyiaMarni's Hideout | Delesyia | Found along Delesyia’s southern coastline. |
| OdeckPailuneOdeck | Pailune | A village whose people live in honor of a general renowned for deeds in past years. |
| Pitfall CampPailunePitfall Camp | Pailune | A small outdoor camp located deep in the forest. Hunters have dug trap pits all around the camp to catch any wildlife that approaches. |
| Skullstone TotemCrimson DesertSkullstone Totem | Crimson Desert | |
| Beast Hunter's CampPailuneBeast Hunter's Camp | Pailune | Found at the end of the path. |
| Fossilhorn TotemCrimson DesertFossilhorn Totem | Crimson Desert | |
| Odeck HearthPailuneOdeck Hearth | Pailune | |
| Silverwolf Mountain Central HearthPailuneSilverwolf Mountain Central Hearth | Pailune | Found by the road. |
| Bordig RuinsCrimson DesertBordig Ruins | Crimson Desert | |
| Pailune BeaconPailunePailune Beacon | Pailune | A beacon that watches over Pailune and the nearby lake. The lake features a gravestone steeped in the legends of ancient heroes. Stationed soldiers honor these heroes here, praying for their own safety and the peace of the region. |
| Valley of the Moon Bandit CampCrimson DesertValley of the Moon Bandit Camp | Crimson Desert | |
| Knytlingar RuinsPailuneKnytlingar Ruins | Pailune | Ancient ruins located near Odeck. |
| Vat'nholl FortressPailuneVat'nholl Fortress | Pailune | A fort conquered by the Black Bears. Originally an outpost built by Hernand to expand their influence across the Nas River, it fell to a relentless Black Bear onslaught and now serves as a base for the faction. |
| Left Eye WatchtowerCrimson DesertLeft Eye Watchtower | Crimson Desert | |
| ArboriaHernandArboria | Hernand | An abandoned village alongside Arboria Castle. As the castle fell into decline, the villagers began to leave one by one. Nowadays, only thieves prowl these ruins. |
| Arboria CastleHernandArboria Castle | Hernand | An abandoned castle located in the Arboria Forest. Once operated as a fertilizer plant to bolster agricultural production, the facility failed to yield significant results and was gradually abandoned over time. |
| Duskway Camp Ironcrawler StationCrimson DesertDuskway Camp Ironcrawler Station | Crimson Desert | |
| Snowy Plains HearthPailuneSnowy Plains Hearth | Pailune | Found southeast of Vat’nholl Fortress, next to the path. |
| SkoghornPailuneSkoghorn | Pailune | A village where life persists amidst the biting cold. This barren environment was pioneered through indomitable will. |
| ArcosaCrimson DesertArcosa | Crimson Desert | |
| Gloomy ForestCrimson DesertGloomy Forest | Crimson Desert | |
| Snowy Plateau CabinHernandSnowy Plateau Cabin | Hernand | The Snowy Plateau Cabin is found high on the mountain. |
| Cloister of RuinationPailuneCloister of Ruination | Pailune | An ominous temple. It is an ancient structure of unknown origin. A chilling, macabre aura hangs in the air, sending shivers down your spine as you draw near. |
| Izvatu Fortress WatchtowerCrimson DesertIzvatu Fortress Watchtower | Crimson Desert | |
| Nectarwood ApiaryHernandNectarwood Apiary | Hernand | An apiary located not far from Kharonso. Demand is high thanks to the trolls' love for mead. It is so popular that honey is always in short supply. Faction: Kharonso Troll Alliance |
| Calphade Gunpowder MillHernandCalphade Gunpowder Mill | Hernand | A military-grade gunpowder manufacturing facility. It produces the Calphadean army's gunpowder, specializing in the rapid, efficient mass production of explosives while maintaining consistent quality standards. |
| Hernandian Mountains Bandit CampHernandHernandian Mountains Bandit Camp | Hernand | A bandit outpost located near the mountains of Hernand. |
| Calphade OutpostHernandCalphade Outpost | Hernand | An outpost built in the southeast of Calphade. It serves as a forward base responsible for monitoring the surrounding area and providing an initial response to threats at gates and major thoroughfares. |
| Izvatu FortressCrimson DesertIzvatu Fortress | Crimson Desert | |
| Calphade South GateHernandCalphade South Gate | Hernand | A southeastern gate with access to the riverside. Used not only for military movement but also frequent local traffic, it serves as both an everyday thoroughfare and a border outpost. Because the riverside terrain often constrains travel routes, control can be tightened depending on the situation. |
| Clockwork CabinHernandClockwork Cabin | Hernand | A cabin with machinery. The purpose or intent of the devices remains unconfirmed. Exercise caution when approaching due to the risk of malfunction. |
| Hangman's PassCrimson DesertHangman's Pass | Crimson Desert | |
| Izvatu Bandit CampCrimson DesertIzvatu Bandit Camp | Crimson Desert | |
| Haunted Hill Ancient RuinsHernandHaunted Hill Ancient Ruins | Hernand | A remnant of ancient construction. |
| Abandoned Seaside CabinDemenissAbandoned Seaside Cabin | Demeniss | |
| Skin Collector's HideoutCrimson DesertSkin Collector's Hideout | Crimson Desert | |
| Fugitive HearthCrimson DesertFugitive Hearth | Crimson Desert | |
| Church of CalphadeHernandChurch of Calphade | Hernand | The Solumen Order's church in Calphade. It is the city's only place of worship, though rumors suggest priests are reluctant to be assigned here due to the frequent wars. |
| Calphade BeaconHernandCalphade Beacon | Hernand | A beacon built to swiftly signal emergencies. Situated in a strategic location overlooking Calphade, it provides a panoramic view of the territory and plays a vital role in communicating situational updates. |
| Calphade Logging CampHernandCalphade Logging Camp | Hernand | A logging base providing a steady supply of military timber. Logging operations are constant to meet the high demand for arrows, spears, and siege weapon components. |
| Abandoned Snowplains CabinHernandAbandoned Snowplains Cabin | Hernand | The Abandoned Snowplains Cabin is found by the snowy road. |
| Wolfsnare TrapsmithPailuneWolfsnare Trapsmith | Pailune | A workshop specializing in traps and various other tools. Their inventory ranges from standard hunting snares to mysterious torture devices. Despite the unsettling atmosphere, their craftsmanship is second to none. Faction: Knytlingar Clan |
| Calphade CastleHernandCalphade Castle | Hernand | The fortress commanded by Stefan Lanford, the Marquis of Hernand. It is considered impregnable, guarded by Calphadean soldiers known as the "Unyielding Shields." |
| Nas Riverside HearthHernandNas Riverside Hearth | Hernand | A small deserted camp on the hill near the Nas River. |
| Everfrost WatchtowerHernandEverfrost Watchtower | Hernand | Everfrost Watchtower is found by the mountain on the west side of Hernand. |
| Izvatu Fortress Shade HearthCrimson DesertIzvatu Fortress Shade Hearth | Crimson Desert | |
| Sunrise Shade HearthHernandSunrise Shade Hearth | Hernand | An abandoned camp located in the Sunrise Plains. |
| North Hernand WatchtowerHernandNorth Hernand Watchtower | Hernand | Found north of Hernand Town. Eliberate the outpost by defeating all bandits. |
| BeighenPailuneBeighen | Pailune | A village located on the border between Pailune and Hernand. The Blue Fangs, led by Torstein, are responsible for maintaining order. Leveraging its location on the border, most residents earn their living by producing export goods. Faction: Beighen Tribe |
| Whisperleaf RuinsPailuneWhisperleaf Ruins | Pailune | A lone ruin in the snowfields, the only place to withstand the weight of time. Below the towering mountains, slumbering in the frost, this site was once a seat of power. |
| Calphade GateHernandCalphade Gate | Hernand | A gate connecting Calphade and Hernand. It serves as a vital corridor for trade between the two regions, and any disruption in traffic has a direct impact on commerce. Strict inspections are uncommon, and locals are said to pass through relatively freely for family visits or work. |
| Abyss DebrisCrimson DesertAbyss Debris | Crimson Desert | |
| Reedfield GravesHernandReedfield Graves | Hernand | A graveyard in Grace's Domain. The reed fields to the southwest are shunned as an ominous site where patients were once buried. Graves are established nearby, not in the reed fields, to console the souls of the fallen. Faction: House Grace |
| Fort Hellwood Cliff WatchtowerHernandFort Hellwood Cliff Watchtower | Hernand | A watchtower on the cliff's edge guarding the area around Fort Hellwood. It uses the high ground to keep watch over the surroundings. Faction: House Celeste |
| Whisperleaf FortressPailuneWhisperleaf Fortress | Pailune | |
| Church of HernandHernandChurch of Hernand | Hernand | The Church of Hernand is found on the eastern side of the city. It is a gathering place for priests dedicated to serving the region through charitable acts. Faction: Hernandian Parish of Solumen |
| Forentin LodgeHernandForentin Lodge | Hernand | A small cabin for hunters. Firewood and dry provisions are always kept on hand for weary hunters, offering comfortable rest in a welcoming warmth. Faction: Vellua Fishermen's Guild |
| Yalwi-jahr CampCrimson DesertYalwi-jahr Camp | Crimson Desert | |
| Hunter's CabinHernandHunter's Cabin | Hernand | A small cabin deep in the Haunted Hill forest. It provides shelter for hunters. Wild animals looking for meat can also be found frequently near the cabin. Faction: House Serkis |
| Fort HellwoodHernandFort Hellwood | Hernand | A fort located south of Senia. Overlooking the town, it offers a panoramic view of the entire Grace domain. However, as it is neither on the border nor a strategic point, it has a lackluster defense. Faction: House Celeste |
| Qudim-jahr CampCrimson DesertQudim-jahr Camp | Crimson Desert | |
| Ridgehuner TanneryPailuneRidgehuner Tannery | Pailune | A tannery for residents who prefer hunting. it sells hunted leather and processes meat. With many customers traveling from afar for rare mushrooms, it serves as a trade hub beyond its role as a simple workshop. |
| Frostveiled Castle RuinsPailuneFrostveiled Castle Ruins | Pailune | Ruins of a castle deep within the Pailune mountains quietly resting under a blanket of frost. The surrounding mountain ranges have stood firm against the biting winds. |
| Moss Hollow CabinPailuneMoss Hollow Cabin | Pailune | |
| Sunrise Plains Bandit CampHernandSunrise Plains Bandit Camp | Hernand | A bandit outpost located near Sunrise Plains. |
| Sunrise Plains Ancient RuinsHernandSunrise Plains Ancient Ruins | Hernand | A remnant of ancient construction, found south of Glebright Manor. |
| Leafshade CabinPailuneLeafshade Cabin | Pailune | A small cabin at the mountain’s foothills. Tucked between the grass and trees, a small space has been prepared to weather the cold. |
| LongleafPailuneLongleaf | Pailune | |
| Hellwood Inner GateHernandHellwood Inner Gate | Hernand | The inner gate leading to Fort Hellwood. Outsiders rarely travel beyond this point without special occasion. Faction: House Celeste |
| Desert RuinsCrimson DesertDesert Ruins | Crimson Desert | |
| Shiqar-jahr CampCrimson DesertShiqar-jahr Camp | Crimson Desert | |
| Warspike East GateHernandWarspike East Gate | Hernand | The eastern gate leading to Fort Warspike. Faction: House Alfonso |
| The General's TombPailuneThe General's Tomb | Pailune | Found above the river’s source at the ravine’s end, a torch-lit archway marks the entrance. |
| Haunted Hill CampHernandHaunted Hill Camp | Hernand | A bandit outpost located at the Haunted Hill. |
| Calphade Training FieldHernandCalphade Training Field | Hernand | A temporary training field established to prepare for the Black Bears' invasion. Basic training for new soldiers is conducted here. |
| Desertshade Bandit CampCrimson DesertDesertshade Bandit Camp | Crimson Desert | |
| Redrock Bandit CampCrimson DesertRedrock Bandit Camp | Crimson Desert | |
| Pailune Castle Rest AreaPailunePailune Castle Rest Area | Pailune | Found on the east side of Pailune City. |
| Ashclaw GatePailuneAshclaw Gate | Pailune | The gateway to Ashclaw Keep. An ironclad checkpoint designed to repel intruders and prevent slaves from escaping. |
| Hunter's Cabin Ancient RuinsHernandHunter's Cabin Ancient Ruins | Hernand | A remnant of ancient construction. The ruins of the cemetery are found southeast of Hunter's Cabin. |
| CaledoraCrimson DesertCaledora | Crimson Desert | |
| Duskwood Ancient RuinsHernandDuskwood Ancient Ruins | Hernand | A remnant of ancient construction. |
| IvynookHernandIvynook | Hernand | A village nestled within the vine-chocked wilds. The residents make their living cultivating and processing vines. Occasionally, the vines grow so excessively that they become difficult to manage. Faction: House Serkis |
| Five-Finger Mountain Ancient RuinsPailuneFive-Finger Mountain Ancient Ruins | Pailune | Found in the northwestern corner of Pailune. |
| White Wastes SanctuaryPailuneWhite Wastes Sanctuary | Pailune | At this location, a massive partially excavated skeleton lies within a pit. |
| Southern Riverside Bandit CampHernandSouthern Riverside Bandit Camp | Hernand | A bandit stronghold located at a riverside. |
| Greenfield Highlands CampHernandGreenfield Highlands Camp | Hernand | A bandit outpost located at the Greenfield Highlands. |
| Gorgeside HearthPailuneGorgeside Hearth | Pailune | Found in the ravine. |
| Fort Askelund GatePailuneFort Askelund Gate | Pailune | Found on the road northwest of Fort Askelund. |
| Silverwolf Mountain Rise HearthPailuneSilverwolf Mountain Rise Hearth | Pailune | Found north of Fort Askelund. |
| Torchlight BeaconHernandTorchlight Beacon | Hernand | A beacon built to swiftly signal emergencies. Located in a place visible directly from Hernand Town, it provides quick updates on the events within Calphade. Faction: House Celeste |
| Drakesfall Castle Gate HearthHernandDrakesfall Castle Gate Hearth | Hernand | Found on the hill in front of the Drakesfall Castle. |
| Redsand FarmCrimson DesertRedsand Farm | Crimson Desert | |
| Hoenmark Ruins HearthHernandHoenmark Ruins Hearth | Hernand | Hoenmark Ruins Hearth is found by a road covered with snow. |
| Hernand North GateHernandHernand North Gate | Hernand | A northern border gate set in the mountains. It serves as a strategic stronghold marking the border between Hernand and Pailune. |
| Arboria Forest Bandit CampHernandArboria Forest Bandit Camp | Hernand | A bandit outpost located near Arboria Forest. |
| Oakwatch OutpostHernandOakwatch Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the lord of Arboria. |
| Argen Peaks Sentry CampHernandArgen Peaks Sentry Camp | Hernand | Argent Peaks Sentry Camp is found on the snowy road on the west side of the Hernand region. |
| South Calphade Guard PostHernandSouth Calphade Guard Post | Hernand | A guard post responsible for monitoring the southern boundary sector. It blocks hostile factions from invading Calphade Castle. |
| Calphade Siege ArmoryHernandCalphade Siege Armory | Hernand | A crafting facility used to produce weapons for the military. All weapons for the Calphadean army are manufactured here. Though not of the highest quality, it is known for fast, efficient mass production, which ensures that the army can be kept consistently well supplied. |
| Hilgard OutpostHernandHilgard Outpost | Hernand | An outpost established in the Arboria Forest. It appears to have once been managed by the land of Arboria. |
| Calphade Southern DepotHernandCalphade Southern Depot | Hernand | A supply depot for essential wartime provisions. It is documented as a storage responsible for the stockpiling and distribution of military material, serving as a vital point for the supply chain during the war. |
| Winterwind HearthHernandWinterwind Hearth | Hernand | Winterwind Hearth is found by the mountain wall. |
| Goldenfist ArenaHernandGoldenfist Arena | Hernand | An arena operated by the Goldleaf Merchant Guild. High-stakes fights take place here every day. Renowned as a gathering place for true fighters, winning here is considered a great honor. Faction: Goldleaf Merchant Guild |
| Sunrise Cliff Bandit CampHernandSunrise Cliff Bandit Camp | Hernand | A bandit outpost located near Sunrise Cliff. |
| Abandoned Forest CabinHernandAbandoned Forest Cabin | Hernand | An abandoned cabin in the Deepwoods Forest. |
| Abandoned Wind Whisper CabinHernandAbandoned Wind Whisper Cabin | Hernand | Found halfway up the eastern Mountain of Frozen Souls' stone wall. |
| Castlewood RuinsHernandCastlewood Ruins | Hernand | The ruins of a castle that once stood as the center of the forest. It was strategically positioned on high ground deep within the thick woods. After being abandoned, it was used by bandits. Faction: Hernandian Parish of Solumen |
| Redrock FarmCrimson DesertRedrock Farm | Crimson Desert | |
| Vilkom OutpostHernandVilkom Outpost | Hernand | An outpost located on the northern border of Hernand, serving as both a defensive post and a military training ground. By liberating Vilkom Outpost, you will automatically complete the Torn Encirclement quest, and you'll be able to catch Haldin, one of the Hernand Bounties. |
| RootholdHernandRoothold | Hernand | A stronghold built around the Eldertree. What began as a small camp for those bound for the Sage's Peak has since evolved into a formidable mountain fort. Unique superstitions and customs revolving around the Eldertree still persist here. |
| Halssius ApothecaryHernandHalssius Apothecary | Hernand | St. Halssius's medicine-making facility, where unique medicinal compounds are prepared. It is home to many skilled pharmacists and is renowned for producing highly potent remedies. Faction: St. Halssius's House of Healing |
| The EldertreeHernandThe Eldertree | Hernand | A tree said to hold mysterious power. An ancient giant that has stood for ages, it has been the site of countless rites and enchantments. Driven by the belief that it grants power in exchange for offerings, some hunters offer it the blood of their preys. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| Tomb of Frozen SoulsHernandTomb of Frozen Souls | Hernand | The final resting place for those who lost their physical forms long ago, leaving only cold resentment behind. It is a grave where souls that can never sleep wander, bound by chains of frost. |
| Greenfield Bandit CampHernandGreenfield Bandit Camp | Hernand | A bandit outpost located on the eastern side of the Greenfield Highlands. It is recommended to clear it while working on completing the Bare Courage Battle Challenge. |
| Abandoned Rocky Cliff CabinHernandAbandoned Rocky Cliff Cabin | Hernand | Found on the edge of the cliff. |
| Ironhammer PosthouseHernandIronhammer Posthouse | Hernand | A rest stop frequented by wagons and cavalries traveling along the riverside trade route. |
| Argent Peaks Bandit CampHernandArgent Peaks Bandit Camp | Hernand | A bandit stronghold located in the Argent Peaks. |
| Sea Haze ShipwreckHernandSea Haze Shipwreck | Hernand | A shipwreck located near the coast of the sea fog region. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found on the edge of a cliff. |
| Root's End RuinsHernandRoot's End Ruins | Hernand | The highest peak of the mountainous area of Hernand. After trekking through rugged mountain trail to reach the summit, a sweeping panoramic view overlooking the surrounding peaks unfolds before you. Note: Follow the cables on the ground to reach the ruins underneath. |
| TommasoCrimson DesertTommaso | Crimson Desert | |
| Abandoned Sea Breeze CabinHernandAbandoned Sea Breeze Cabin | Hernand | Found on the mountain terrace west of Vellua. |
| Hidden Trail HearthHernandHidden Trail Hearth | Hernand | Hidden Trail Hearth is found almost at the top of the mountain. |
| Secluded CabinHernandSecluded Cabin | Hernand | A small cabin nestled amidst endless snowfields and biting winds. It serves as a warm sanctuary for those exhausted by the cold to find refuge. |
| Longroot Shade HideoutPailuneLongroot Shade Hideout | Pailune | A hideout hidden in a massive tree. Location Submitted By: n_ut |
| Thinker's MeadowHernandThinker's Meadow | Hernand | A wide meadow with fresh green grass. Once a rest stop for the Goldleaf Merchant Guild, it became the meadow it is today after it was abandoned. |
| Wetland Fishing DockPailuneWetland Fishing Dock | Pailune | A fishing dock built in the northern wetlands. Location Submitted By: n_ut |
| Cabin of SolitudeHernandCabin of Solitude | Hernand | Deep in the lush forest, a small cabin stands surrounded by tall trees. Traces of a life lived in harmony with nature still linger. |
| Duskwood Bandit CampHernandDuskwood Bandit Camp | Hernand | A bandit stronghold located in the Duskwood area. |
| Greenfield CampHernandGreenfield Camp | Hernand | A small camp that is found on the plateau east of Southern Quarry. |
| Frost HearthPailuneFrost Hearth | Pailune | A small hearth in the snowy highlands. Traces of the former owner's life still linger in the wind. Location Submitted By: n_ut |
| Icemoor Castle RuinsHernandIcemoor Castle Ruins | Hernand | The ruins of a fallen kingdom's last castle. One who claims to be a descendant of the royal line has taken residence there. Located in a frozen snowfield, few dare approach. |
| Frozen ShipwreckHernandFrozen Shipwreck | Hernand | Wreckage of a ship stranded upon a frozen mountain. How the vessel came to rest upon the snow-covered peak is unknown. Its strange appearance keeps most from approaching, leaving only speculation. |
| Riverward OutpostHernandRiverward Outpost | Hernand | A border outpost situated on the western banks of the Nas River. It monitors all northern and eastern approaches. Housing both barracks and a pohouse, it serves as a vital hub for patrol and merchants. To enter the outpost, you can use the Nature's Grasp skill on the eastern gate and lift it. Faction: House Celeste |
| Climber's HearthHernandClimber's Hearth | Hernand | Climber's Hearth is found halfway up the mountain. |
| Argent Peaks OutpostHernandArgent Peaks Outpost | Hernand | Argent Peaks Outpost is found by the river. |
| Southern QuarryHernandSouthern Quarry | Hernand | A quarry renowned for its high-quality stone. Owned by House Felix, it is a primary source of their wealth. Its reputation has attracted many who seek to seize it for themselves. Faction: House Felix |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel. |
| North Hernand Fishing DockHernandNorth Hernand Fishing Dock | Hernand | A tranquil fishing spot on the border between Hernand and Calphade. Many visit not just for fishing, but to see the sanctuary as well. Some visitors even dive into the water to explore the sanctuary at the center of the lake. Faction: House Serkis |
| Coalvale WorkshopHernandCoalvale Workshop | Hernand | A workshop producing high-quality charcoal. It produces charcoal in an ideal low-humidity environment. Its exceptional quality has earned it a reputation that draws customers from across the continent. Faction: House Felix |
| Phoniel RanchHernandPhoniel Ranch | Hernand | A ranch town left in ruins after being plundered by the Bleed Bandits. It was completely ransacked, leaving no livestock behind. Faction: House Alfonso |
| Inksworth BinderyHernandInksworth Bindery | Hernand | A bookbindery where various texts are transcribed and bound. While owned by House Felix, it also serves as a residence for writers under the patronage of Count Roberts. Faction: House Felix |
| Lavender HearthHernandLavender Hearth | Hernand | Lavender Hearth is found close to the edge of the cliff. |
| Twin Clover CabinsHernandTwin Clover Cabins | Hernand | Twin cabins shaped like clovers. Legend has it that good fortune follows those who stay here. |
| Demenissian RuinsDemenissDemenissian Ruins | Demeniss | Ruins of the continent of Pywel. |
| Vat'nholl HearthPailuneVat'nholl Hearth | Pailune | Vat'nholl Hearth. |
| Five-Finger Mountain Bandit CampPailuneFive-Finger Mountain Bandit Camp | Pailune | A bandit stronghold located at Five-Finger Mountain. |
| Meshley TrapsmithHernandMeshley Trapsmith | Hernand | A small trap crafting workshop tucked away deep in the forest. It constructs various traps for small games and even bears. Faction: House Roberts |
| Five-Finger Mountain GatePailuneFive-Finger Mountain Gate | Pailune | Gate connected to Camp Bjornlund. |
| Goldleaf GuildhouseHernandGoldleaf Guildhouse | Hernand | The headquarters of the Goldeaf Merchants, who use Hernand as their base. They exert influence over the entirety of Hernand's economy and society. While their trade prices are generous, breaching a contract carries a brutal penalty. The Goldleaf Guildhouse is best approached while playing the Cheers Echoing From the Edge quest. Faction: Goldleaf Merchant Guild |
| Camp BjornlundPailuneCamp Bjornlund | Pailune | A Black Bear Outpost. An outpost established for the invasion of Calphade. As a staging ground for Black Bear forces eyeing the border, it is a dangerous site steeped in their dark ambitions for conquest. |
| Ancient RuinsDemenissAncient Ruins | Demeniss | A remnant of ancient construction. |
| Trembling GorgeDemenissTrembling Gorge | Demeniss | A forest region rumored to be haunted by forest ghosts. It draws many who seek to protect these spirits, their efforts appear to be in vain. Faction: Pororin Forest Guardians |
| Mistwind Bandit CampHernandMistwind Bandit Camp | Hernand | A bandit outpost located in a very foggy and windy area. |
| GalepulleyDemenissGalepulley | Demeniss | A massive pulley on a windy mountain ridge. Why it was installed remains unknown. |
| Ironwood Bandit CampDemenissIronwood Bandit Camp | Demeniss | A bandit outpost located at Ironwood Forest. |
| Weeping Rocks HearthDemenissWeeping Rocks Hearth | Demeniss | |
| Fort PerwinHernandFort Perwin | Hernand | A fort owned by House Roberts. It serves to monitor the surge of bandits in Hernand. Fort Perwin is a critical landmark that is best approached while playing The Crimson Nightmare Faction Quest. Faction: House Roberts |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found by the road. |
| Eastern Deleysian Coast ShipwreckDelesyiaEastern Deleysian Coast Shipwreck | Delesyia | A shipwreck on the coast of the southeast side of Delesyia. |
| Marni's Laboratorium GateDelesyiaMarni's Laboratorium Gate | Delesyia | A large mechanical gate on the road. |
| Freesword EncampmentHernandFreesword Encampment | Hernand | A campsite behind the Hernand royal trading post, once used by merchants making deliveries and freeswords who escorted them as a place to race. Faction: Greymanes |
| Wild Raiders OutpostHernandWild Raiders Outpost | Hernand | A bandit stronghold located near Anvil Hill. |
| Lioncrest ManorHernandLioncrest Manor | Hernand | A manor owned by Baron Adrian Alfonso. The Baron frequently hosts archery and swordsmanship tournaments here. Lioncrest Manor becomes accessible during the Inadequacy Faction Quest. Faction: House Alfonso |
| Fort AnvilHernandFort Anvil | Hernand | A fort located within the Serkis Estate. Built on high ground overlooking Hernand, it is constantly garrisoned by troops to keep watch over the surrounding area. You can access it by lifting the eastern gate using Nature's Grasp. Faction: House Serkis |
| Coast Windmill ShipwreckDelesyiaCoast Windmill Shipwreck | Delesyia | A shipwreck on the beach. |
| Northern Riverside Bandit CampHernandNorthern Riverside Bandit Camp | Hernand | A bandit stronghold located at a riverside. |
| Abandoned Land's End CabinHernandAbandoned Land's End Cabin | Hernand | Found on the southern side of the Steel Mountains. |
| Boomveld BombworksHernandBoomveld Bombworks | Hernand | A workshop where explosives are made. It is located far from residential areas due to the danger of handling volatile explosives. |
| Skybreeze HearthHernandSkybreeze Hearth | Hernand | Found by the road, west of Sanctum of Absolution. |
| Southern Rocca's Hill Bandit CampHernandSouthern Rocca's Hill Bandit Camp | Hernand | A bandit stronghold located around Rocca's Hill. |
| Green Cliff WatchtowerCrimson DesertGreen Cliff Watchtower | Crimson Desert | |
| Petalton WorkshopHernandPetalton Workshop | Hernand | The central herb workshop of the village. Herbs and plants gathered from the forest are dried and processed here. As people close to nature, the shais boast exceptional skills. Faction: Pororin Forest Guardians |
| Stern of the Serpent Shrine ShipwreckDemenissStern of the Serpent Shrine Shipwreck | Demeniss | |
| Arrowhead RockDemenissArrowhead Rock | Demeniss | |
| Ruined ChapelHernandRuined Chapel | Hernand | The Ruins of the Church of Vellua. This chapel was forgotten once a church was established within the village. It has since become a resting spot for herb-gathering woodsmen and passing travelers, though there have been some voices suggesting its renovation and restoration. Faction: Hernandian Parish of Solumen |
| Founder's RestHernandFounder's Rest | Hernand | A cemetery where the founders of Vellua are laid to rest. Situated atop a cliff overlooking the town, it gives the impression that they continue to watch over the residents even in the afterlife. Faction: Vellua Fishermen's Guild |
| Bradenfern FarmHernandBradenfern Farm | Hernand | A farm situated in the wetlands. Frequent rain helps mushrooms thrive, and the farm produces mushrooms highly valued for culinary and medicinal use. |
| Vellua Coast WreckageHernandVellua Coast Wreckage | Hernand | A shipwreck located near the coast of Vellua. |
| Bellanor BeaconHernandBellanor Beacon | Hernand | A beacon built to swiftly signal emergencies. Located at a strategic vantage point, it stands as a primary target that hostile factions must neutralize before attempting to enter Hernand. |
| Bellanor Hunting GroundsHernandBellanor Hunting Grounds | Hernand | An area where nobles once enjoyed hunting. Records indicate that it served as a place to flaunt power and wealth through the hunt, while also providing meat and pelts for the castle's banquets. |
| Arboria CraftshopHernandArboria Craftshop | Hernand | A craftshop for weaving spider web silk. It may seem strange to the uninitiated, but the skilled artisans here expertly harvest and process spider webs into fine silk. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction. |
| VelluaHernandVellua | Hernand | A coastal village south of Hernand. Famous for its abundant fish, the area is a well-known hotspot frequented by master anglers. However, frequent pirate attacks have left some residents living in fear. Faction: Vellua Fishermen's Guild |
| Bounty's NetHernandBounty's Net | Hernand | A small cove tucked away along the inner Vellua coast. It is a hidden gem for fishing, where the mixing of salt and fresh water creates a habitat for many rare fish. Faction: Vellua Fishermen's Guild |
| Pailune South GatePailunePailune South Gate | Pailune | The gate leading to Pailune. This border gate connects to Hernand and sees a high volume of travelers. |
| The Singing CatfishHernandThe Singing Catfish | Hernand | The flagship of the pirate crew led by Sir Catfish. Built to withstand the roughest waves, this vessel was engineered to traverse the vast oceans of Pywel. Though a legacy of ruthless looting and destruction, it has become a symbol of terror for coastal villagers. |
| Abandoned Clifftop CabinHernandAbandoned Clifftop Cabin | Hernand | Found at the edge of the Mountain of Frozen Souls plateau. |
| Hernand RuinsHernandHernand Ruins | Hernand | Ruins of the continent of Pywel are found in the woods. |
| Cliff CabinHernandCliff Cabin | Hernand | A cabin built down beneath the cliffs. Utilizing the sunken regions to shield it from prying eyes, it has long been in use as a secure sanctuary. |
| Abandoned Forest Edge CabinHernandAbandoned Forest Edge Cabin | Hernand | Found on the southwestern side of the Steel Mountains. |
| Mountain Bandit CampPailuneMountain Bandit Camp | Pailune | A bandit stronghold located at the Pailune mountains. |
| Blue Ripple HearthHernandBlue Ripple Hearth | Hernand | Found by the lake. |
| Drakesfall CastleHernandDrakesfall Castle | Hernand | An abandoned fort located on the border between Hernand and Pailune. A dragon crashed atop the fort, leaving it in ruins from the impact. Its bones still remain at the center of the castle. |
| Hernandian RuinsHernandHernandian Ruins | Hernand | Ruins of the continent of Pywel are found by the mountain wall. |
| Drakesfall Gorge Bandit CampHernandDrakesfall Gorge Bandit Camp | Hernand | A bandit stronghold located in the Drakesfall Gorge area. |
| Whitedeer Ridge CampHernandWhitedeer Ridge Camp | Hernand | From the ridges of the Hernand mountains, the lush green peaks nearby stand in sharp contrast to the distant, white summits of Calphade. A landscape of striking contrasts unfolds, where the wind and colors harmonize perfectly. |
| Twinpath Western PostPailuneTwinpath Western Post | Pailune | Found close to the path. |
| DeepwoodsHernandDeepwoods | Hernand | A forest within the Grace Estate. Secluded and rarely visited, it exudes a distinctly ominous aura. Faction: Hernandian Parish of Solumen |
| Kharati-ram CampCrimson DesertKharati-ram Camp | Crimson Desert | |
| Ancient Rift RuinsHernandAncient Rift Ruins | Hernand | A remnant of ancient construction. |
| Steel Mountains CampHernandSteel Mountains Camp | Hernand | A bandit stronghold located in the Steel Mountains. |
| Ancient RuinsHernandAncient Ruins | Hernand | A remnant of ancient construction in the forest. |
| Reedwind ValleyHernandReedwind Valley | Hernand | Endless golden reeds, swaying to the horizon. They say the sound of the wind whispering through the reeds resembles someone quietly sobbing. |
| Sunsand HelmholeCrimson DesertSunsand Helmhole | Crimson Desert | |
| Drakesfall Castle Rise HearthHernandDrakesfall Castle Rise Hearth | Hernand | Drakesfall Castle Rise Hearth is found on the hill by the road. |
| Church of VelluaHernandChurch of Vellua | Hernand | A church of Solumen in Vellua. Serving as the heart of the village, it holds two morning services for sailors and farmers. Evening services were once lively gatherings for sharing news, but as pirate attacks intensified, they became a place to pray for the village's safety. Faction: Hernandian Parish of Solumen |
| Wycliffe MapperyHernandWycliffe Mappery | Hernand | Found by the Three Saints' Falls lake, Wycliffe Mappery is a cartography workshop in Hernand. You'll get to visit it while playing the New Journey quest. Faction: House Felix |
| Karin QuarryHernandKarin Quarry | Hernand | A quarry long owned by House Roberts. Following the recent discovery of Artifacts, both quarrying and excavation are currently underway. Karin Quarry is best approached while playing the Stolen Quarry Faction Quest. Faction: House Roberts |
| Rocca's Hill BeaconHernandRocca's Hill Beacon | Hernand | A beacon built to swiftly signal emergencies. Situated on a high hill, it provides an ideal vantage point for observing the surroundings. Rocca's Hill Beacon must be liberated to complete the Night Sky in Darkness Faction Quest. Faction: House Celeste |
| Rocca's Hill Slave CampHernandRocca's Hill Slave Camp | Hernand | A slave detention facility run by the Bleed Bandits. Escape is nearly impossible due to tight security and rugged terrain. Rocca's Hill Slave Camp is best approached while playing the Remaining Chains Faction Quest. Faction: House Serkis |
| Embernest BeaconHernandEmbernest Beacon | Hernand | A beacon built to swiftly signal emergencies. It is positioned to relay news from Demeniss to Hernand. Clear the bandits around the beacon to complete the A Promise without Ember Faction Quest. Faction: House Celeste |
| Anvil Riverside Bandit CampHernandAnvil Riverside Bandit Camp | Hernand | A bandit stronghold located on the Anvil Riverside. The Anvil Riverside Bandit Camp is visited during the Trial After Trial quest. |
| Springtide MillHernandSpringtide Mill | Hernand | A watermill south of Hernand. It is the primary production site for grain flour in Hernand. Its high operational efficiency makes it a key distribution hub frequented by merchants from various regions. Springtide Mill is a location you'll discover during the Shadow Cast Over the River Quest. You'll need to liberate it by dealing with the Bleed Bandits. Faction: House Serkis |
| Muckroot RanchHernandMuckroot Ranch | Hernand | Muckroot Ranch is a ranch established by the goatherd Ibano. It was built by reclaiming barren land that was once difficult to cultivate. Today, it has become a ranch where goats roam freely. You'll get to discover it when playing the Actions Speak Louder than Words Quest. |
| Bluemont ManorHernandBluemont Manor | Hernand | The manor where Count Leon Roberts resides. He frequently hosts banquets and supports artists within his estate. Bluemont Manor is a landmark you'll visit while playing the Troubled Count Faction Quest. Faction: House Roberts |
| Oakenshield ManorHernandOakenshield Manor | Hernand | The manor of Marquis Serkis, located in central Hernand. Home to the Marquis Serkis, Duke Celeste's right hand. It once served as the central facility of an oak farm but is now used as a residence. Faction: House Serkis |
| Cairn HouseHernandCairn House | Hernand | A cabin where the merchant who runs the decorative shop stone lives. You can find it at the end of a road in northern Hernand, and you can liberate it by dealing with all the Bleed Bandits. |
| Bluemont Cask HouseHernandBluemont Cask House | Hernand | A warehouse that stores fruit wine from the Roberts Estate. The Count personally oversees the production of banquet wine, even importing exotic fruits. Bluemont Cask House is a landmark you'll visit while playing the First Trial of Trust Faction Quest. Faction: House Roberts |
| PororinHernandPororin | Hernand | A village of Shais and Fadus, secluded from the outside world. In this village, where flowers are always blooming, the residents live in deep connection with nature, finding immense joy in even the smallest of things. To be able to get to Pororin, you must complete both The Unreachable Village and Authorized Access quests. Faction: Pororin Forest Guardians |
| Lioncrest WatchtowerHernandLioncrest Watchtower | Hernand | A watchtower once used in the war. It is in poor condition after years of neglect. Lioncrest Watchtower is found west of Hernand Town. You'll have to free it by defeating all bandits during the Where the Light Leads Quest. Faction: House Alfonso |
| Meandering Hills Ancient RuinsHernandMeandering Hills Ancient Ruins | Hernand | A remnant of ancient construction. You'll be able to visit and enter the Ancient Ruins during the Reunion Quest. |
| Capra PastureHernandCapra Pasture | Hernand | A goat farm on the outskirts of Hernand. It produces high-quality cheese and operates year-round, frequently employing residents from the nearby hovels. Capra Pasture is visited while playing The Man Trapped in the Mire. Faction: House Serkis |
| Timberham SawmillHernandTimberham Sawmill | Hernand | The sawmill responsible for timber production in Hernand. Managed by Baron Alfonso, this facility handles reforestation, maintenance, as well as logging Timberham Sawmill is a landmark found southwest of Hernand town. Faction: House Alfonso |
| FlorindaleHernandFlorindale | Hernand | A northern subsidiary village of Pororin. This settlement specializes in the cultivation of fruits and vegetables, thriving in harmony with nature thanks to the abundant water from a nearby stream. To be able to enter Florindale, you must complete both The Unreachable Village and Authorized Access quests. Faction: Pororin Forest Guardians |
| Bloodhum HouseHernandBloodhum House | Hernand | Bloodhum House is a landmark on the southern side of the Unicorn Cliff. Make sure you investigate it properly to complete The Bandits' Trap quest. |
| Deepwoods BeaconHernandDeepwoods Beacon | Hernand | A beacon built to swiftly signal emergencies. Hidden beyond dense woods, few people even know that a beacon stands there. Deepwoods Beacon must be liberated to complete the Knight of the Beacon Faction Quest. Faction: House Celeste |
| Greenhill Bandit CampHernandGreenhill Bandit Camp | Hernand | A bandit outpost located at Greenhill. It is recommended to clear it while working on completing the Bare Courage Battle Challenge. |
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