In Dragon's Dogma 2, a side quest is the narrative connective tissue of the world, providing the depth and mechanical rewards that main missions often bypass.
Side Quest Locations—spanning the sprawling noble estates of Vernworth to the reclusive elven homes of the Sacred Arbor—function as restrictions to the game’s most powerful vocation-specific weaponry and high-tier affinity-based rewards.
Unlike the linear progression of the story, side quests are dynamic and often time-sensitive.
Engaging with NPCs in regional taverns or near oxcart stations is the primary method for triggering these events, which can range from high-stakes rescue missions to complex environmental puzzles.
Many of these quests are the only way to unlock Maister skills or secure the rare implements needed for character customization.
To maximize your completion rate, you must prioritize quests marked with an hourglass icon, as these will fail if you rest too many times or progress the main story past certain landmark waypoints.
Furthermore, always have a Ferrystone on hand during escort quests; while NPCs can be slow, teleporting to a Portcrystal while they are in your party will instantly complete the travel leg of the mission, saving hours of real-time travel and avoiding lethal boss ambushes.
To help you clear every objective and missable event, we have cataloged every quest-giver and trigger point on our Dragon's Dogma 2 interactive maps and quest hubs.
| Name | Map Location | Details |
|---|---|---|
| Clash and ConclusionWorldClash and Conclusion | World | |
| A Candle in the StormWorldA Candle in the Storm | World | |
| The Sotted SageWorldThe Sotted Sage | World | |
| Put a Spring in Thy StepWorldPut a Spring in Thy Step | World | |
| The Ornate BoxWorldThe Ornate Box | World | |
| Gift of the BowWorldGift of the Bow | World | |
| A Trial of ArcheryWorldA Trial of Archery | World | |
| Masked CorrespondenceWorldMasked Correspondence | World | |
| Dulled Steel, Cold ForgeWorldDulled Steel, Cold Forge | World | |
| Every Rose Has Its ThornsWorldEvery Rose Has Its Thorns | World | |
| Till Death Do Us PartWorldTill Death Do Us Part | World | |
| A Case of Sculptor's BlockWorldA Case of Sculptor's Block | World | |
| The Gift of GivingWorldThe Gift of Giving | World | |
| Saint of the SlumsWorldSaint of the Slums | World | |
| House of the Blue SunbrightWorldHouse of the Blue Sunbright | World | |
| A Place to Call HomeWorldA Place to Call Home | World | |
| The Ailing ArborheartWorldThe Ailing Arborheart | World | |
| Trouble on the CapeWorldTrouble on the Cape | World | |
| The Sorcerer's AppraisalWorldThe Sorcerer's Appraisal | World | |
| Mercy Among ThievesWorldMercy Among Thieves | World | |
| A Poisonous ProposalWorldA Poisonous Proposal | World | |
| Twixt a Rock and a Hard PlaceWorldTwixt a Rock and a Hard Place | World | |
| Off the Pilfered PathWorldOff the Pilfered Path | World | |
| Steeled Resolve, Blazing ForgeWorldSteeled Resolve, Blazing Forge | World | |
| Out of the Forest, Into the ForgeWorldOut of the Forest, Into the Forge | World | |
| A Magisterial AmenityDungeonsA Magisterial Amenity | Dungeons | |
| Claw Them Into ShapeWorldClaw Them Into Shape | World | |
| Beren's Final LessonWorldBeren's Final Lesson | World | |
| SpellboundWorldSpellbound | World | |
| Readvent of CalamityWorldReadvent of Calamity | World | |
| Ordeals of a New RecruitWorldOrdeals of a New Recruit | World | Requirements: Approach Phill after completing Tale's Beginning. Time-Based Quest?: Yes. Objectives:Rewards:
|
| The Provisioner's PlightWorldThe Provisioner's Plight | World | Requirements: Approach Geoffroy after completing Tale's Beginning. Time-Based Quest?: No. Objectives:
Rewards:
|
| Medicament PredicamentWorldMedicament Predicament | World | Requirements: Approach Flora after reaching Melve. Time-Based Quest?: No. Objectives:
Rewards:
|
| Nesting TroublesWorldNesting Troubles | World | Requirements: Approach Lennart after speaking with him in Tristan's Inn. Time-Based Quest?: No. Objectives:
Rewards:
|
| Brothers Brave and TimidWorldBrothers Brave and Timid | World | |
| Tensions on the HighroadWorldTensions on the Highroad | World | Requirements: After arriving in Bakbattahl for the first time, return to Vernworth and head to Oxcart Station near the north gate. An NPC named Simon will approach you, initiating the quest. Time-Based Quest?: No. Objectives:
Rewards:
|
© MapMaster.io 2024. All rights reserved.